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  1. So I did something kinda different with phaser and wanted to share. I used phaser to drive a site experience rather than a game. There is a pong style game in there (vectron wave) but the main experience is just some playful p2 physics stuff. I would love to know what you guys think. www.airhogs.com (click on any of the 3 vehicles in the bottom right corner)
  2. Had the same issue this morning - this resolved it for me in IE11. <script type="text/javascript"> function setFocus() { var iframe = $("#game")[0]; iframe.contentWindow.focus(); } $(document).ready(function(){ setTimeout(setFocus, 100); });</script>
  3. The link is all fixed up now - there was an additional space at the end causing the error. We have some more coming out as well that are a little more complex - will post them up once they go live.
  4. We just finished up a build of the new Paw Patrol site and used Phaser for every game on the site (6 in total). Amazing framework and community, it was a real pleasure to work with. http://www.pawpatrol.com/fun.php
  5. Just an update to this, I just upgraded my OSX version to lion (previously on snow leopard) and the toast is all gone - seems like the lion ate it ;p. Thanks for all the help.
  6. Real new to all this but I was having this same question and got something to work. You could use alphaMask to use another sprite as a mask: http://examples.phaser.io/_site/view_full.html?d=display&f=alpha+mask.js&t=alpha%20mask If you really want to use 'mask' you could create a graphic and use that to mask. masked = game.add.group(); // This group holds all masked objects bg = masked.create(0, 0, 'pic'); // add all your elements here // Set up the mask bgMask = game.add.graphics(0, 0); bgMask.beginFill(); bgMask.drawCircle(0, 0, 90); bgMask.endFill(); masked.mask = bgMask; // mask it Probably a terrible approach for a full game. If you can use webGL you might want to check out all the filters out there like this one: http://examples.phaser.io/_site/view_full.html?d=filters&f=lightbeams.js&t=lightbeams
  7. I can't repro on those browsers - this issue seems to be isolated to chrome. Even more perplexing is the fact that other web GL apps run just fine and the examples on the Phaser website do not produce the toast effect. I've posted it up here: http://hkysrc.com/phaserTest/ Interestingly once a diamond is dragged the second it's released the effect is gone and will not appear again until a refresh.
  8. I've had issues reproducing this issue on some other PCs around the office so I'm sure your assumption regarding drivers is correct. If I set the mode to canvas it clears it right up, thanks for the insight!
  9. Hi Everyone, I'm getting some crazy toast like effect in Chrome (see attached image) I've tested this on both my localhost and a development server and I experienced the same problem both times. Is this a known issue or am I doing something just terribly wrong? Chrome Version 34.0.1847.116 Mac OS X 10.6.8 (10K549)