Arian Fornaris

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Arian Fornaris last won the day on September 5 2015

Arian Fornaris had the most liked content!

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About Arian Fornaris

  • Rank
    Advanced Member
  • Birthday 03/02/1982

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  • Website URL
    http://phasereditor.boniatillo.com
  • Twitter
    boniatillo_com

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  • Gender
    Male
  • Location
    Cuba

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  1. Hi, We just published an article about how to install TypeScript IDE inside Phaser Editor. This allow you to create Phaser projects with TypeScript support and edit/compile the TypeScript files. Read the article here
  2. Hi @TonyZPW We just released a preview version with Mac OS support.
  3. Hi, we are happy to announce a new (preview) release of Phaser Editor! There are a lot this time: The so waited MacOS support! Visual prefabs (sprites and groups). Visual editor support for states and preloader states. Some TypeScript support. Assets refactorings (great for larger projects) New Project wizards with more options (like include demo assets or use TypeScript). Updated Phaser Editor demos with prefabs and multi-levels. Git UI integration. And lot of fixes and enhancements. Many of them requested by Phaser Editor users (that's great, so many thanks!) Read the release notes. Arian
  4. @spinnerbox it could be good idea to integrate TM Terminal on Phaser Editor too, I will add it to the TODO list. Thanks for your share.
  5. Hi @MikeW, we develop another Eclipse based IDE (Phaser Editor) and it will be great if you share what's the features you love in Aptana and Eclipse.
  6. I think the wiki is something that can be maintained by the community, and we let the phaser devs to concentrate on phaser development. Fortunately there are a lot of tutorials that help to start and the phaser devs are very reachable on the social channels. What I miss is the Interphase magazine, I think an Interphase issue to welcome Phaser v3 when it is ready will be great.
  7. I had the same question... I found in the Phaser code that you can use it in this way: var game = new Phaser.Game(..., { arcade : true });
  8. Are you loading the 'player' asset as spritesheet or image?
  9. There is a sublime text plugin: https://github.com/boniatillo-com/PhaserSublimePackage If you are fine with commercial products you can try Phaser Editor (http://phasereditor.boniatillo.com) it has lot of project templates (between other nice features). You can evaluate it for 15 days. (I am the author of both)
  10. Mmm.. please in main menu click `View > Show Console` and tell me if you see a message like: ``` reloading plugin tern_for_sublime.tern ``` Also please check in menu Tools at the end there is a Tern sub-menu.
  11. Hi, you can check the version of the `phaser.js` provided by Phaser Editor in the Chrome dev console: Or in the editor you can check the Project libraries: To be sure you do not have things in cache you always can disable it in the Networks section of the Chrome DevTools.
  12. Yes :-)
  13. Hi @TonyZPW Few days ago we bought a mac mini to develop the Mac version, but yet we have to wait for someone to bring it to us here in Cuba, it can take a month but who knows, maybe the next release of Phaser Editor will come with the Mac version. Keep in touch.
  14. Hi, I just see this thread now. > Is there a way to import this into a texture atlas generator file? Mmm... I think there is not a way to do it. The atlas generator needs the source images. However please feel free to create an issue in the github page of the editor: https://github.com/boniatillo-com/PhaserEditor/issues Maybe in the future we can implement a texture splitter (importer) or something like that.
  15. Hi, just to point that Phaser Editor is not developed or supported by PhotonStorm, else by an independent team. The Phaser team just sell the editor and publish the major news.