PhaserEditor2D

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  1. Like
    PhaserEditor2D got a reaction from webdva in Visual Studio Code - Intellisense for Phaser.js?   
    Hi,
    I did a test some days before and it just worked
     
    Just follow these steps:
    1- Open a folder in VSCode
    2- Create a `jsconfig.json` file at the root of that folder. That file indicates to VSCode that it is a JavaScript project. Just put inside that file this content:
    { } 3- Create a `defs` folder and copy there the Phaser typescript definitions. I just named it `defs` but you can use your own name.
    4- Create a new `game.js` file and write some code there, it should auto-complete the Phaser API.

     
    I think VSCode uses the TypeScript tooling also to develop JavaScript, but with a type inference engine called Salsa.
    If you have any issue tell me.
     
  2. Like
    PhaserEditor2D reacted to EpicKingdom_ in Best game engine with editor   
    Something like Construct 2 I think? (never tried). Do any of you use the Phaser editor with Phaser 2
     
  3. Thanks
    PhaserEditor2D got a reaction from marius98 in Making Audio Sprites   
    Hi,
    You can try with the Phaser Editor (visual, commercial):
    http://phasereditor.boniatillo.com/docs/audio_sprites.html
    Or this tool from Tonistiigi (command line, free):
    https://github.com/tonistiigi/audiosprite
  4. Like
    PhaserEditor2D got a reaction from samme in No Phaser any more!!!   
    And what about the Pĥaser World newsletter? Is hard to find something similar, not in the game dev world, else in the whole IT world. It is not only about news. If you follow that newsletter you can learn Phaser at a deep level, and it is available to every one of us, every week. Phaser is not just an open source project, behind it, there are an open community and an open developer.
  5. Like
    PhaserEditor2D reacted to Yehuda Katz in No Phaser any more!!!   
    @makis actually if you compare svg vs png, I would say svg is much better  However, it's all about how you keep your resources. The downside of svg is that it requires CPU to get rendered, that's why it's not activly used. Game developers even trying to reduce transparen pixels in sprite (png image) by using triangular polygons (unfortunately phaserdoes not support them yet). Anyway, Phaser looks way complicated and difficult untill you spend at least half/one year with it.
    BTW here is the creator of PhaserEditor @PhaserEditor2D. It's kind of GameMaker but simpler and uses Phaser. The advantage of Phaser vs GameMaker is that it uses JS, which has tons of Q/A on stackoverflow. There is also mightyeditor... it looks awesome from demo videos but I personally never used it. I prefer custom/own editors/solutions, simply because I can easily change/upgrade them at any time. However, GameMaker is almost only GUI... that's not acceptable for real game developers but could be a good start for you.
    I am learning all editors and technologies to get the best out of each but since game development is not your job and just a hobby, start with gui and once it will not be enought, switch to technology which requires more codding
  6. Like
    PhaserEditor2D got a reaction from samme in No Phaser any more!!!   
    And what about the Pĥaser World newsletter? Is hard to find something similar, not in the game dev world, else in the whole IT world. It is not only about news. If you follow that newsletter you can learn Phaser at a deep level, and it is available to every one of us, every week. Phaser is not just an open source project, behind it, there are an open community and an open developer.
  7. Like
    PhaserEditor2D reacted to Tixxi in phaser editor yes or not?   
    I found that using Phaser Editor really helped me make my first game in Phaser 2. I then switched over to Phaser 3 and had to go through it without the editor, and I am kinda glad I did. I now understand how it all works a bit better.
    With that being said though, when Phaser Editor comes out for Phaser 3, I will probably purchase and use it just because anything that makes my work go faster is a good thing for me. And designing levels using just the code took me waaaaay too long!
  8. Like
    PhaserEditor2D got a reaction from makis in Better learn phaser 2!   
    Hi @makis
    If you do not have experience making games, with Phaser or any other tool, it should be useful for you to learn Phaser 2 with books.
    I think to learn Phaser 3 you can:
    - Mess with the Phaser 3 examples.
    - Read all the Phaser World issues of the last year.
    - Ask for help here when you don't get something.
    - Look into the Phaser 3 code
     
    Arian
  9. Like
    PhaserEditor2D got a reaction from WiLD11 in My Phaser Story   
    This part was very fun for me: "go abroad if you are in a developed country. I saved up $10k and moved to China & Taiwan for about 2 years,"
    It happened something similar to me. I was living in Europe when I did Phaser Chains, I was working in something too boring for me, building a trading platform on top of Eclipse RCP, but Phaser Chains liked a lot to the Phaser community and said, well, this liked the people more than I expected, I was making tools on top of Eclipse for years, I love compilers, I love tools, I love game development, I love Cuba, ok, I am going back to Cuba right now. I developed the first version of the editor in two or three months, the 0.5K euros I had, gone to 0, I had a kid, but the editor started to sell something, and because I am in Cuba, with a few sells I was able to continue working only on the editor. Today, the editor is providing me the needed resources to feed a family and enjoy (not traveling) but a normal life and what is more important, the option of doing what I love: to focus on developing my own ideas. Developed countries, or environments, can boost your product to a level you cannot do in other places, but if you do not have a solid background, it could be very hard to keep alive just doing what you really love.
  10. Like
    PhaserEditor2D reacted to Mike018 in My Phaser Story   
    Nice! I used phaser chains pretty much every day that I was developing with phaser. It made working with phaser super easy!
  11. Like
    PhaserEditor2D reacted to Davaaron in Import third party library   
    Awesome. I'm gonna have a look at that. 
    But for now I guess I will just wait until v2 is out because it doesn't make that much sense to work on something that is called to be dead soon (v1.5).
     
    It's a little ago I worked with Java. I did not hear that JavaFX is out of date (since you want to replace it?).
  12. Like
    PhaserEditor2D reacted to Davaaron in Import third party library   
    Hi,
    I decided to take kinematic scrolling which was developed by a user here. However, I found a way to tell the editor to take JavaScript 6, but Im not sure how to install it (taking the libs into the editor). As the project is, meanwhile, too big, I will stick to JS5.
     
    Edit: Is there a way to contribute to the Phaser Editor? Wouldn't it be awesome to be able to configure the physics in the canvas or something like that (collision detection: category bits, mask bits, category group)?
  13. Like
    PhaserEditor2D got a reaction from Mike018 in phaser 3 documentation search functionality   
    Hi @Mike018
    We are too busy on developing Phaser Editor v2, that supports Phaser v3. When we get a time we will implement an online Chains for Phaser 3.
    We are delivering development reports, in this one you can see how Chains is going in the new version: 
    https://phasereditor2d.com/blog/2018/06/phaser-editor-v2-development-progress-report-1
    Note there are other related tools, like the Phaser Files, Phaser Types, Phaser Hierarchy and Phaser Examples.
     
    Arian
  14. Like
    PhaserEditor2D reacted to Mike018 in phaser 3 documentation search functionality   
    I'm wondering if there will be a way to search through the documentation like here: http://phaserchains.boniatillo.com/

    Seems like that isn't updated anymore, but it really made working with phaser a lot easier than referencing the official v2 documentation.
  15. Like
    PhaserEditor2D reacted to makis in mighty editor or phaser editor?   
    Thanks! 
  16. Like
    PhaserEditor2D got a reaction from makis in mighty editor or phaser editor?   
    Hi @makis
    Just to point that the current Phaser Editor version only supports Phaser v2. We are working on support Phaser v3, as you can read in our blog: https://phasereditor2d.com/blog/ but it is not ready yet.
    In any case, Mighty Editor only supports Phaser v2 too.
     
    I recommend you to take a look to the Phaser Editor documentation: https://phasereditor2d.com/docs/
    You can try the editor for an unlimited period of time, it only puts limits on the number of assets you can use but to start learning the free version is enough.
     
     
    Best regards,
    Arian
  17. Like
    PhaserEditor2D got a reaction from nocaoper in phaser documentation where do you find the good information ?   
    @espace3d
    If you look in the Phaser Chains original website:
    http://phaserchains.boniatillo.com
    There are many examples where the scale is tweening:
     

     
    (Note there I search for tween*scale)
     
    In addition I recommend to you to check out Phaser Editor (http://phasereditor.boniatillo.com)
    It has Chains implemented native and you can create a project with the Phaser Examples, so you can modify it and test the changes. Also the Phaser Doc is indexed offline and you can perform quick searches in all the doc text. (Plus all the other features of the editor)
  18. Like
    PhaserEditor2D reacted to Davaaron in Render sprites only in Camera   
    I verified that box2d is not the issue in my game. It's more the amount of sprites being loaded (with textures and bodies). When I set generate=false for some groups of my canvas, the fps went from ~28 to ~58.
    The approach is now to have something like onOutOfCameraKill and onWithinCameraReset (as I need the body for collision checks).
     
    Thanks.
  19. Thanks
    PhaserEditor2D got a reaction from Kimeiga in Tools compatible with Phaser   
    @Kimeiga
    It does not work with Phaser 3. We are working on it, but it needs time. Phaser 3 is very fresh and a lot of things changed.
  20. Like
    PhaserEditor2D reacted to Kimeiga in Tools compatible with Phaser   
    @PhaserEditor2D
    I downloaded Phaser editor but it only comes with the Phaser 2.7 api. How can I get it to work with Phaser 3?
  21. Like
    PhaserEditor2D reacted to rich in Welcome to the Facebook Instant Games forum   
    Hi all,
    I've created this sub-forum specifically for discussion about Facebook Instant Games. Use it to chat about the API, ask questions and post links to tutorials or code you've found useful.
    It doesn't matter what HTML5 game framework you're using (if any), but if you are using one, please say so in your post, so others can better help you. The FB API is the same regardless, but how you implement it is likely framework specific.
    This forum will be moderated by Facebook Instant Games staff where possible.
    Cheers,
    Rich
  22. Like
    PhaserEditor2D reacted to Nodragem in Superpowers + Phaser 3?   
    Hello,
    I know there is already an awesome editor for Phaser 2 and 3 (https://phasereditor2d.com) but I came across this collaborative editor:
    http://superpowers-html5.com/index.en.html
    The idea is to be a collaborative IDE to build games.
    It is meant to be engine agnostic although they developed a version working with three.js to offer a full game dev experience. What was amazing is that you could make 2d or 3d HTML5 games with it.
    Knowing that Phaser 3 may start to offer 3D rendering, it may start to need a 3D editor soon (3D is quite cumbersome without an editor). Furthermore one fun way to use Phaser is collaboratively (I had a lot of fun with it during GamJams).
    Thus, I was thinking parts of Superpowers could be reused/revived to be a Phaser 3 IDE or could just inspire new features in Phaser Editor.
  23. Like
    PhaserEditor2D reacted to B3L7 in Phaser 3 or 2?   
    So far I have been very impressed with Phaser 3's performance. Tilemap alone is a massive improvement over 2.
    I don't have experience with Mighty Editior but have used Phaser Editor quite a bit in the past. I really liked it and the developer has always been responsive and helpful. That being said I don't think it has Phaser 3 support yet (I know he's actively working on it).
  24. Like
    PhaserEditor2D got a reaction from Fenopiù in Phaser Editor v1.5.0 is released (and is free!)   
    Hello!
    Recently we released the last major version of Phaser Editor, with a lot of new stuff, like Tilemaps and Bitmap Text, but what is more exciting is the new licensing model: Freemium!
    So now the editor is accessible to everybody for an unlimited period of time. The free edition contains all the features, just the number of certain assets are limited (scenes: 15, tilemaps: 5, texture maps: 3), however, we think that lot of projects fit inside that bounds.
    We are convinced that the best for all is a model where everybody can use the editor and provide a valuable feedback, that is essential to build a better product. 
    Take a look at the complete release notes
    EDITED: Recommended this introductory video from GameFromScatch: 
    Kind Regards
    Arian
    P.S. By the way, the development of Phaser Editor v2 just started, this version is all about to support Phaser v3.
  25. Like
    PhaserEditor2D got a reaction from Fenopiù in Phaser Editor v1.5.0 is released (and is free!)   
    Hello!
    Recently we released the last major version of Phaser Editor, with a lot of new stuff, like Tilemaps and Bitmap Text, but what is more exciting is the new licensing model: Freemium!
    So now the editor is accessible to everybody for an unlimited period of time. The free edition contains all the features, just the number of certain assets are limited (scenes: 15, tilemaps: 5, texture maps: 3), however, we think that lot of projects fit inside that bounds.
    We are convinced that the best for all is a model where everybody can use the editor and provide a valuable feedback, that is essential to build a better product. 
    Take a look at the complete release notes
    EDITED: Recommended this introductory video from GameFromScatch: 
    Kind Regards
    Arian
    P.S. By the way, the development of Phaser Editor v2 just started, this version is all about to support Phaser v3.