luckylooke

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About luckylooke

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  • Birthday 11/12/1984

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  1. Destructible terrain

    Also found here: http://phaser.io/tutorials/coding-tips-002
  2. Moving tilemap physics body position update (2.0)

    It is more than year ago, you answered here, is it still true that you cannot move tilemaps?
  3. Moving tilemap physics body position update (2.0)

    Have you found the workaround @HazA?
  4. Infinite runner with tilemap island

    @cub have you been successful with your implementation? Could you share a fiddle? Thanks
  5. Common Phaser + CocoonJS issues

    Does anybody have link to Phaser/Cocoon game free template? I havent googled anything useful... I would like to have something with more scenes and main menu for example, but anything could be helpful, thanks
  6. Rotate Camera

    It seems to be a bug, I dont see any problem in code. And I dont think p2 could solve the problem. You should open issue in phaser github
  7. Rotate Camera

    Live DEMO p2 used http://jsfiddle.net/luckylooke/uL37am1h/6/
  8. rotation and angles

    See my post there, I cannot make that snipped work, instead of rotation it moves left and right. Demo: http://jsfiddle.net/luckylooke/uL37am1h/4/ Ok I didnt notice SHIFT key must be pressed
  9. rotation and angles

    +1
  10. Great, looking forward to more examples
  11. Rotate Camera

    Live DEMO: http://jsfiddle.net/luckylooke/uL37am1h/4/
  12. I would like to have camera rotation support too
  13. Phaser States properties missing

    That is exactly my walk-around, as I have game object accessible globally Thanks for answer anyway But after starting the state, there are declared properties in this as mentioned in note. Never mind, I have accessing game properties from global game object and I dont rely on mentioned injection anymore Thanks for answer anyway
  14. Phaser States properties missing

    Mobile game template from photostorm github: I have problem with this, because those properties are not available from when state is added, but after state is started (game.state.start('stateName') var game = new Phaser.Game(800, 600, Phaser.CANVAS);var BasicGame = {};BasicGame.gameState = function () { alert(this.game); // undefined};BasicGame.gameState.prototype = { create: function () { }};game.state.add('First', BasicGame.gameState);game.state.start('First'); See the fiddle: http://jsfiddle.net/luckylooke/5KHRd/6/
  15. Wrong pointer position when dragging page

    It would be nice if you should make horizontal swipe gestures also on vertical groups. You can see also in your demo, that if you want to swipe horizontaly, you need to point small gap between horizontal and vector group.