jalex

Members
  • Content Count

    19
  • Joined

  • Last visited

About jalex

  • Rank
    Member

Recent Profile Visitors

326 profile views
  1. jalex

    [WIP] Classic Space Adventure

    Thanks! Yeah I tried to give it that kind of feeling 😊
  2. It looks great! I tested the Control tutorial and the game runs smoothly. Nice video trailer as well.
  3. jalex

    [WIP] Classic Space Adventure

    Thanks a lot! Glad you liked the video! I will post a link to the game later on.
  4. jalex

    [WIP] Classic Space Adventure

    Thanks for the links! I checked out Game Dev Underground and his tips for marketing. Many good advices. So maybe I will try and get in contact with small or medium sized Youtubers first of all. I will definitely try and get in contact with some LEGO sites as well. I have post some of my own LEGO creations on Reddit before, but never quite understood what works and what doesn't. It seems random, or being right in time, since some that has been appreciated on other sites didn't get much reactiona all on Reddit, while some others did.
  5. jalex

    [WIP] Classic Space Adventure

    Btw, how easy would you say it is to get a Youtube gamer with many subscribers to play this game? I'm thinking that it would be a good way to letting people know about it.
  6. jalex

    [WIP] Classic Space Adventure

    Thank you! πŸ˜„Yeah the pixelated LEGO brick fit perfect, 5 pixels wide and 6 high. That is cool that you also liked the Space LEGO. So much nostalgia! No I did not use any libraries, I built it from scratch. My biggest headache when programming it I would say was the collision detection.
  7. jalex

    [WIP] Classic Space Adventure

    Thanks! πŸ˜€The link will come soon ! Yeah, not sure what you may do when using LEGO in a game. But while earing money on the game is nice, I did not make the game for that purpose initially. I hope most of all that many people will play it and enjoy it. "Under the LEGO roof", you mean that LEGO would publish the game, or just reaching out to LEGO fans? Who I want to play my game. That would be anyone that might enjoy playing this type of games to play it, and also LEGO fans.
  8. jalex

    [WIP] Classic Space Adventure

    That is great info! Thanks! I will have a look at those. Android/Iphone I think is not an option since the game needs a keyboard input. And making money on the game might not work though, because it is based on LEGO. Not sure what is ok and not ok to do there.
  9. jalex

    [WIP] Classic Space Adventure

    Thanks a lot! I feel I have to test it a bit more first before I share the link. The link is coming a bit later on. Thank you!
  10. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  11. Thanks for the advice! Yeah I have noticed when programming the last few days that perhaps not all "new" need to be removed. I have got some bonus items that appears now and then that I will not use a pool for, but then I have a weather effect with hundreds of new objects, so there I used a pool. It made a difference.
  12. Aha thanks for the reply and nice picture! Never really thoght of pooling until I noticed it started lagging. So time for some "re-coding" then.
  13. When programming my HTML5 2d game I noticed that using the new operator during game play can be quite expensive sometimes if many objects are created. So I wonder what is good practice here? When you implement your game do you always create the objects that are going to be dynamically used from start (for objects such as particles, ammunation, explosions etc), and then reuse them during game play?
  14. jalex

    Game data

    That is good to know! Thanks for posting it.