jalex

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jalex last won the day on November 18

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About jalex

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  1. jalex

    Classic Space Adventure

    Based on some of your feedback I have made several updates of the game now that I feel have improved the game. If some of you would like to test the game and see if everything works it would be very appreciated. Just playing from start to chapter 2 or 3 would be enough. Game link: http://jalex.se/classicspaceadventure/play/ The changes I made: Added a Resume option that let the player shut down the game and then continue from the previous chapter. Items collected (spaceguns etc) are also stored, but not any other data (like enemies destroyed) since I felt that would be quite a lot work. The chapters that have not yet been reached are not available until the player has reached them. Keyboard controls are stored if the player changes them during gameplay (by pressing "I"). Changed the graphics of the friendly robots a bit so that they hopefully will be easier to recognize. Changed the jump control some so that you don't fall down over edges too easy. And some more smaller changes and minor bugs fixed. Again thanks for the feedback! If you have more input on the game, just let me know.
  2. jalex

    Game art-style Feedback appreciated.

    It looks nice and my first impression was "wow!". It is nice with the pink and grayblue together, though personally I would like to see a bit more vibrate colours on some places, and more contrast. Maybe test and make the dark parts a bit darker? Well it is hard to say from only one image though since some areas of a game can have different atmosphere like this one. But if you could make some alternatives regarding the colours. Otherwise I like the pixelated style 😊
  3. jalex

    Classic Space Adventure

    Yes I think so too.
  4. jalex

    Classic Space Adventure

    Thanks! I actually have an option to change the keys already, if you press "I" during the game, and there is a robot at the space station which informs the player about that. Having a text that says I can press Esc after you get the first item is a good idea. I will implement that.
  5. jalex

    Classic Space Adventure

    I decided to use chapters because I thought that storing the exact positions of all objects and other taken enemies or items would mean a lot of data, so an easier way was to just let the player choose (and remember...) the chapter he was on last time. But I think that is a great idea to have an option continue from last chapter! I will add that. Thinking about if it should be an option "Continue" below "New game" or "Continue form last chapter" (longer text) in the Chapters menu? I let all chapters be playable just because I wanted a player to be able to see the rest of the game even if he/she can't reach long. Hmm, have to think about if they should be hidden or not...
  6. jalex

    Classic Space Adventure

    Ok that is very strange... Wonder if it is something with the keyboard input that Safari does not like in my code... Yes chapter 1 (the chapters can be selected as you can see from the main menu) is passed when you fall into the hole, and you don´t return there until the game is finished. To get to chapter 3 you have to talk to the Martian village leader and he opens the door to Robocity. Instead of saving the game, or using codes, I have so that you can continue from a chapter if you take a break from the game.
  7. jalex

    cave2d.com/game5 is done

    Aha the videos helps to understand. Some kind of help to understand what they are I think would be needed. Or a popup that tells you what to do. Which one is the tractorbutton? Like with my own game I have understood from feedback how important it is in the beginning of the game to make it clear for the player what to do in the game.
  8. jalex

    Classic Space Adventure

    Thanks for feedback! I have heard some others also say they have problems with the ladders, so I should solve that. It is hard to experience the UI problems yourself sometimes since as a developer you are so into the game I did make an update of the game a day ago where I found a bug regarding the ladder and falling speed, that it was not reset to 0. Not sure if you played the old or new version of the game. Could you try again and see if there still is a problem?
  9. jalex

    cave2d.com/game5 is done

    Well i haven't got any laser yet. I am in a room with 3 red creatures that I can bounce around, I thought first I should move the guys to the purple circle. I think some guidelines would be needed in the beginning (unless it is meant to be a puzzle game), or it might just be me who don´t get it
  10. jalex

    cave2d.com/game5 is done

    I like the style of the game and it runs really smooth, but I can't understand what to do? Perhaps I'm just too tired, but I reached some red creatures and clicked on one and it got stuck on me. But not sure what to do next? Can I shoot on a button?
  11. jalex

    Classic Space Adventure

    Aha, so you mean you tried to hit enter on different items such as computers? There is actually only one machine you need to hit enter on, the one you activate the transporter with at the beginning of Robocity. Other machine you either use a tool or shoot at it. Maybe I could have some kind of sign for that first computer that activates the transporter. And perhaps I should add a kind of "talk sign" over robots that you can talk to?
  12. jalex

    Classic Space Adventure

    Thanks for the feedback! I heard someone else say the same that it does not work in Safari Unfortunately I don't have a Mac so I can't test it that easy. Not sure what causes it not to run? Do you see any error messages? For many of the dialogs you can press enter again to read them. I will consider having a log. For starting the bike you need to select the key-card from the items menu (pressing Esc) when you are at the bike.
  13. jalex

    Classic Space Adventure

    Thanks! And thank you for your feedback! It helps a lot! Not sure if you played it after my latest update of the game, where I (thanks to "totors" feedback above) changed the jumping a bit so that you can walk a few pixels in the air first before jumping. Do you mean that it was difficult to jump from a ladder (timing with pressing the jump and arrow button, that you just fall down easily)? Or is the jump too small?
  14. jalex

    Classic Space Adventure

    Thank you for trying it out and for your feedback! I really appreciate it. Making the good robots stand out more is something I agree with and will try and change, also maybe making it a bit more clear in the beginning of Robocity of what to do. I know myself I often get tired of games where I am clueless too early. But one part of the game is also to be a bit lost and not knowing what to do right away, and therefore the player has to explore some first. I understand the critisism of the control and that maybe it is more of a standard for todays games. But I think I will not change my controls on that point since I want them to be a lot like the controls of older games from the 80s. I hope that players can get used to this control after playing it sometime Let me know what you think if you play more!
  15. jalex

    Classic Space Adventure

    Haha sorry, the game is partly autobiographical... Thanks a lot! Happy you have tried it out! Yes I made graphics (apart from that some of the vehicle designs are from LEGO's own sets), and the music as well.