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About Riddik

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  1. Riddik

    Zombie Strike

    Hey jamespierce! I was very happy to read this feedback! It give inspiration to keep going. Thanks a lot jamespierce! As for the Phaser version. There isn't a specific reason why we don't use CE version. Actully we didn't try it yet and v. 2.6.4 is completely enough for us at the moment.
  2. Hey! Did anybody compare Phaser and pixi for performance? We're going to make isometric game. bottom line is about objects you could render per screen. What do you think? What to choose? Phaser 2, PIXI, or maybe Phaser 3? Need the canvas renderer of course, not webgl. Update: I've the same question in the phaser slack channel. It seems that the PIXI would be better for isometric game then Phaser 2.
  3. Riddik

    Zombie Strike

    Thanks for the warm words guys! I really appreciate it.
  4. Riddik

    Zombie Strike

    Hi there! I'd like to show you one of our game - Zombie Strike. This is a variation of match3 style game and zombie theme. The wall of the zombie comes on the player who should break the bricks on the match3 rules. Please play this: https://rivasgames.com/games/zombie-strike/ And I'd be happy to see any feedback. Also this game is available for license, feel free to contact me directly if you are interest (az[at]rivasgames.com or in private message) Thank you for your attention.
  5. Have been working with Ilia to create SFX and music for our game. Ilia is a professional sound maker and composer. He works fast and makes hight quality. Also he made musical intro for game menu for free as a bonus. Thanks Ilia!
  6. Riddik

    Game canvas gets wrong resize in DIV

    Oh, seems I find the solution. Just put this code into resize function: var gameContainer = document.getElementById(game.parent);gameContainer.style.width = window.innerWidth + "px";gameContainer.style.height = window.innerHeight + "px";
  7. Riddik

    Game canvas gets wrong resize in DIV

    I added this to div style, but the issue still present. Here the canvas style in div: You may notice that the canvas has a strange margin parameters. And here correct canvas in body:
  8. Hi, If game is in <body> then the size is correct: But when the game is place to <div> then the size is wrong and there are additional spaces around canvas in both sides How to fix this and remove that space? body and div style: body{ background-color: black; margin: 0;}#gameContainer{ width: 100%; height: 100%; position: absolute; }
  9. Riddik

    Loss of focus on iOS9 devices after ad shows

    Thanks again, but I can't say that method works or not, because we found out that the issue is something between iOS9 and the Gamesplaza Portal Base Template (test portal). Indeed the iframe is loaded through http. Thank you for this point!
  10. Riddik

    Loss of focus on iOS9 devices after ad shows

    Tom Atom, I've called "window.focus();" after ad close - unfortunately it didn't help and the iOS 9 issue is still there :( I figure out that the problem is on sponsor side.The game places into an iframe, and after show ad the iframe loses focus. Perhaps some divs overlaps the game div or something else. Is it possible to return focus back to the iframe?
  11. Riddik

    Loss of focus on iOS9 devices after ad shows

    MichaelD, yes, but the issue still present Tom Atom, thanks, I'll going to try this on Monday.
  12. Hi! After the ad triggers and you close the ad, a game don't get the focus back. The issue is present only iOS9 - devices. In callback func which calls after the ad closing I set up game.paused = false; And music continues, update logic continues, but not the input - it makes any tap to impossible, all buttons don't work. I need to return the input focus back to the game. Is it possible to make something with this? I use Phaser 2.4.3 version, and disableVisibilityChange = false; Before showing the ad, I set pause, and unpause after closing.
  13. Riddik

    Need explanation about toGlobal and toLocal

    Can anybody help this guy? I need to transform the pointer position to the group's local. How I can use toLocal/toGlobal for this? Usually I do through this: var locX = globalX + group.x; var locY = globalY + group.y; But what can I do if the group has rotation and scale? Upd: Seems that I find the way: var locPos = group.toLocal(pointer, group);
  14. Riddik

    Phaser 2.4.0 "Katar" Released

    In Phaser v2.4.1 Inputs and buttons don't work any more on mobile (Android/iOs), it just for me?
  15. Riddik

    destroy a bitmapData

    Hi! I see that a bitmapData object has no method 'destroy'. How does it destroy? If it needs, of course.