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Everything posted by enpu

  1. Panda 2 now offers an Instant Games plugin and exporting option, so you can create your games and upload them straight to the massive global audience in the Facebook Instant Games platform directly through Panda 2. Instant Games plugin contains Tic-Tac-Toe example multiplayer game. Download Instant Games plugin Building for Instant Games tutorial Start building Instant Games now with Panda 2, use this offer code to get 20% off the price: instant2018
  2. Spine and mesh

    Hi @lars and thanks for the purchase! Mesh support for Spine plugin is on my todo-list and it should be done this week
  3. Panda 2 now supports Instant Games

    I have just updated the Instant Games plugin to version 1.2.0. It contains new InstantAd class, which makes monetization with ads really easy. Check out this demo video: Tutorial: https://www.panda2.io/tutorials/instant-ads Download plugin: https://www.panda2.io/plugins
  4. Instant Games Question

    @Ninjadoodle I did it just by looking at the Instant Games SDK docs I do agree that there are things that are a little bit hard to understand at start, i still doesn't understand everything The ads are pretty easy, so sure i can make a small tutorial
  5. Essentials plugin

    Just released new Essentials plugin. It contains essential classes needed in most games. Like buttons, animated text etc. I will keep updating it with more elements. Preview: https://www.panda2.io/plugins/essentials Documentation: https://www.panda2.io/plugins/essentials/docs Download: https://www.panda2.io/plugins
  6. Essentials plugin

    @Ninjadoodle Of course i don't mind
  7. Can't preview in browser on Latest Dev (Black Screen)

    Ah now i got it. Helps a lot when you paste the full error Just updated new 1.1.3 version, let me know if it works now: https://www.panda2.io/plugins
  8. Can't preview in browser on Latest Dev (Black Screen)

    @Ninjadoodle I tried to open the Pixi example project and previewed it in the browser, but can't get any errors. Can you confirm what your engine and plugin versions are. Type "game.version" and "game.modules['plugin.pixi'].version" to the console of the browser where you get the errors. Also do you have any debug modes turned on?
  9. Alternative editor?

    @bellboy Was there something specific that you did not like on it?
  10. Documentation for Panda 1

    @bellboy You can download all engine releases here: https://github.com/ekelokorpi/panda-engine/releases
  11. Stupid question

    @Twiggy No problem! Just let me know if you have any issues
  12. Stupid question

    @Twiggy Unfortunately TypeScript is not supported on Panda 2, just pure JavaScript. So yes, if you learn JavaScript you can use that in Panda 2.
  13. Instant Games Monetization

    @Ninjadoodle Just updated the plugin docs a bit: https://www.panda2.io/plugins/instantgames/docs Let me know if you have any issues.
  14. Instant Games Monetization

    @Ninjadoodle Thanks just fixed it!
  15. Instant Games Monetization

    @Ninjadoodle There is nothing Panda-specific on that, so you can just use the official docs: https://developers.facebook.com/docs/games/instant-games/guides/ads-monetization
  16. Can't preview in browser on Latest Dev (Black Screen)

    Do you have the latest Pixi plugin 1.1.2?
  17. Can't preview in browser on Latest Dev (Black Screen)

    @Ninjadoodle Do you get any errors in console?
  18. Using Text with @4x halves the fps (SOLVED)

    @Ninjadoodle That's what i was expecting, well good to hear that the issue was not in the text Seems like browsers can't really handle that big canvases yet (so this is not Panda related issue).
  19. Panda 2 Release notes

    Panda 2 v1.5.0 released Added exporting to Instant Games Updated engine to 2.5.0 Fixed Config button to switch to previous module if config module already open Fixed to not show plugin classes in class list Fixed "Set to game size" to not take whole width of the editor window Fixed code editor width when toolbar visible and sidebar hidden Fixed project folder name to lowercase when creating new project Fixed default debug config to not read from local storage
  20. Panda 2 Release notes

    I'm very excited to announce that Panda 2 has been released. It is now more than just a JavaScript game engine, it's a full Game Development Platform for Mac, Windows and Linux. You will get better picture by watching this trailer video of Panda 2: The game engine code will still remain free and open-source. Check out Panda 2's new website: https://www.panda2.io There are over 30 minutes of high quality video tutorials: https://www.panda2.io/tutorials Ready to start simple game templates: https://www.panda2.io/templates And lots of interactive code examples: https://www.panda2.io/playground API Documentation: https://www.panda2.io/docs/api
  21. Using Text with @4x halves the fps (SOLVED)

    @Ninjadoodle Because your screenshot shows that you have 38 draw calls, one sprite is one draw call.
  22. Using Text with @4x halves the fps (SOLVED)

    @Ninjadoodle There is nothing special in text that should make it heavier, it is just a container with sprites (each character is one sprite). Try to make empty project with size of 2503x1280, add 38 sprites which will generate 38 draw calls. Run it on the external browser, does the fps drop then? (Send screenshot of it with the debug panel open again)
  23. [Panda 2] Diamond Dasher

    @vamos It is all rendered in one single canvas.
  24. Swap two diamonds to match three or more. Popular match 3 style game with 3D diamonds. The game itself is a pretty basic match 3 game, the purpose of this project was to demonstrate how easy it is to combine 2D and 3D graphics in HTML5 game with Panda 2. Available on Web, Apple App Store and Google Play. Development Created using Panda 2 game development platform. I used Pixi and Three.js plugins together to combine 2D and 3D rendering in same WebGL canvas. Exported to app stores straight from Panda 2 using Adobe PhoneGap cloud building. Graphics All graphics created with Adobe Photoshop CC 2017. 3D Models Modelled with free Blender 2.79. All models exported as OBJ files that can be loaded with Three.js plugin. Music / SFX Composed and produced with Logic Pro X. Used KORG M1 plugin for some nice (?) 90's sounds.
  25. Using Text with @4x halves the fps (SOLVED)

    @Ninjadoodle You got pretty huge canvas there (2503x1280). Does the fps drop down also if you run the game only in Panda 2 game window? You can detach it into it's own window and then maximize it so it then should be as big as the browser window you got there. If you have your game running on external browser window, then you have it running in two browsers at the same time (Panda 2 game window is a browser too) which then takes twice as much cpu power. Running two 2503x1280 canvases with 38 draw calls sounds really heavy.