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end3r last won the day on February 5

end3r had the most liked content!


About end3r

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    Advanced Member
  • Birthday 10/20/1985

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    Warsaw, Poland
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    HTML5 gamedev, Neuroshima Hex, paintball, go-karts, sushi, post-apo.

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  1. Next update. Partners: - Jscrambler - BLUR Judges: - Pedro Fortuna - Pablo Farías Navarro Prizes: - 7 × WebStorm license - 3 × Jscrambler license - 5 × Kendo UI license
  2. Great to hear about the progress, and good luck finishing the game!
  3. I do hope you'll find the motivation as the compo wouldn't be the same without you In the meantime - next update. Sponsors: - Codility Judges: - Tomasz Wesolowski Prizes: - 2 × Asset Forge tool - 10 × Kenney Game Assets 2 - 5 × ImpactJS game engine - 1 × Proto.io account
  4. Check the html5gameengine.com website for an overview on the most popular ones, and jsbreakouts.org if you want to compare the source code of some of them when building an example 2D Breakout game.
  5. Next update. Sponsors: - GitHub Judges: - Christer Kaitila - Lee Reilly Prizes: - 30 × GitHub account - 10 × PlayCanvas account - 2 × Construct 3 license More coming soon.
  6. It's not about performance but the functionality you want to achieve. You can do the collisions manually with every single enemy, or do it a lot easier with the Phaser's built in functionality with groups - from the game's point of view you're doing exactly the same.
  7. Your collision detection only checks for the last one created - try colliding with the whole group of enemies: this.game.physics.arcade.collide(this.player, this.enemyPool);
  8. There are some other options - check the Resources page, Sounds and Music section: http://js13kgames.github.io/resources/#sfx
  9. There are already some updates and additions. Sponsors: - Mozilla Judges: - Jupiter Hadley Prizes: - 3 × Evil Glitch game - 13 × Phaser Editor More coming really soon!
  10. Sounds great, enjoy the competition then!
  11. Good luck this time then! Be sure to visit our Slack channel - folks there are more than happy to help if you have any issues with your entry.
  12. It's that time of the year again - time to start thinking about the js13kGames competition. The sixth edition will start on August 13th, 13:00 CEST and will run for a month. For those who don't know it yet: it's an online competition for HTML5 game developers where the fun part is the file size limit set to 13 kilobytes. Check the rules for details. There are always notable judges, lots of cool prizes, and free t-shirts for all entries shipped worldwide. See the forum topics from previous years for reference: 2013, 2014, 2015, 2016. Follow the compo profiles on Twitter and Facebook to be up to date with all the news and announcements. I'm looking for prizes and sponsors, so if you can help with either of those please get in touch! So, who's going to participate?
  13. It's great to see you're pushing it to Steam! Seeing Evil Glitch greenlit already, and your game on the road to that, feels really cool. Fingers crossed and good luck!
  14. @bambo noted - I'll add the countdown up top, and will add that minimal width feature, thanks!
  15. Thanks! There's no difference in terms of the damage itself - it's explained later on when monsters have resistance to some of the elements.