Alexalten

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About Alexalten

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    Advanced Member
  • Birthday 11/27/1973

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  • Website URL
    http://www.magratheaworks.net
  • Twitter
    AlexAlten1

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    Male

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  1. Best practice for pause/unpause on canvas focus/blur?

    Hi, in Phaser's examples there is an interesting script about the "pause option": http://phaser.io/examples/v2/misc/pause-menu personally (this is only my preference) I use a simple flag to pause the game: in the "update" section of the game, when the flag is 1, then check collisions, move sprites using buttons, check when keyboard is pressed, etc.etc. when the flag is 2, then "make something else" (like a message on screen), so all previous action are "freezed" everithing come to normal when the flag come back to 1 but, remember, this is only my personal preference. I suppose there are other options. Bye, Alex
  2. Phaser JS Roulette demo script

    Really interesting, well done!
  3. Rotate screen to Landscape when the game opened

    Hi, You could use a little trick to "lock" the orientation: http://www.emanueleferonato.com/2015/04/23/how-to-lock-orientation-in-your-html5-responsive-game-using-phaser/ bye
  4. Action RPG pack

    Hi, a new module is available: the "area selector" module. It's a simple rotating menu (like a lot of RPG/MOBA's menu You can find on mobile devices). The code is simple and verbose (maybe too much). When you select the area (through the text "click here for....") an alert will appear (inside there is a commented script that redirect to the area). Here a little video: Bye, Alex
  5. A good weapon system?

    Hi, a lot of time ago, in an old post I've found this link: I hope it can help you! Bye, Alex
  6. Action RPG pack

    @viso Yes, You're right: the assets (images and audio) are available on OpenGameArt (I hope that the credits (inside the scripts) are right)! P.S. Sorry for my late reply... @TheCodeCrafter many tanks! Well, I don't think You'll have some problems to customize the graphics asset. The images (tiles, sprites, etc.) have a quite standard size (except the background ). Let me know if You have some problems. Good luck for Your project! Bye, Alex
  7. [Plugin] Phaser Behavior news

    Hi, I've tried using this link: https://rawgit.com/luizbills/phaser-platform-game/master/index.html
  8. [Plugin] Phaser Behavior news

    Hi, I've tried Your plugin, but it doesn't work and I've received this error on console: Uncaught SecurityError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at https://raw.githubusercontent.com/luizbills/phaser-platform-game/master/assets/player.png may not be loaded.
  9. Pause and Sound resume issue

    Hi, try using the following example: http://phaser.io/examples/v2/misc/pause-menu In this example, there is a "game.paused = true;" that freeze the entire game (in my game also the music). Bye, Alex
  10. how to create slider bar like that?

    Hi, there is a plugin, in Phaser, that make it simple to manage: http://slick-ui.com/preview/slider.html http://slick-ui.com/ Try it, bye, Alex
  11. Action RPG pack

    Hi, a new module is available: "Crafting items". It's a small module that show a simple crafting management (NOTE: You have to swipe the objects to select them). Here the link to the module: http://www.magratheaworks.net/RPG/crafting/index.html NOTE: I've used the Feronato's tutorial: http://www.emanueleferonato.com/2016/01/20/phaser-tutorial-creation-of-a-html5-character-selection-screen-like-the-one-in-crossy-road-ios-smash-hit/ ....and for the assets thanks to Opengameart's member Ludicarts: http://opengameart.org/content/handpainted-rpg-icons Bye, Alex
  12. Phaser Iso Plugin - collisions/touching/sticking

    Hi, I had the same problem....... checking different post on this forum, maybe I've found a solution (it works for me): game.physics.isoArcade.collide(obstacleGroup, null, function(a, b) { if ((a === player)) { b.body.moves = false; } if ((b === player)) { a.body.moves = false; } }); try it, maybe it works also for you.
  13. Phaser fighting game. How to?

    Hi, there is an interesting (old) article on Polygon: http://www.polygon.com/2014/7/7/5876983/how-to-play-street-fighter-fighting-game-primer inside there is also a link to a reference manual (pdf) for fighting games.
  14. Circular pathing

    Hi, maybe this post could be useful for you:
  15. That's really interesting. Is there a demo of your code?