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About Alexalten

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  • Birthday 11/27/1973

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  1. Really interesting, well done!
  2. Hi, You could use a little trick to "lock" the orientation: bye
  3. Hi, a new module is available: the "area selector" module. It's a simple rotating menu (like a lot of RPG/MOBA's menu You can find on mobile devices). The code is simple and verbose (maybe too much). When you select the area (through the text "click here for....") an alert will appear (inside there is a commented script that redirect to the area). Here a little video: Bye, Alex
  4. Hi, a lot of time ago, in an old post I've found this link: I hope it can help you! Bye, Alex
  5. @viso Yes, You're right: the assets (images and audio) are available on OpenGameArt (I hope that the credits (inside the scripts) are right)! P.S. Sorry for my late reply... @TheCodeCrafter many tanks! Well, I don't think You'll have some problems to customize the graphics asset. The images (tiles, sprites, etc.) have a quite standard size (except the background ). Let me know if You have some problems. Good luck for Your project! Bye, Alex
  6. Hi, I've tried using this link:
  7. Hi, I've tried Your plugin, but it doesn't work and I've received this error on console: Uncaught SecurityError: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The cross-origin image at may not be loaded.
  8. Hi, try using the following example: In this example, there is a "game.paused = true;" that freeze the entire game (in my game also the music). Bye, Alex
  9. Hi, there is a plugin, in Phaser, that make it simple to manage: Try it, bye, Alex
  10. Hi, a new module is available: "Crafting items". It's a small module that show a simple crafting management (NOTE: You have to swipe the objects to select them). Here the link to the module: NOTE: I've used the Feronato's tutorial: ....and for the assets thanks to Opengameart's member Ludicarts: Bye, Alex
  11. Hi, I had the same problem....... checking different post on this forum, maybe I've found a solution (it works for me): game.physics.isoArcade.collide(obstacleGroup, null, function(a, b) { if ((a === player)) { b.body.moves = false; } if ((b === player)) { a.body.moves = false; } }); try it, maybe it works also for you.
  12. Hi, there is an interesting (old) article on Polygon: inside there is also a link to a reference manual (pdf) for fighting games.
  13. Hi, maybe this post could be useful for you:
  14. That's really interesting. Is there a demo of your code?
  15. Hi, I think that's due to the use of this specific font. I explain: this font it's not always available for all operating system (on Linux, for example, You have to install it separately). I suggest You to search on Google fonts ( the most similar to "time new roman". Could this be a solution for You? Bye, Alex