Alexalten

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About Alexalten

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    Advanced Member
  • Birthday 11/27/1973

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    http://www.magratheaworks.net
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    AlexAlten1

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  1. This prototype has a ship selector. Each scheme is random. The goal is to fill the blue bar by killing the mothership. When our ship collide with enemies we loose energy (red bar). You have to tap on the screen (or click with the mouse on the game area) and the ship will try to join the selected point (till you maintain active the area with the mouse or your finger) shooting in the same direction. The enemies, when killed, release some stuff to recover the energy. To create a new level you only need to fullfill the transparency of the file Grigliato_20x20_V2.xcf with black blocks (the game will replace the black blocks with random sprites), see the Map files for examples. You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I’ve used (these are Opengameart’s assets (opengameart.org), for the credits see the Prototypes HUB section). Please, let me know if you use my scripts, thanks. Play it online: https://www.magratheaworks.net/shooter/ Download the sorce code: https://www.magratheaworks.net/Prototype_Space_Shooter.zip
  2. I've just released a free to use complete game prototype made with Phaser 2. This prototype has a world selector, each world is divided by a level grid. Each world it’s simple to customize, you need only to change the bi-dimensional array at the top of the script (using a simple legenda that show you what you can put in this array). The goal of the game is defined in the first level of each world: you have to tap the screen or click the left button of the mouse, to stop the rotation of your avatar and make him run to your preferred direction. Your avatar must collect the boxes shown on each first level. Each world repeat the same level structure of the previous, more levels are added for each new feature. You can use my script as you want, they are free. If you use this prototype for commercial purpose, please, change the graphic/music/fx assets I’ve used (these are Opengameart’s assets, for the credits see the Prototypes HUB section). Please, let me know if you use my scripts, thanks. Play it online: http://www.magratheaworks.net/munchies/index.html Download the source code: http://www.magratheaworks.net/Prototype_Bouncing_munchies.zip
  3. Hello everyone, another prototype is freely available on my website. Drag the ball and throw it like a catapult against the enemies. Protect the boxes at the bottom of the screen. Survive as long as possible. Here the link: http://www.magratheaworks.net/prototypes/indexPrototypeWorld10.html
  4. Hi, a new module is available: the "creepy dungeon" module. It's a simple collection of creepy effects: local light and dark enviroment with (the light can be turned on when you attack the energy stations), with a bright area around the player continous flashes on your avatar (~5 sec.) different spritesheets on dark/light for the enviroment splashing blood when you walk on it Here the link and some images: www.magratheaworks.net/RPG/creepy_dungeon/index.html
  5. Hi, I've made something similar in a prototype: http://www.magratheaworks.net/prototypes/indexPrototypeWorld2.html maybe this could help you (sorry for my "spaghetti code"). P.S. I've started this prototype following the instructions in this post: bye, Alex
  6. Hello everyone, another prototype is freely available on my website. It's a simple two player hockey prototype. Drag your avatar (when the arrows are of the same colour of your disc) and throw it like a catapult. Make a goal inside the field of your opponent. http://www.magratheaworks.net/prototypes/indexPrototypeWorld9.html
  7. Hello everyone, starting from Phaser's examples, on Xmas holidays I've developed some prototypes (available on my website: https://www.magratheaworks.net/ ). The used graphic come from opengameart an openclipart websites (no music inside.... sorry), if you'll use my scripts, please, change the graphic or use the citation policy. Inside my website there are the related credits for the graphic. All prototypes are available on the following link (I've add also a small image for each one): http://www.magratheaworks.net/prototypes/indexPrototypeWorld8.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld7.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld6.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld5.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld4.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld3.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld2.html http://www.magratheaworks.net/prototypes/indexPrototypeWorld1.html There is also a HUB/menu where you can choose what you prefer: http://www.magratheaworks.net/prototypes/index.html These "games" are freely available to be reused (if you like them and if you need), I hope my holydays' work could be useful for someone. If I'll develop more prototypes, these will be added on this section (and inside the HUB/menu). Please, if you find some bugs and you fix them, send me the right version of the scripts, thanks. Bye, Alex
  8. Hi, I've developed some ARPG modules, may this be useful for you? http://www.magratheaworks.net/RPG/story_teller/index.html Bye, Alex
  9. Hi, in Phaser's examples there is an interesting script about the "pause option": http://phaser.io/examples/v2/misc/pause-menu personally (this is only my preference) I use a simple flag to pause the game: in the "update" section of the game, when the flag is 1, then check collisions, move sprites using buttons, check when keyboard is pressed, etc.etc. when the flag is 2, then "make something else" (like a message on screen), so all previous action are "freezed" everithing come to normal when the flag come back to 1 but, remember, this is only my personal preference. I suppose there are other options. Bye, Alex
  10. Really interesting, well done!
  11. Hi, You could use a little trick to "lock" the orientation: http://www.emanueleferonato.com/2015/04/23/how-to-lock-orientation-in-your-html5-responsive-game-using-phaser/ bye
  12. Hi, a new module is available: the "area selector" module. It's a simple rotating menu (like a lot of RPG/MOBA's menu You can find on mobile devices). The code is simple and verbose (maybe too much). When you select the area (through the text "click here for....") an alert will appear (inside there is a commented script that redirect to the area). Here a little video: Bye, Alex
  13. Hi, a lot of time ago, in an old post I've found this link: I hope it can help you! Bye, Alex
  14. @viso Yes, You're right: the assets (images and audio) are available on OpenGameArt (I hope that the credits (inside the scripts) are right)! P.S. Sorry for my late reply... @TheCodeCrafter many tanks! Well, I don't think You'll have some problems to customize the graphics asset. The images (tiles, sprites, etc.) have a quite standard size (except the background ). Let me know if You have some problems. Good luck for Your project! Bye, Alex