foxcode

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About foxcode

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  • Birthday 08/12/1991

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  1. foxcode

    MosquiNo!

    Scored 4100, thought it was really good! The different types of mosquito definitely make it interesting. I really like the green annoying one, that changes the feel of the game quite a lot. Having said that without the green one I found the game fairly easy. Guess I've played way too much counter strike, though I suspect it would be much harder on a touch screen. Well done
  2. foxcode

    generating apk

    I have used cocoonjs for this. If I remember it was pretty straight forward though you are not allowed to remove their splash screen.
  3. Hi niltapiador If --allow-file-access-from-files doesn't work for some reason, you can always host it locally. We have a very simple tool that we use here for this called prompt.js. Don't worry, it is completely free, and very simple. If you download it from the link, all you have to do is the following. 1. Open promptjs 2. Navigate to the directory of your project (where your index.html file is) using the cd command as you would in dos 3. Once in the correct directory, type the command server 1234 This will host a server on port 1234. You can then open chrome, and navigate to localhost:1234 As for your apk how are you creating it? Our editor does have a plugin which allows you to compile to apk, generates both x86 and arm apk's, make sure you use the correct one for your device. Please reply if you need any more help or have any questions either here or on our forums
  4. Thank you for the clarification Maril, it is very helpful. Hopefully we will get this fixed for our 2.1 release, thanks again.
  5. Thanks for all the feedback everyone, we really do appreciate it. With regards to slowing down with larger projects, I have not personally experienced this but I will look into it. I suspect you had lots of high resolution images on screen at once? I don't recall if the editor itself uses webgl but I see no reason why it couldn't which would likely solve this issue. We are aware of the ah snap bug and are looking into it. It's really great to hear what everyone thinks of it and we appreciate all suggestions on how to improve the experience. Thank you
  6. Sorry guys, I'm retarded and this is why. <script src="http://code.jquery.com/jquery-2.0.3.min.js"></script> Thank you for indulging a moron, will include it locally next time
  7. I am simply installing an app onto my phone. But the app doesn't work when the phone is not connected to the internet. The app does not use the internet so this makes no sense to me
  8. Late response but I really love this game and your reason for making it. The movement of the snowflakes is really nice and the retro style. It almost reminds me of an old Amiga gamed called James pond which I loved when I was young. If I had to criticize, I would maybe try to do something about floating above rounded corners. The enemies exploding seems a bit off to me as well. Maybe they could turn into a pile of snow in an explosion of mist or flakes rather than fire? All the same, fantastic job.
  9. Hi everyone. I have some pet HTML5 game projects that work great on my desktop, and on my phone. I wanted to try and convert them to an android app, so used cocoonJS. Everything seemed to work well. I installed the app onto my phone using the android sdk, and it worked great. The problem came when I left the house and thus the range of my wifi, the app installed on my phone stopped working. The ludei flash screen shows up but after that I just get a white screen. I tested again when I regained internet access and it worked fine. There is nothing in my code that requires internet access, and I am not sure why this is a problem. Has anyone else run into this issue before? or can anyone recommend a similar alternative. Thanks
  10. Hi everyone. A few weeks back I posted an open source match 3 game here. I have used the core logic to make a new game. The game is a match 3 mixed with a side scroller. You collect items by making matches, and then have to use those items to progress as the screen scrolls. You can check out the game here I think the bright yellow text on the menu screens should be replaced with proper art, but for now, give it a try and tell me what you think. Edit. Screenshots coming shortly
  11. Hi IamThatGuy, I have an open source match 3 game that I have previously posted about, check it out here
  12. Thanks for the feedback guys. Have updated the game to use webgl in wade so it should run much faster now
  13. Hi guys I have made a match 3 game and open-sourced it (Creative Commons Attribution 3.0) since it's a popular genre that many developers end up making at some point. The match 3 logic is in it's own .js file so you can easily take it for use in your own projects. Here is the link Open Match 3 Game If you follow the link you can download or fork the code to edit directly in your browser. Please let me know what you think