burbonvagin

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About burbonvagin

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  1. is it possible to make a mesh visible without light? in three.js you can use THREE.MeshBasicMaterial. in blender you can use an emit shader. how can this be accomplished in babylon.js? can it be done without a custom shader?
  2. i haven't actually tried this yet but i saw a video on blender cycles baking and it looks like it could be awesome in babylon.js. i just wanted to share it. http://youtu.be/sB09T--_ZvU?list=UUOKHwx1VCdgnxwbjyb9Iu1g
  3. i have been looking at some shader tutorials, but i haven't found any that i understand very easily yet. does anyone have any suggestions?
  4. list: all of the exporters that come with blender: collada, stanford... all of them. no, add shortcut lets you define a custom shortcut.
  5. you can right click on most blender exporters and select add shortcut to add a keyboard shortcut for the exporter. the add shortcut action is not available on the blender exporter, is it possible to make it available?
  6. I have a Qualcomm GPU. This three.js project worked: http://mrdoob.github.io/three.js/examples/webgl_materials_bumpmap.html
  7. this is a replacement for gravity though, right? because when i turn off gravity it still works.
  8. i can easily get it to work with the camera, like the tutorial shows. I can't get it to work with a mesh though. I think I added all the properties here: https://33fbbfe7efe608e329702f900dfc06fc804016bb.googledrive.com/host/0BzDfAgmFmMswMWdkenBneEFWRVE/mirror_for_junior2/
  9. that sounds awesome, but I can't get it to work. https://33fbbfe7efe608e329702f900dfc06fc804016bb.googledrive.com/host/0BzDfAgmFmMswMWdkenBneEFWRVE/mirror_for_junior2/
  10. thanks! how do you simulate gravity on a character like this? do you just move it down until he intersects a mesh, or is there a better way?
  11. I'm trying get mesh.movewithcollisions working, and I'm not sure why the player sphere is partially intersecting the sphere and the plane. I have some physics in the scene, but turning them off doesn't change the result. html: http://jesseolsson.github.io/bug_movewithcollisions/ javascript: http://jesseolsson.github.io/bug_movewithcollisions/index.js