burbonvagin

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About burbonvagin

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  1. mesh visible without light?

    is it possible to make a mesh visible without light? in three.js you can use THREE.MeshBasicMaterial. in blender you can use an emit shader. how can this be accomplished in babylon.js? can it be done without a custom shader?
  2. blender cycles baking

    i haven't actually tried this yet but i saw a video on blender cycles baking and it looks like it could be awesome in babylon.js. i just wanted to share it. http://youtu.be/sB09T--_ZvU?list=UUOKHwx1VCdgnxwbjyb9Iu1g
  3. i have been looking at some shader tutorials, but i haven't found any that i understand very easily yet. does anyone have any suggestions?
  4. blender export keynoard shortcut

    okay so how about the collada exporter
  5. blender export keynoard shortcut

    list: all of the exporters that come with blender: collada, stanford... all of them. no, add shortcut lets you define a custom shortcut.
  6. you can right click on most blender exporters and select add shortcut to add a keyboard shortcut for the exporter. the add shortcut action is not available on the blender exporter, is it possible to make it available?
  7. bump textures do not work in chrome for android

    I have a Qualcomm GPU. This three.js project worked: http://mrdoob.github.io/three.js/examples/webgl_materials_bumpmap.html
  8. mesh.moveWithCollisions acting strangely

    this is a replacement for gravity though, right? because when i turn off gravity it still works.
  9. mesh.moveWithCollisions acting strangely

    i can easily get it to work with the camera, like the tutorial shows. I can't get it to work with a mesh though. I think I added all the properties here: https://33fbbfe7efe608e329702f900dfc06fc804016bb.googledrive.com/host/0BzDfAgmFmMswMWdkenBneEFWRVE/mirror_for_junior2/
  10. mesh.moveWithCollisions acting strangely

    that sounds awesome, but I can't get it to work. https://33fbbfe7efe608e329702f900dfc06fc804016bb.googledrive.com/host/0BzDfAgmFmMswMWdkenBneEFWRVE/mirror_for_junior2/
  11. mesh.moveWithCollisions acting strangely

    thanks! how do you simulate gravity on a character like this? do you just move it down until he intersects a mesh, or is there a better way?
  12. I'm trying get mesh.movewithcollisions working, and I'm not sure why the player sphere is partially intersecting the sphere and the plane. I have some physics in the scene, but turning them off doesn't change the result. html: http://jesseolsson.github.io/bug_movewithcollisions/ javascript: http://jesseolsson.github.io/bug_movewithcollisions/index.js