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About GameOptimal

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  1. Some developers in the past gave out their games under a sponsorship license that lets others rent the game for a monthly or yearly period. The license was commonly sold in talkarcade, but I don't think anyone does it anymore.
  2. Has anyone received a response yet? It's been 2-3 weeks since I contacted the support group. The games are still on the developers account and it seems as though they are stealing more games..
  3. I sold a unity webplayer game a year or 2 ago after finding a publisher on TalkArcades, I would recommend it but, I'm not to sure about html5 games, I'll try giving it a shot. Have you personally had any luck with selling html5 games here? FGL is also another recommended site to find publishers, especially for non-exclusives although, the html5 section is getting a little be saturated. If your game is high quality or unique enough you should have no troubles finding a sponsor on the site. I have personally had some luck with FGL even though my games aren't the best quality, and their community is quite friendly so it's worth checking out.
  4. It's probably not a legit publisher. I'll have to contact the windowsphone support sometime today, or tomorrow since its quite early in the day for me to do anything about it.
  5. I came across a publisher that seems to be taking html5 games and exporting them to the windows app store without developer consent. They have two of my games and games created by other devs on here such as Zombies can't jump, Fly Trap,and Caravan Sokoban. I have not licensed my two games under softgames or any such publisher that has the rights to place the games on the windows app store. This is just a heads up message for anyone that has there game stolen by these games. I was also wondering if anyone has actually worked with these guys? Link is here, the publisher is apparently called "One Team", with the developer name Hamdi:
  6. Most html5 sales are from html5 games that are optimized to run on mobile and desktop browsers without webgl. Crosswalk is mainly used to give a native app experience, I don't think it will help much with mobile browsers like the stock browser on S3.
  7. For game engines I would recommend construct 2 and game maker, and for frameworks I would have to say phaser since there's so many tutorials for it and for me personally, its the easiest framework to use with a lot of supporters. As for whats suitable, well that kind of depends on preference since they can all get the job done. If I recall construct 2 has a fairly simple way of integrating multiplayer capabilities using node.js with their dedicated servers. Scirra currently offers their own multiplayer signalling server with a free one for testing and a paid one if you need a dedicated server. Here's the link if your interested: I'm fairly new to multiplayer games in general so hopefully someone can provide you with a more detailed guideline on what you want.
  8. I don't think webgl related games sell at the moment since sponsors still want games to be runnable on older samsung and apple devices on the mobile browsers. This will include Samsung S3, and iphone 4 which don't have proper webgl support for the browsers. If I recall Iphone4 can't run IOS8 so it probably won't have webgl support. Iphone 4s can run ios8 but its awfully slow so I think it might be safe to assume webgl related games may not do well on that device. This takes out a large demographic for sponsors which is why not all of them are interested in webgl yet. Maybe in the future once a new round of devices come along and the requirements for html5 games has changed, we will see more sponsored webgl games.
  9. The following payment methods I used are paypal, wire transfers or interac e-transfer if my publishers card company is within my region. Interac e-transfers seems to have lowest rates, but not all bank companies support it. I also think it might be only available for Canadians at the moment, I think.
  10. The html5 ad revenue is still looking pretty good. I'll be targeting the ad revenue section soon once I get the new games out there since there a lot more better then my old ones. Hopefully I can manage a constant revenue stream along with some sponsorship deals with the new games coming along. Based on your reports the ad revenue does add up quite nicely
  11. It looks amazing, its a shame there's only 3 hours left. Good luck with the project
  12. That's quite alright, it's the adnetwork portion on leadbolt that I was mainly interested in. I appreciate it.
  13. These sound like personal problems that lead to a personal attack. The response involving a link to the softgames article wasn't a mature thing to do either. I'm not too sure if your the right person to be lecturing someone else on maturity. But as for the three points you mentioned: 1)TV mentioned a developer cloning a popular title game, not his own. Your talking about the recent thread right? The one about "Don't touch the spike"? 2)I'm so confused on this portion, I don't even want to ask. 3)The article is a bit more skeptical then most articles you read on these kind of claims. I first assumed Softgames was referring to accumulated sales totaling 30k but after reading the article they barely gave us anything to work with. No data at all, it was a simple a claim. They only mentioned exclusives selling for 30k with a published article that spelt developers wrong on the title. My point is that It looks fishy for a published article, or rather a rushed article so a bit more proof is required here. I'm well aware that your the type of person that wants stats but this is lately becoming more of a problem. We have already seen this kind of routine behavior on fgl and its repetitive. Most of the attacks also seem personal. Every time some form of stats are posted, the one person to look at the negative implications and bring up a heated conversation on something positive seems to lead to you. This then leads to a pointless internet debate. Is there a reason why you think the market is saturated? Surely two html5 developers can't be your only statistic for assuming the market is saturated? The main difference between the developers you mentioned and TV is probably that TV has contact with previous sponsors that he can refer to. And also the fact that he sells non-exclusives and exclusives rather then only exclusives.
  14. @True Valhalla If you don't mind me asking, I was looking at the html5 ad revenue section of your table and was wondering what your using as your adnetwork? And is this from games that are wrapped in cocoonjs, crosswalk or phone gap with ads? Or is it games that are on a web portal with ads? If your not too fond of sharing this on an open forum then sending a pm would work great as well. My sales are mainly on the sponsorship side of things along with freelance work, so I would like try ad revenue as another source of income. The problem being a lack of information on ad revenue for html5. I'll have to do further web searching I guess.