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Found 36 results

  1. 10/4/14 Did someone say #screenshotsaturday ? Here's a dozen: http://imgur.com/a/4eLrV http://www.crunchpickle.com 9/20/14 The official homepage for my solo project B.LAST is now live at http://www.crunchpickle.com Also as a super secret surprise, I've posted a playable demo. Don't get too excited though, it's not the official Alpha release as that is not quite ready yet. It's an early pre-alpha test demo, it's windows only, and requires a gamead. See the game in its earlier terribleness. 9/14/14 I promised a big update, so here goes nothing. Current version: B.LAST.v.a.3470 Development Stage: Finalizing the game mechanics. New Stuff: new character design, level maker, B.LAST B.ALL 2 player mode, tons of bug fixes, improved FPS, new gameplay features Animated GIFS: More: http://imgur.com/a/E2pvZ#kGdEmhv VIDEO: ---8 minutes of the in game level maker (For 2 player B.LAST B.ALL game mode(competitive) (done prior to the new character design, needs updating)) ---Some good video of the new character look: ALSO look for B.LAST here: Scirra Forum: https://www.scirra.com/forum/viewtopic.php?f=156&t=115673 And over here:http://www.reddit.com/r/indiegameshttp://www.reddit.com/r/construct2 A website, facebook page & another HUGE ANNOUNCEMENT will be coming within the next couple of weeks. Upvote me, like me, & talk to me people. I need the feedback, and it motivates the hell out of me to know that somebody will play this game someday. "Be excellent to each other." - Lincoln 9/8/14 - Working on a huge update dump for this week. Will include info on new game modes, new main character design and level builder. Videos, gifs, and screenshots will be included. Stay tuned. Greetings. I am a lone developer working on my first game. I have a day job as a graphic designer, and spend another 60 hours a week on top of that building a weird shooter/rpg in Construct 2. I appreciate any feedback I can get on the concept and look, and find that critique can be helpful if I want to build a better game. If you want more info about the game and the upcoming demo release, I have an official thread on Scirra's Construct 2 forums: https://www.scirra.com/forum/viewtopic.php?f=148&t=112812 I am happy to answer questions about the game's development, art style and future. I would also appreciate hearing from those of you who have already successfully published your own games. What challenges did you face, and what are your success stories? Thank you for taking the time to look. I look forward to hearing your comments and critiques. -Joey
  2. Hey guys, We're a small danish company called Kunju Studios who love games and have previously worked on tools for gamers and game developers. Over the past months we have been working on a way to put the work and ideas of indie game developers in the spotlight. What we’ve come up with is Epocu. Envisioned to be a hub for upcoming games and game concepts, Epocu offers developers a unique opportunity to test their ideas and assumptions before investing time in it. Upon presenting the idea, developers can set up the interest goal to see if they can achieve the critical mass of people interested in their game concept. Once the interest goal you set up is achieved, a message of your choice will be shared through the social media of your supporters at the time you think you would benefit most from the buzz and attention it deserves. We hope you will check it out and help us make the platform that the indie game development deserves. Epocu is completely free to use and it always will be, in hopes that the attention created helps you find investors, a fanbase as well as lay down a solid foundation for a kickstarter campaign. If you’re interested to learn more about us, you can check it out in more detail here. http://epocu.com Feel free to leave us your feedback or suggestions in the comments; we will do our best to answer you as soon as possible! :-)
  3. blizzardmuffin

    [WIP] Rage Mage - Java Indie RPG

    Hey guys! I've already posted about my game, Rage Mage, but I have made a few big updates since last time, like adding a new quest, and more. Rage Mage is a 2D RPG game where you go on quests given to you, and you eventually become a mage. Becoming a mage gives you more attacks and special abilities. You then continue to go on quests, travel and more. I'm currently making a development series of Rage Mage on my YouTube channel, which you can watch here: https://www.youtube.com/playlist?list=PL9I3aLx-j6EAnjiTRUH9vMdtGgrSMzfZ9&feature=mh_lolz Here's a download link to the current build of the game: https://www.dropbox.com/s/9dc8mndkibzpgig/ragemage.jar I'd appreciate some feedback on this, because I've put a lot of work into Rage Mage so far. Thanks!
  4. blizzardmuffin

    [WIP] My Indie 2D RPG, 'Rage Mage'

    Hey, Guys! I am currently developing a game in Java, titled 'Rage Mage'. I've been working on it for a while now, and am making a development series of it on YouTube. Watch it here: https://www.youtube.com/playlist?list=PL9I3aLx-j6EAnjiTRUH9vMdtGgrSMzfZ9&feature=mh_lolz In Rage Mage, you start in a village, and are given quests by people living in the village. After a little while of playing, you become a Mage, and you get stronger, and unlock new attacks. You then continue going on quests, and I'm probably going to add some other things to do. I don't currently have a download link for the current build of the game, so I can't provide one, sorry. It would mean a lot if you guys checked it out, and gave me some ( constructive, please ) feedback on it, I love hearing replies that help me improve. Thanks! Blizzard Muffin
  5. indiegamejourney

    What do you use for HTML5 game analytics?

    Ahoy fellow game devs! I have been using google analytics for a while, but I often find myself scratching my head when trying to answer certain questions about user behavior in games, e.g., retention / churn / funnel analysis. I was curious about what (if you use any) analytics services you use, and what the pros / cons are.
  6. SilentxxBunny

    Gridlock

    Gridlock was the first title in our “Game a Week” series. It was originally released on January 6th, 2014. This game will always hold a special place in my heart, because it was the first HTML5 game that I ever created. As we mentioned in our February Reflection, we’re going back and updating some of our January games to reflect our new quality standards. I’m very proud to announce the new version of this game in particular. It turned out better than I ever dreamed that it would! What do you think of the new version? Please let us know in the comments section below. We have another graphic update planned for next month, and your feedback is how we improve! Click Here to Play Gridlock
  7. Hey html5gamedevs.com , hate to plug my website somewhere, but I feel that this website is relevant to everyone here. Let's see if I don't get in trouble, because I really feel you guys will get a kick out of it. IndieSeeker.com was created to fill the gap between creator and indie fan, it is a search engine for indie products essentially. It requires people to submit to it, because it would be impossible to find products on its own, and for other reasons. So I am reaching out on forums to help me fill my search engine before official launch. The link is here.
  8. [removed because I'm a goof]
  9. New interview at the GameDev Academy: http://www.gamedevacademy.org/nadbor-drozd-creator-of-turing-gives-advice-to-our-readers/
  10. Littletinman

    [FINISHED] Pixalo

    Hi All, I finally finished my first story based HTML5 and javascript video game! Description: An indie video game that focuses on story telling through simple game mechanics and a heart warming tale of discovery. The game follows the story or a pixel who finds himself free from his arcade game and goes on adventure to discover the world. Link: www.pixalo-game.com It is also in the Google Chrome Webstore Attached is the picture. Thanks all and looking forward to some fun discussion! Thanks, Phil
  11. Hi all, Sorry to start with a game showcase (well, actually two) on my first forum post, but I guess a lot of guys are looking at this forum to see what others are doing and so thought I'd jump right in! I'm posting on behalf of Wizcorp, a Tokyo-based startup specializing in the development of HTML5 mobile social games. We started life as a consultancy and have collaborated with some pretty big companies including GREE and Capcom, but recently decided to self-publish a couple of puzzle games which we developed for iOS as free-to-play titles on the App Store. And so without further ado, here they are: Celulo is a challenging and addictive puzzle game in which players must link the titular Celulos in order to create a circuit connecting the sides of the board. The longer and more complex the circuit, the more points they are awarded. Gameplay trailer: http://youtu.be/9jufDrLSq10 App Store link: https://itunes.apple.com/app/id634795239 Tiki Takoo - Paradise Island is a simple yet addictive puzzle game in which players must eradicate the colorful Bad Tikis by finding the sequence shown at the top of the screen. As the game progresses, the sequences become longer and tougher to find, and players can get bonus points by making combos, using Power-ups or activating Fever Mode. Gameplay trailer: http://youtu.be/SZCkJkUEVwQ App Store link: https://itunes.apple.com/app/id634784938 In terms of the tech behind the games, both were created using a combination of HTML5 and a number of other tools. The core of the client was written in Canvas and accelerated by the Ejecta framework, giving the games superior reactivity and speed which we believe not only matches but exceeds that of many native apps. This was then wrapped in PhoneGap, enhanced by a handful of homemade and open-source plugins to offer functions such as in-app purchases, Facebook and GameCenter connectivity. On the server side, we chose to use the Node.js platform coupled with Couchbase for data storage, both made easily programmable with the help of Wizcorp’s own proprietary server framework, MAGE. Please take a look at the games and let us know what you think. I'll be happy to answer any questions you may have, technical or otherwise. Cheers! Mark