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Found 661 results

  1. A new PlayCanvas tutorial has just gone live: Collision and Trigger Volumes. Check it out: http://developer.playcanvas.com/tutorials/intermediate/collision_and_triggers.html Trigger volumes in particular are so incredibly useful when writing a game. Imagine determining if a car has driven through a checkpoint or whether a character has stepped on a trap. Trigger volumes notify you when these events occur. Enjoy!
  2. Hi all! I've just registered to this forum, and I'm very new to make HTML5 games. I want to show you this game that I made with GameMaker: Studio, it's called Basketball Touch. PLAY IT ON MOBILE Basketball Touch is a very simple HTML5 game optimized for mobile, based on physics. The object of the game is to score as many baskets as you can in two minutes. There is a score multiplier, which is incremented when you score a basket, but it will be reset to 1 in few seconds if you don't score another basket. To throw the ball simply touch (or click) on screen: the direction and force of the shot will depend on the position of your finger relative to the ball to throw. Let me know what you think. Edit: updated the post to show last version of the game.
  3. Gemollection Collect the gems into the chests of the same color by cutting chains and using punch boxes. Collect coins for extra points.Tap on chain to cut it and figure out how to get the gems into the treasure chests of the matching colors. And finally get rich! We used adapted box2d engine and our framework "Squire". The game supports most screen resolutions. Hope you'll like it yours truly, True Token
  4. Hey guys, i want to develop a physics game for mobile web like this game (http://www.addictinggames.com/shooting-games/zombie-shooter-game.jsp) ,i want to know if this type of games play well on mobile browsers. regards,
  5. I am trying to create a simple air hockey implementation in Phaser and can't figure out how to change the shapes of physics bodies to be circular. It appears in the arcade physics system that ALL bodies are rectangular, but in the source there's an "advanced" physics folder there that appears to allow you to create bodies of varying shapes. Is there an example of how to use these shapes anywhere in the examples or WIP? From reading previous posts on this forum, it looks like there's actually two physics engines currently in the code (arcade and the N+ library?). Perhaps is there a way to swap-out which engine is used so I can have circular bodies? Thanks!!!
  6. Box2D physics engine works according to the rules of physics. You have to work a little bit to set it up to work with platforms like HTML5 Canvas, iOS or Flash. Read the details Box2d coordinate system for HTML5 Canvas
  7. I got tired of adding basic physics over and over and decided to put together the best algorithms I could find into a couple tiny JS demo pages that I can later copy/paste from into any project. Feel free to submit improvements--it's a bit messy but well-commented and I cite my sources for further research for others. Fork it on github.
  8. This is the main question, I posted it on Stack Overflow so here's the link: http://stackoverflow.com/questions/17132342/html5-canvas-collision-with-ball-physics-glitch
  9. Hey folks this was Xploit Games Ludum Dare 26 Jam entry for "Minimalism". The game is called "Enlightenment": "Enlightenment is a 2D game where you throw things out of windows. It was written in HTML5 and WebGL using the Turbulenz engine and should work on any HTML5/WebGL browser. For the best experience we recommend Chrome. All code for the game and the hosting site (other than libraries) were written for the Ludum Dare jam. As a monk, you aspire to the minimalist aesthetic. A house free of clutter is your only desire. You walk the path to enlightenment, free of worldly possessions. But your housemates, they thwart you. They love to buy stuff online. Defenestrate these worldly shackles and attain enlightenment! Controls: A,D - move left and right S,W - aim E - traverse stairs SHIFT - flip held item SPACE - throw Xploit Games is a merry band of three coders and one artist. Some of us work at Turbulenz, some of us don't" Goto: xploitgames.com/ludum-dare-26 If you like it please vote on the ludum dare page: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=22892 You can tweet your score from in game so we'd love to know how fast people can play it. You can follow us on twitter: @xploitgames We had a few DNS issues which should be fixed now. Contact us if you're having issues!
  10. Just, wow http://codepen.io/stuffit/details/KrAwx
  11. Physijs brings a very easy to use interface to the three.js framework. One of the reasons three.js is so popular is because it is so incredibly easy for graphics newbies to get into 3D programming. Physijs takes that philosophy to heart and makes physics simulations just as easy to run. In fact, there are just five easy steps that must be taken to make a 3D scene come alive. http://chandlerprall.github.com/Physijs/