Search the Community

Showing results for tags 'android'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 347 results

  1. Hi, I created a simple HTML5 game, with rough.js and Cordova, that can be played online here: PAIRS It's also on Google Play Store HERE Screenshots:
  2. The project I am working on is about an egg game, possible RPG elements but also a big Tamagotchi fans production! What I need is feedback but also some sort of support 😃 the story about an egg
  3. Hello everyone, I want to present you my new game, "Infinity Golf". Play the game online now: https://odiusfly.com/portfolio/infinity_golf/ More games available on my website: https://odiusfly.com/ This game is available for licensing.. If you are interested, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Best regards, Kyriakos
  4. Cocoon has closed. I want to update my android game. Is there a possibility that I can copy the sha fingerprint of my apk and create a new keystore? If I do that, can I update my android game? Thanks
  5. Hi everyone! We made our first game with help of Phaser 2. And it is now available on mobile. iOS: https://itunes.apple.com/us/app/railways-of-love/id1409113518 Android: https://play.google.com/store/apps/details?id=com.provodnik.wagon Description An interactive road novel about love and fate in the tradition of the Russian classics. Train wheels click-clack monotonously. Two people - a man and a woman - go back home from the city of the future. They have feelings for each other. They are doomed to part. You can change their destiny and help the protagonists confess their love. It’s impossible to do the very first time, but every successive attempt will reveal more about the protagonists’ background, about the world controlled by Progress-program and unlock additional ways to influence their conversation. The importance lies in every small detail of the dialogue: blinking light, the spikehead outside the window, music in the next compartment. You will have to come up with the right sequence of such small details to finally… And it is tempting to say – make the protagonists happy. But what is happiness? What sacrifice should be made to find it? Is it possible at all? Answers to such questions may turn out to be unexpected. Some promo codes Android: 9CZ1PTNCXLP5MH9LT2B40Q7 FTJCDRTZHM7WH3QE7NPQZU2 DSB368LR4MEU22W9GRF2J3E LTWRXYYXRZV0N5ATFFVDWBE iOS: FX74MPNA9W3F 7EPLH493NN44 MWMHW6PA394K 4ELTFRTYJHRM P. S. This forum helped us a lot during the long development period. Thank you guys! And special thanks to Richard for Phaser. It is such a great tool.
  6. Description: Sushi Chef is puzzle game for sushi and puzzle lovers that test your eyes and your hand movement coordination. In this game, you play as new sushi chef at the sushi restaurant that have firm employer who will fire you if you fail to please the customers. Your job is to match three or more similar sushi while you try to fill up customers sushi’s orders that visit your restaurant in limited time that given to you. You have to pleased your customer before they lost their interest to eat and leave the restaurant unsatisfied. If you fail, your employer will fire you or make you back to lower level. But if you success, your employer will promote you to run another sushi restaurant. Enjoy and challenge yourselves in this addictive game, get more promotion from the employer so you can run various sushi restaurant and be famous as great Sushi Chef. Play Store https://play.google.com/store/apps/details?id=com.redfoc.sushichef Can this game will be added to Phaser game showcase? Thank you!
  7. Hiya Guys and Girls, Make 10! is a fairly simple, solitaire-like Card game that requires a bit of math, memory, and luck to complete with a perfect score. But it's pretty satisfying when that's achieved. It's great for children, but provides a pretty addictive little experience for adults, too. Currently: This game is Android App only. I'm working on a website to publish it to. One of the feedback's I'd like to hear: Is the .apk size putting you off downloading? It's almost 60mb, and most of it's because it's been built with Crosswalk. (which should produce a slightly higher quality, but I'm not sure if it's worth the extra 40+mb filesize...) You can also leave a rating, if ya like. 👨‍🔬 Game link: https://play.google.com/store/apps/details?id=com.daringclass.MakeTen Screenshots: Tech info: Game developed and built with Panda2. (Which as been a pretty good experience, and it's proven very well suited for building Card games.) Really made the Javascript-to-App conversion super painless. Art by the talented @Nikky Oryzano (Who I'd recommend Panda Community: Tagging in the Panda boys: @enpu , @Ninjadoodle , @khleug35 , @pstrejczek . Go go go! 😃 (Sorry if if you're not a 'droid user. 🧐 )
  8. Hello that's my list top 5 websites for buying html5 games! If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com If you publisher and looking for a good html5 games this list for you: 1. CodeCanyon 2. MarketJS 3. Famobi 4. TrueValhalla 5. DoubleDuck If You like this list visit my site where I share with you best html5 games! https://elijahkuzmichov.wordpress.com
  9. Eternity Pilot is a mobile game made using Phaser 3 and Cordova. It is my first published game and it would have been totally impossible without Phaser and this amazing community! For now it is only available on Android but I am hoping to have an iOS version in the near future. I have a sign up on the site linked below to receive a notification when the iOS version comes out. Play Store https://eternitypilot.com Gameplay Video
  10. A couple of posters have mentioned getting BabylonJS projects on to Android. This is my take on this, the whole code developed using Basic4Android (sometimes called B4A). It is a fairly mature platform - I've been using it for about 7 years now. For Basic4Android you can develop an App which creates a WebView which then loads the HTML which then loads the Javascript, which access BabylonJS. You can, obviously, send variables to the HTML (pretty standard) and/or pass variables back to the Android App - I'll leave the code in there to enable you to do that as well as I think it's quite useful to do and to see how it's been done. You WILL need some libraries, which are only available to Licensed Users (but at no extra cost). They are : WebViewExtras2 (ver 2.20) WebViewSettings (ver 1.31) JavaObject (2.05) Reflection (2.40) Phone (2.50) IME (1.10) I use other libraries in addition to these - but they are to do with Firebase / Admob and a few graphical elements. StringUtils and RuntimePermissions. B4A demo code in full. This should work, but I'm happy to help out or you can always post questions on the B4A Forum ( https://www.b4x.com/android/forum/ ). I'm using the latest release version of B4A which is 8.50 but you shouldn't necessarily need that version - probably only around 6.80 or later. #Region Project Attributes #FullScreen: True #IncludeTitle: False #ApplicationLabel: Demo #VersionCode: 1 #VersionName: 'SupportedOrientations possible values: unspecified, landscape or portrait. #SupportedOrientations: landscape #CanInstallToExternalStorage: False #End Region #Region Activity Attributes #FullScreen: True #IncludeTitle: False #End Region Sub Process_Globals 'These global variables will be declared once when the application starts. 'These variables can be accessed from all modules. End Sub Sub Globals 'These global variables will be redeclared each time the activity is created. 'These variables can only be accessed from this module. Dim wv As WebView Dim wve As WebViewExtras Dim wvs As WebViewSettings Private ime1 As IME Private ActivityParent As JavaObject End Sub Sub Activity_Create(FirstTime As Boolean) 'Do not forget to load the layout file created with the visual designer. For example: 'Activity.LoadLayout("Layout1") wv.Initialize("wv") wve.addWebChromeClient(wv,"wve") wvs.setAllowFileAccess(wv,True) wvs.setAppCacheEnabled(wv,True) wvs.setDOMStorageEnabled(wv,True) Activity.AddView(wv,0,0,100%x,100%y) wv.LoadUrl("file:///android_asset/index.html?parameter1="&variableValue&"") ime1.Initialize("ime1") ime1.AddHeightChangedEvent Dim jo As JavaObject = Activity jo.RunMethodJO("getContext", Null).RunMethodJO("getWindow", Null).RunMethod("setSoftInputMode", _ Array As Object(0x20)) ActivityParent = jo.RunMethodJO("getParent", Null) End Sub Sub Activity_Resume End Sub Sub Activity_Pause (UserClosed As Boolean) End Sub Sub IME1_HeightChanged (NewHeight As Int, OldHeight As Int) CallSubDelayed(Me, "AfterChange") End Sub Sub AfterChange Dim ajo As Panel = Activity Dim width As Int = ActivityParent.RunMethod("getMeasuredWidth", Null) Dim height As Int = ActivityParent.RunMethod("getMeasuredHeight", Null) If width = 0 Or height = 0 Then Return ajo.width = width 'update the "activity" width and height ajo.height = height wv.width = width wv.height = height wv.ZoomEnabled = False End Sub Sub start_rewardvideoandroidfunction (variable As String) 'Log("Got back to Android "+variable) Log("*** Got back to Android !! "& variable) End Sub Of course you will need to make sure that the HTML and Javascript reside in the correct (sub)directories. Just passing a single variable to the Javascript, but could pass more. HTML <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html" charset="utf-8"/> <title>HTML5 Demo</title> <!--- link to the last version of babylon ---> <!-- <script src="scripts/hand.minified-1.2.js" type="text/javascript"></script> --> <script src="js/pep.js" type="text/javascript"></script> <script src="js/babylon.3.1.mini.js" type="text/javascript"></script> <script src="js/babylon.gui.js" type="text/javascript"></script> <style type="text/css"> html, body { overflow: hidden; width : 100%; height : 100%; margin : 0; padding : 0; } #renderCanvas { width : 100%; height : 100%; } #scoreLabel { position:absolute; top:20px; left : 20px; color:white; font-size: 1em; } #livesLabel { position:absolute; bottom:20px; left : 20px; color:white; font-size: 1em; } #highScoreLabel { position:absolute; bottom:20px; right : 20px; color:white; font-size: 1em; } #waveLabel { position:absolute; top:20px; right : 20px; color:white; font-size: 1em; } </style> </head> <body> <canvas id="renderCanvas" touch-action="none"></canvas> <div id="scoreLabel">SCORE : 0</div> <div id="livesLabel">LIVES : </div> <div id="highScoreLabel">HIGH SCORE : </div> <div id="waveLabel">WAVE : 1</div> <script src="js/app.js" type="text/javascript"></script> <script> window.addEventListener('DOMContentLoaded', function () { var parameters = location.search.substring(1).split("&"); var temp = parameters[0].split("="); l = unescape(temp[1]); BjsApp.init(l); }); </script> </body> </html> Javascript /// <reference path="babylon.d.ts" /> /// <reference path="babylon.js" /> /// <reference path="babylon.gui.js" /> var BjsApp = BjsApp || {}; var livesP1 = 3; BjsApp.init = function (livesFromApp) { livesP1 = livesFromApp; //set here, but defined globally - not any more, passed in from Android App to allow player to get rewarded for watching an advert, gain extra life document.getElementById("livesLabel").innerHTML = "LIVES : " + livesP1; //Update the HTML div accordingly - I obviously do this quite a bit at the moment but this is mainly to save on having to code the graphical parts of those and prettify them. //Do your own Javascript stuff here!!!! console.log('The Aliens have landed about to go back to Android....'+ score); //Android.startRewardVideoAndroidFunction(score); Android.CallSub('start_rewardvideoandroidfunction',true,score); } I've, obviously, removed a whole load of code - but hopefully there should be enough here for anyone to follow. As I said I'm happy to help out or post questions on the B4A forum.
  11. Hello to all. We make HTML5 games and available for Freelance. Portfolio here: https://buy-instant-html5games.com/buy-html5-games If you need to create a game or buy non-exclusive license for current games - write us on licensing [ a-t ] buy-instant-html5games [ d-o-t ] com
  12. Hi, have encountered such issue, I am listening on pointer events observable: scene.onPointerObservable.add(this.onPointer); this method listens to down, up, move events: function onPointer(info: PointerInfo) { if (info.type === PointerEventTypes.POINTERMOVE) { this.handleMove(info.event); } else if (info.type === PointerEventTypes.POINTERUP) { this.handleUp(info.event); } else if (info.type === PointerEventTypes.POINTERDOWN) { this.handleDown(info.event); } } all woks well till on some android devices PointerUp is not triggered, after some investigation found out that event was canceled so PointerCancel was triggered instead of PointerUp, but after digging in the code saw that engine doesn't handle them at all. Anyone had issues with pointer events being canceled ? maybe some solutions ? As it's not trivial to add cancel event handling as on some devices both Cancel and Up is handled at the same time. Thank you for any info.
  13. Hi All I'v just tried to make a fast example of double tapping in a mobile device but none of the two methods I know worked properly: scene.onPointerObservable.add((pointerInfo) => { switch (pointerInfo.type) { case BABYLON.PointerEventTypes.POINTERDOUBLETAP: console.log("POINTER DOUBLE-TAP"); break; } }); window.addEventListener("dblclick", function () { console.log("POINTER DOUBLE-TAP B"); }); Both are working ok in PC and in the desktop version of the web in my mobile device (Google Chrome) Any idea about this? Thank you in advance!
  14. Hello, im Nikola, aka Poison Games. I have over 40 games on google play https://play.google.com/store/apps/developer?id=Poison+Games and also i have publish few games on gamedistribution http://gamedistribution.com/games?company=danygames.com Also working with few popular websites like crazygames, y8, pacogames etc... I can make and reskin a game ( unity webgl ) for affordable price. If you are interested, please contact me, Thanks
  15. Just released my 1st game In or Out, Its an html5 game built using Phaser v2.6.2 game engine , then i used Cordova to port my html5 game to android. you can play game here: Play In or Out
  16. Hi developers, some time ago I posted two tools for localization and automatization of different AppStoreOptimization topics for android and ios. Today I would like to show a tool to EXPORT and IMPORT your app store assets from iTunes Connect or Google Play Console. The "App Store Export / Import" will allows you to export all your app store assets such as texts, URLs and images (Apple App Store only) to a local device. You can create backups, modifications or localization and re-import your data (including links, texts, titles, images, icons...) to the Apple App Store and Google Play Store. Features: Export your store texts Export your app store images Save your app data Support all store localizations Import your store texts Import your app store images Modify your data and reimport You can find further information and the tool itself for free on the following link: https://www.iwantanelephant.com/app-store-export-import/
  17. Hi All! I just wanted to introduce a game we created called Minako Vs Zombies. This is a platformer with a story line and a grand finale. If people like it, we plan to make a continuation game and progress the storyline even further. As a side note, I am an old school C++ developer and was quite resistant to HTML games... but when I was introduced to Phaser I felt like I was home! What an amazing framework this is. So much can be done in just a few lines of code. Here is the link to the Google Play store: https://play.google.com/store/apps/details?id=com.studioventdest.minakovszombies More details can be found here: http://studioventdest.ca/studioventdest/www/#/minako Web demo of the game: http://minako.studioventdest.ca/ Let us know what you think. Any constructive criticism is more than welcome. Thanks for taking the time to check it out!
  18. Hi, have issue on Samsung Galaxy 6s phone chrome browser with android 7.0 and webgl 2.0 (works good on webgl 1.0). I have spotlight above mesh and looks like intensity of it is too high, as mesh is almost white (especially if camera is looking on it down from top). Mesh have PBRMetal material, trying to debug shader code, so maybe anyone have any clues what to check first ? Thanks for any input
  19. Hi everyone, I'm just finish a simple game: QUE. Que's a lightweight game. Just tap and follow poses in your screen. Coding: HTML5/PIXIJS. Game: QUE - A simple tap style game with stick-man. Just tap and follow poses in your screen. Que's mean is stick-man in Vietnamese Screenshot: Fig1. Main menu when start Que Fig2. Playing que, just tap to change pose to stack screen pose que_s.mp4 Fig3. Video preview Platform: All platform build with pure Cordova (lightweight). I'll release all platform like: iOS, Window, Linux, Mac - Android: https://play.google.com/store/apps/details?id=xyz.pico.que -Web: https://que.abcgame.xyz or https://pico-que.firebaseapp.com/. Review: Welcome to you!
  20. Hi indie and html developers 🙂, a while ago we tried to save a little bit of your time and presented our tool to translate your GOOGLE PlayStore release notes automatically. If you missed - click here (HTML5 - Release Notes - Translation Tool - Google Playstore)! Now we are in the beta test of our new services. It goes far beyond the ideas of our first tool. It enables you to automatically translate and upload all store text assets directly to the Apple App Store and Google Play Store. Description: - Localizing your store descriptions is essential for your App Store Optimization (ASO). - Translating and uploading app store assets takes a lot of time. You have to translate in over 70 languages for the Google Play Store and in over 25 languages for the Apple AppStore. - Our Elephant Translate Service supports you with this tasks and automates both, translation and uploading. - You provide your base texts, your titles, your keywords, your credentials and we translate and upload everything for you within minutes. - Our tools is easy, comes with lots of help and will guide you through the whole process. Benefits: Get more downloads from all over the world Be more visible within the main stores Optimize your app publishing process Localize titles, keywords and descriptions Change texts and keywords easily Save tons of hours If you are interested to be a beta tester just contact us here or using this link: I WANT AN ELEPHANT - TRANSLATE SERVICE Best regards I WANT AN ELEPHANT TEAM
  21. Hi I want to present new game Online Sudoku Daily mode (Every day new level) Classic mode (easy, medium, hard) Print Sudoku Facebook connect Top score for daily mode Backup (restore game if you close browser) Magic button (help) Pause Restrore progress system (if you logined, you can restore progress on other devices and browsers) Mobile Versions:
  22. Hi, noticed issue with pointer up event on onPointerObservable for some android devices, looks like sometimes pointer up is not triggered just pointerDown and pointerCancel. So `totalPointersPressed` is counting up and is not lowered. Not sure if we can fix that on babylonjs side, as my fix was to add cancel listener to window and call onPointerUp there, it works but could lead to different issues, as click is triggered without releasing finger from the screen for example. I have seen it very rarely on newer devices as well but on this android it repeats every second click. Device: Android 5.1.1, Galaxy Note 4, Stock browser (Internet) Maybe someone have some ideas what could be done there, without breaking it for rest of the devices.
  23. Hi everyone, I want to show you my first html5 game. It named Monkey Jump. Addictive, fun and curious game. This game created using phaser 2 and I built it into android application (.apk) . It already published on google play store. I don't have online testing page, but you can try and play it by downloading on googleplay. This is the link to get it: Monkey Jump. Youtube Video
  24. Hi, have weird issue on android webview (Note 8, Android 7.1.1) Have meshes, that are clones of 1 mesh, with different materials (PBRMetallicRoughnessMaterial). These meshes have 2 states enabled and disabled, and each state have different baseTexture. Also these meshes are set visible and hidden using isVisible. When state changes to enabled, texture is changed on material and isVisible is set to true, all works well except in android webview, where such error is thrown and mesh is transparent. If mesh visibility is not changed (all are visible all the time), there are no error. [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : GetShaderiv: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2DMultisample: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2DMultisample: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: <- error from previous GL command [.Offscreen-For-WebGL-0x72eb80ce00]GL ERROR :GL_INVALID_OPERATION : glFramebufferTexture2DMultisample: <- error from previous GL command thank you for any hint
  25. Hi, had issue that I needed mesh A to be in front of particles, and particles in front of mesh B but all 3 should be behind rest of scene meshes. (Tried to make PG) To achieve it I used renderGroupId but as default one is 0, I set `RenderingManager.MIN_RENDERINGGROUPS = -2` and for mesh `A.renderingGroupId = -2` and for particles `particles.renderingGroupId = -1`. Works well in all browsers but in android webview particles are in front of some meshes (transparent pbr material) and some meshes disappeared that are in front of particles (near to them). I am doing something wrong, or maybe there is better way to achieve this ? Thank you