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Found 343 results

  1. Does anyone know how to fix the insensitive drag on Android devices? Its fine on iPhone but on Android (and mobile emulator on Chrome) you have to swipe a lot to even move the camera slightly.
  2. GregDev

    Space Demons

    Just wanted say hi to the community by posting about my first game, it was build using the html5 canvas combined with other DOM elements. Didn't use a framework so it's pretty rough around the edges. I only released it for android (didn't want to pay the apple subscription fee :P) I'm building another mobile game using Phaser 2.9.2 CE right now and absolutely loving it - looking forward to sharing it with you guys! Google Play Store link: https://play.google.com/store/apps/details?id=com.gmm.spacedemons&hl=en Any feedback/comments would be very much appreciated!
  3. Hello, I want to show my latest game, Freaky Brothers, the game is created with Construct 3. If someone tries it, I would appreciate sincere comments, about mechanics, graphics etc ... I try to improve with each game, thanks. The html5 version can be played from any device, smartphones, iphones, pc, mac etc ... I also leave the Android version and the Itch.io version. Play Html5: Freaky Brothers Html5 Google Play: Freaky Brothers Google Play Play on Itch.io: Freaky Brothers Itch.io
  4. JamesAnd

    Mobile screen touch controls

    Hello, I would like to know if it is possible to have screen touch controls on mobile instead of the buttons? In my game i tried having buttons to jump and it functioned correctly... however I am looking for a way to make my character jump wherever we actually touch the screen and not just one specific button. is that possible? Also is it possible to have movement controls such as the attached in Phaser? is this a good example: https://phaser.io/examples/v2/input/virtual-gamecontroller Thank you!
  5. Hi All, I just released my new game Blassty. It is really fun and addictive puzzle game. I made the game using Phaser Game Framework and wrapped into apk using Cocoon. It is totally free. No ads or something. Gameplay: You need to connect at least 3 blocks to pop them up in 4x4 grid. I hope you enjoy Blassty Google Play Link: https://play.google.com/store/apps/details?id=com.mussky.blassty
  6. Mike018

    [Phaser] Infinite Chinese

    Hi all, I’ve been working on a mobile game that teaches you basic vocabulary. I released 2 languages a few months back and have got a lot of positive feedback, so I have just recently added more languages, including Chinese! What this game does that separates it from other educational games is that it’s built from the ground up as a game first, meaning that it plays just like a fun and quick mobile game. Another goal I had is that when you close it, you will actually remember the words that you learned outside of it’s context. It seems obvious that an educational app would have this “feature” but I’ve had issues with a lot of apps that I’ve used before where if someone quizzes me on the content within the app when I’m not playing it, I can barely recall anything. Check it out and let me know what you think! Chinese: https://play.google.com/store/apps/details?id=com.jernung.infinite.zho Spanish: https://play.google.com/store/apps/details?id=com.jernung.infinite.spa French: https://play.google.com/store/apps/details?id=com.jernung.infinite.fra German: https://play.google.com/store/apps/details?id=com.jernung.infinite.deu iOS versions will be released next month
  7. Boboalegre

    [ANDROID] Chip Chip Crap

    Hello world! Just realeased my first Phaser + Cocoon game. https://play.google.com/store/apps/details?id=com.boboalegre.chipchipcrap It is really a basic starter (side-)project but I'm quite happy how it came out. I plan to continue upgrading things so I'd really appreciate any suggestion/feedback. Hope you give it a try! Have a great day!
  8. Alex Creativity

    [Phaser] Baked Donuts

    Hello, This is my new game. Any feedback would be greatly appreciated! Google Play: Baked Donuts itch.io: https://alex-creativity.itch.io/baked-donuts YouTube: Baked Donuts
  9. PlayPx

    Garo Android App

    Garo is an addictive free indie game for Android devices. Garo is Make with Phaser Framework and Build with Cordova for Android Devices. The Game is Released and Published for free over Google PlayStore -> https://play.google.com/store/apps/details?id=io.playpx.garo or over http://playpx.net/garo Try to collect as many coins as possible in 3 minutes. They have to pay attention to different points in order not to lose the game. Fog, airplanes and the time are only a few points that await you as a challenge. You need skill for the game and strong nerves! Feedback?
  10. Hi, I have a problem with a phaser android game, build with Phonegap, in the android 4.4.2 version, the canvas is showed in the middle of the phone screen, showing the rest of the screen in black. You can move this canvas to position 0,0 after the screen is showed. In other android versions this does not happen. The game is shown in landscape mode, but in portrait mode the same thing happens. I add a screenshot of the game to show this problem. I appreciate any help. The android game is published in https://play.google.com/store/apps/details?id=com.phonegap.WackTrump. Thanks in advance. Greetings.
  11. Hi everybody, To thank the users of this forum who helped me a lot, i put my template available to help new beginners or someone else. This template offers : correct scaling without stretching effect portrait mode (for landscape mode you must invert width and height) works with cocoon in webview+ and canvas+ mode (deviceready implemented) upload the file source.zip in cocoon.io and run it. https://cocoon.io/ NOTICE for canvas+, avoid this syntax, that don't work in canvas+, in webview and webview+ no problem let variable; const anothervariable; var myFunc=()=>{} and prefer this: var variable; var myFunc = function(){}; simple example with prototype and inheritance use the states (i personnaly put all the states in a single file but you can quite put them in separate files, it's necessary to inform them in index.html eg: <script src="src/otherfile.js"></script> This template is based on : https://github.com/EnclaveGames/Cyber-Orb and how to adjust the scale is based on: Now my template for the beginners , index.html <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>example_test_scale</title> <link rel="shortcut icon" href="favicon.png" type="image/x-icon" /> <style> body { margin: auto; display: table; position: absolute; border:0px; top: 0px; left: 0px; padding: 0; margin: 0; background: #ffff00 } </style> <!--necessary for cocoon.js--> <script src="cordova.js"></script> <script src="src/phaser.js"></script> <script src="src/main.js"></script> </head> <body> </body> <script> document.addEventListener("deviceready", function() { setTimeout(function() { navigator.splashscreen.hide(); }, 5000, false); }); (function() { //start with a game with these resolution : 1280-1920 // personnaly i find it offers the best graphics for all devices but may slow some devices. // after put a safe zone //1280+200 > 1480 //1920 +350 > 2270 (350 is 200*1.5 > ratio from 1920/1280) var safe_zone_width=1480; var safe_zone_height=2270; var w = window.innerWidth ;//* pixelRatio, var h = window.innerHeight ;//* pixelRatio; var lw, lh; if ( h > w ) { lw = h; lh = w; } else { lw = w; lh = h; } var aspect_ratio_device = lw/lh; var aspect_ratio_safe_zone = safe_zone_height / safe_zone_width; var extra_height = 0, extra_width = 0; if (aspect_ratio_safe_zone < aspect_ratio_device) { // have to add game pixels horizontally in order to fill the device screen extra_height = aspect_ratio_device * safe_zone_width - safe_zone_height; } else { // have to add game pixels vertically extra_width = safe_zone_height / aspect_ratio_device - safe_zone_width; } game = new Phaser.Game( safe_zone_width + extra_width, safe_zone_height + extra_height, Phaser.CANVAS, 'game'); game.state.add('boot', boot); game.state.add('preloader', preloader); game.state.add('the_game', the_game); game.state.add('next_screen', next_screen); game.state.start('boot'); })(); </script> </html> my main.js //initialize variables here var test="1...2...3"; var text="hello from sprite"; //example of prototype => a simple sprite _sprite = function(game,posx,posy,picture){ this.picture=picture, this.posx=posx; this.posy=posy; //call the class sprite from Phaser Phaser.Sprite.call(this,game,this.posx,this.posy,this.picture); this.anchor.setTo(0.5,0.5); game.add.existing(this); }; _sprite.prototype=Object.create(Phaser.Sprite.prototype); // say hello from sprite _sprite.prototype.say_hello=function(){ alert(text); }; //use another prototype but with the previous parameter from _sprite, it's inheritance _super_sprite=function(game,posx,posy,picture,super_power){ //call the first prototype _sprite.call(this,game,posx,posy,picture); this.super_power=super_power; this.scale.setTo(2,2); }; _super_sprite.prototype=Object.create(_sprite.prototype); // add a new characteritic to this prototype _super_sprite.prototype.show_super_power=function(){ alert(this.super_power); }; var boot = { preload: function() { }, create: function() { //to scale the game this.game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; this.game.scale.pageAlignHorizontally = true; this.game.scale.pageAlignVertically = true; //red color to see the background of the game itself // you must change the background in the index.html to have the same color in the background game // > change the yellow in red it's only to see how the game is scalling this.game.stage.backgroundColor = '#ff4000'; this.game.scale.refresh(); this.game.state.start('preloader'); }, }; var preloader = { preload: function() { this.load.image('green_circle', 'img/green_circle.png'); this.load.image('white_circle', 'img/white_circle.png'); }, create: function() { this.game.state.start('the_game'); //do not use arrow function like this var some_function=()=>{alert(test)} //it works on webview+ mode but not on canvas mode var some_function=function(){ alert(test); }; some_function(); } }; var the_game = { create: function(){ //to center an object in your game use this: this.green_circle = this.add.sprite(this.game.world.centerX,this.game.world.centerY,'green_circle'); this.green_circle.anchor.setTo(0.5,0.5); this.game.add.existing(this.green_circle); this.game.time.events.add(2000,function(){this.game.state.start('next_screen');},this); //use prototype => sprite with white_circle this.white_circle=new _sprite(game,this.game.world.centerX,1800,'white_circle'); this.game.time.events.add(1000,function(){this.white_circle.say_hello();},this); //use another prototype with inheritance this.super_white_circle=new _super_sprite(game,this.game.world.centerX,1500,'white_circle','i am superman'); this.game.time.events.add(1500,function(){this.super_white_circle.show_super_power();},this); this.game.time.events.add(1800,function(){this.super_white_circle.say_hello();},this); }, }; //for the next screen => next state, the green_circle move to top and alpha is minder var next_screen = { create: function(){ console.log("next"); this.green_circle = this.add.sprite(this.game.world.centerX,300,'green_circle'); this.green_circle.anchor.setTo(0.5,0.5); this.green_circle.alpha=0.5; this.game.add.existing(this.green_circle); }, }; And finally you could download all the template below(template.zip). To launch the app, go to template/www/index.html or upload the file template.zip in cocoon.io and run it. https://docs.cocoon.io/article/developer-app/ Enjoy ! ps liste of tools i use : image editor => https://www.gimp.org/fr/ vector image => https://inkscape.org/fr/ font to image => http://kvazars.com/littera/ convert music to ogg => https://audio.online-convert.com/fr/convertir-en-ogg reduce png => https://tinypng.com/ particle editor => https://phaser-particle-editor.firebaseapp.com/ text editor the best => https://neovim.io/doc/user/nvim.html plugin with nvim : Plug 'scrooloose/nerdtree' Plug 'morhetz/gruvbox' Plug 'Shougo/deoplete.nvim', { 'do': ':UpdateRemotePlugins' } Plug 'Raimondi/delimitMate' Plug 'rhysd/github-complete.vim' Plug 'easymotion/vim-easymotion' Plug 'terryma/vim-multiple-cursors' Plug 'vim-syntastic/syntastic' Plug 'kien/ctrlp.vim' Plug 'majutsushi/tagbar' Plug 'pangloss/vim-javascript' Plug 'vim-scripts/indenthtml.vim' Plug 'walm/jshint.vim' syntax style correct => http://jshint.com/ colorscheme => https://github.com/joshdick/onedark.vim os : awesome wm on linux with zsh an interesting link to review the basis from javascript in 5 minutes > https://learnxinyminutes.com/docs/javascript/ template.zip
  12. Miyud

    [Pixi] Piaf.io

    Piaf.io - an original real-time multiplayer game with funny flying creatures (birds, cats, pigs, bees, mix...) Play now Made with Pixi.js, Node.js Also available on Android. Thanks for testing! __ Piaf.io is a multiplayer game where you control a piaf. By moving, dashing around and eating small food pellets, you can grow larger and larger until you are the biggest piaf on the server! Features and How to play1. Attack or defend yourself by using your Balls and Rings - each Dash temporarily makes you untouchable, deactivate one Ball and creates a killable Ring! 2. Grab and eat up to 3 piafs smaller than you. You slowly absorb the mass of the eaten piafs but they can dash out of your body after a few seconds.3. Customize your skin to your taste, then show yourself to the world
  13. In Android 5.0 (Lollipop), the WebView has moved to an APK so it can be updated seperately to the Android platform. (WebView for Android) I tested one of my games (Sudoku Tips for Android) on Samsung Galaxy. It seems that finally Android WebView is fast enough for mobile games! That's great news as now you can use your HTML5 skills on mobile apps, wrap your existing HTML5 games easily as Android apps and build mobile games with very small footprint (< 5MB).
  14. RubbleGames

    [Phaser] Zombie Cannon Attack!

    Zombie Cannon Attack! is a zombie-themed endless runner, with cannons! Cannon-fire test zombies to infect the local populace and create your very own rampaging zombie horde. Gather data and use it to upgrade your zombies and build the perfect undead army. Available now on Play Store, download FREE here: https://play.google.com/store/apps/details?id=com.rubblegames.zombie_cannon_attack Created using Phaser, and packaged for Android with Cordova. For further details see this blog post. I'd appreciate any comments or feedback, and a download and rating on the Play Store would be fantastic. I'm also happy to answer any questions anyone might have. UPDATE: I've recently released a Halloween update to the Android version. There's also now a web demo on Kongregate and Gamejolt, Gamejolt also has a downloadable desktop version.
  15. udia

    Phaser/Cordova/Webpack(ES6)

    I created a quickstart application that I hope would be useful to some of you. It is a Phaser 2.8.8 quick start application that incorporates Webpack (ES6), and Cordova. It supports iOS and Android out of the box, along with all default Phaser supported web browsers. https://github.com/udia-software/phaser-cordova-es6 The code is on Github and is licensed under Apache V2. Enjoy!
  16. With some hacks from these two links: http://stackoverflow.com/questions/21406781/how-can-i-bring-up-the-keyboard-on-mobile-devices-to-catch-the-input-for-drawing?lq=1 I managed to open the keyboard on my android device. However the keystrokes i do are not sent to the Phaser game i.e my Phaser text field is not filled with data. <input id="hiddenInput" type="text" name="hiddenInput" style="position:absolute; left:-1px; top: -1px; width:1px; height:1px; opacity:0;"/> <script> $(document).ready( function() { $("#hiddenInput").focus(); }); </script> I am using Intel XDK and I upgraded my project to use cordova plugins. I installed ionic-plugin-keyboard but it behaves similar, i.e show/hide the keyboard but the input is not detected by Phaser. What do I miss to do or what do i do wrong? Any suggestions?
  17. azusdex

    WildCowboy

    Hello, game devs I created my first game WildCowboy with Phaser.js. This game is interpretation classic Sokoban. Game include 60 classic levels. I will be glad to hear your opinion and comments links: Web: itch.io Android: Google Play Regards.
  18. Hi guys, I just wanted to show you my latest Phaser app, Pop Pop Bubble Wrap (I know it's simple but I just wanted to get back on track, I haven't coded a Phaser app since the end of 2015). Pop Pop Bubble Wrap is an infinite bubble wrapping popping simulator designed to reduce one' stress and anxiety. You can find it here: iOS: http://apple.co/2uWzooG Google Play: http://bit.ly/2uhg6IJ Website: http://popbub.eu/ #indiedev #indiegame #gamedev #roninmobile Let me know what you think! Regards!
  19. Nonostante Games

    ERMO - An Ethereal Puzzle Game

    Hello, I'm developing a relaxing puzzle game, featured by a pleasant aesthetics. SCREENSHOTS You can read more about ERMO on the announcement post. DOWNLOAD Actually, ERMO is in beta status, and you can download it from Google Play | Windows Store | Apple Store. WEB VERSION You can play a mini web version on the Game Page. FOLLOW US Send us any commend and advice. Help us to make a better game. Facebook | Twitter | Web
  20. gamedevisfun

    Deploying games to Android.

    Hi Guys, I'm new to html 5 game development but not new to programming, I picked phaser over other tools such as unity because I like to code more than fighting with the UI for making simple 2d games. When it came to deployment to Android, the performance was terrible. I wrapped it using plain Cordova(not cocoon or phone gap) I understand that the game will then use WebView provided by the phone, so that means the performance will vary across devices. On my note 4, the game worked fine but on my s3 it was terribly slow. I searched everywhere on the web on how to deploy html5 games to Android and people have been suggesting either phone gap(performance sucks on this) or Cocoon.io which basically packages WebView+ or Canvas+ which are suppose to improve performance and is developed specifically for games but requires payment for apps more than 50mb. Does that mean we are stuck using Cocoon.io if the games I develop are more than 50mb and I want them to perform reasonably well? All I wanted was to develop couple of small games and ship them on Android to test the waters and not have to pay for it. Unity is free until the 100k revenue mark and now I'm thinking of moving to Unity just because it makes deployment slightly better than deploying html5/js games. Also I'm not sure about Cocoon.io'sfuture, if for some reason they decide to pull the plug on it, then that would be just terrible for developers who are using html5/js to develop games. In short - Are we stuck using Cocoon.io if we want our games to perform well? Thanks and I apologize if it sounded like a rant, I'm just frustrated because of this whole deployment issue.
  21. Nice Guy

    Development of games for Android?

    Who knows examples of successful games for android and suitable phaser framework for this?
  22. divers

    Flappy Pong

    Hello everyone, I'm very glad that I can show you my game called Flappy Pong. Its a little mix up of flappy bird and classic pong. In simple words - you have to bounce the ball. Everything with beautiful changing colors! Get it on play store: Click Here PS. I'm aware that at the start there may be some light freeze - its due to the loading banner from admob(Still trying to figure it out, maybe someone have some solution?). Tell me your opinions
  23. Bruno58

    Admob phonegap

    I NEEED HELP PLEASE.. I just finished a phaser game and Im trying to implement admob to my app. Its been so hard nothing work idk what to do anymore, ive seen all the tutorials that ive found I seen this all of them https://github.com/floatinghotpot/cordova-admob-pro I still cant get them to work please help help help. I'll attach my html please someone help me step by step i need to monetize my apps. thank you index.html
  24. Looking for feedback for new game available at the moment on 3 platforms: Android itch.io Facebook Done with Phaser, includes sharing integration, FB invites, Firebase integration (not working on Android - please take a look https://forums.cocoon.io/t/compiler-error-cordova-plugin-browsertab/5941/3), LocalStorage, AdMob as ads and in-app purchases included also at the end wrapped with Cocoon.
  25. Alex Creativity

    [Phaser] Truck Reign

    Hello, This game was made with Phaser framework, P2 Physics, Howler.js, localForage, phaser-ads plugin and wrapped with CocoonJS Google Play: Truck Reign Itch.io: https://alex-creativity.itch.io/truck-reign YouTube: Truck Reign Any feedback would be greatly appreciated!