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Found 344 results

  1. Hi all! Just want to let you know that we have released our new games, Tahoe Po! It's a small arcade games built using PhaserJS, and ported to android using the excellent Cocoon.IO. We create this games to promote our local delicacy from Kediri, Indonesia, especially local Tahoe/Tofu The games feature include Google Play Highscore/Achievement integration, native result sharing, shop/customization system, and many more! Check it out here: http://bit.ly/TahoePo If you have any feedback, do let me know! Thanks!
  2. Hello. I'm from tiny indie studio and today I'll show you our new project. Quady is a puzzle-game in minimalistic style. You take control under few squares at same time and the main task is to merge them together. Use walls or arrows but beware of spikes. More than 40 levels with various obstacles. Game running on html5, made with Phaser. Game available on Play Market for free https://play.google.com/store/apps/details?id=cc.dreamlike.quady All feedback welcome ^__^ Watch trailer:
  3. noesgames

    [Phaser] Kick the Rat

    Ahok has become a Kungfu Master. Get ready for rat attacks in the Jakarta city. wreck them all with kungfu style to save the city. Test your reflexes and break the records from around the world. Features: Addictive arcade game play. Fight hundreds of enemies every minute. funny sound effect and voices. Screenshot: Game Link(Please help rate and comment for both version. thanks ): HTML5: here and here Android If you are interested with HTML5 version. it's also available for non-exclusive license. Please contact me at smilesoft [at] live.com and here is the list of my latest HTML5 games(available for licensing): HTML5 games list Thanks.
  4. Hi, We are trying to update our HTML5/JS 2D video game engine to support Android/iOS smartphones/tablets. Our current version of our engine does not play audio on Android/iOS mobile devices. What is the best method to play audio (either MP3/OGG) on Android/iOS mobile devices? Here is our current audio initialization code: function InitSettings() { if ( navigator.userAgent.toLowerCase().indexOf('android') > -1 ) Browser = "Google Android"; else if ( navigator.userAgent.toLowerCase().indexOf('iphone') > -1 || navigator.userAgent.toLowerCase().indexOf('ipad') > -1 || navigator.userAgent.toLowerCase().indexOf('ipod') > -1 ) Browser = "Apple iOS"; else if ( navigator.userAgent.toLowerCase().indexOf('mobile') > -1 ) Browser = "Mobile Unknown"; else if ( navigator.userAgent.toLowerCase().indexOf('viera') > -1 ) Browser = "Viera Smart T.V."; else if ( navigator.userAgent.toLowerCase().indexOf('edge') > -1 ) Browser = "MS Edge"; else if ( navigator.userAgent.toLowerCase().indexOf('opera') > -1 || navigator.userAgent.toLowerCase().indexOf('opr') > -1 ) Browser = "Opera"; else if ( navigator.userAgent.toLowerCase().indexOf('chrome') > -1 ) Browser = "Chrome"; else if ( navigator.userAgent.toLowerCase().indexOf('firefox') > -1 ) Browser = "Firefox"; else if ( navigator.userAgent.toLowerCase().indexOf('ie') > -1 || navigator.userAgent.toLowerCase().indexOf('trident') > -1 ) Browser = "MS IE"; else if ( navigator.userAgent.toLowerCase().indexOf('safari') > -1 ) Browser = "Safari"; else Browser = "UNKNOWN Browser"; SoundType = "null"; var audioTest = document.createElement('audio'); if ( audioTest.canPlayType('audio/mpeg;') ) SoundType = "mp3"; else if ( audioTest.canPlayType('audio/ogg;') ) SoundType = "ogg"; Here is our sound effects and music load/play code: //-------------------------------------------------------------------------------------------------------------- function LoadSound() { var index; for (index = 0; index < NumberOfMusics; index++) MusicIsCompletelyLoaded[index] = false; if (SoundType === "ogg" || SoundType === "mp3") { for (index = 0; index < NumberOfSoundEffects; index++) SoundArray[index] = document.createElement("Audio"); SoundArray[0].src = "./data/audio/MenuClick." + SoundType; SoundArray[1].src = "./data/audio/MenuMove." + SoundType; SoundArray[2].src = "./data/audio/MovePiece." + SoundType; SoundArray[3].src = "./data/audio/PieceCollision." + SoundType; SoundArray[4].src = "./data/audio/PieceDrop." + SoundType; SoundArray[5].src = "./data/audio/PieceRotate." + SoundType; SoundArray[6].src = "./data/audio/LineCleared." + SoundType; SoundArray[7].src = "./data/audio/TetriCleared." + SoundType; SoundArray[8].src = "./data/audio/LevelUp." + SoundType; SoundArray[9].src = "./data/audio/MustThinkInRussian." + SoundType; SoundArray[10].src = "./data/audio/IncomingLine." + SoundType; SoundArray[11].src = "./data/audio/GameOver." + SoundType; SoundArray[12].src = "./data/audio/Crack." + SoundType; SoundArray[13].src = "./data/audio/ShallWePlayAGame." + SoundType; SoundArray[14].src = "./data/audio/Sword." + SoundType; for (index = 0; index < NumberOfSoundEffects; index++) { SoundArray[index].preLoad = "auto"; } for (index = 0; index < NumberOfMusics; index++) { MusicArray[index] = document.createElement("Audio"); MusicArray[index].src = ("./data/audio/Track-0"+(index+1)+"-BGM." + SoundType); MusicArray[index].volume = MusicVolume; MusicArray[index].preload = "auto"; MusicArray[index].addEventListener( "canplay", MusicLoaded.bind(window, index) ); } } } //-------------------------------------------------------------------------------------------------------------- function PlaySoundEffect(index) { if (ThinkRussianTimer > 0) return; if (SoundType === "null") return; if ( index > (NumberOfSoundEffects-1) ) return; if (SoundVolume === 0) return; SoundArray[index].volume = SoundVolume; SoundArray[index].currentTime = 0; SoundArray[index].play(); } //-------------------------------------------------------------------------------------------------------------- function PlayMusic(index) { if (SoundType === "null") return; if ( index > (NumberOfMusics-1) ) return; if (MusicVolume === 0) return; MusicArray[CurrentlyPlayingMusicTrack].pause(); CurrentlyPlayingMusicTrack = index; MusicArray[index].addEventListener("ended", LoopMusicFixForFirefox, false); MusicArray[index].currentTime = 0; MusicArray[index].volume = MusicVolume; MusicArray[index].play(); } Any help would be appreciated, thanks!
  5. erich

    [PHASER] Saw Loser Game

    Hi Everyone A new game I created for a bit of fun with Phaser - see how long you can survive ! Use the arrow keys to move and space bar to reverse your jump, just dodge the saw blades for as long as you can. http://html5gamer.mobi/phaser2/gravity/ It will be up on the play store shortly https://play.google.com/store/apps/dev?id=6610143282478185428 Let me know what you think Eric
  6. Hey guys, This is my first game for android made with p5js, cordova and angular js. https://play.google.com/store/apps/details?id=com.blissfullapps.blissgame Simple addictive accelerometer based game with a single mechanic. Subtle changes as you go make things interesting, keeps you on your toes, questions your ability, makes you think about how tiny changes increase the difficulty and how practice removes that difficulty very soon. Good soothing background music. The game play video is here One bug that I have in this game is, the background music keeps playing unless the game is exited or stopped in the background if the user exits by pressing home button. Any suggestion how to fix that issue? I have tried with javascript events and a bit of android native code changes but it didn't work. Designed and developed the whole thing myself. Any feedback will be appreciated and please share
  7. Hello guys, just wanted to show an HTML5 game made with superpowers. Super Coin Collector is a shoot e'm up 2D for Android inspired by Super Crate Box. You can download it from: https://goo.gl/cD0fHt
  8. I'm testing one of my Phaser Games within a Webview, built using just Android Studio and Firebase (game in Phaser) I didn't use Cordova it cluttered my Android project and didn't seem to add any speed..etc , Here is the web and the Google Play link: http://www.munchiegames.com/play/serve_ramen https://play.google.com/store/apps/details?id=serveramen.munchiegames.com.serve_ramen
  9. Ahmed Khalifa

    Cordova Crosswalk with Phaser

    Hello everyone, I read lots of articles about android being terrible in decoding audio. But I don't understand. I run my phaser game on android in browser it work perfect with sound and music and it work perfect when its wrapped with Cordova only. The problem is when I integrate crosswalk in it, no sounds are playing at all and when I order the loading screen to wait till decode just a 1 second long sound file (mp3, 44100) it doesn't continue, just stuck there. I tried cordova-media-plugin and still nothing is working. I am using the latest crosswalk and latest cordova. Any help plz,
  10. Christmas is coming Our new game is released since yesterday We wish you a merry christmas and a happy new year! See you in 2017! Assist Santa in delivering gifts to all the children in this challenging race. Only a few days left until Christmas eve. Santa is a little late in delivering all the gifts. Help him collect and deliver the gifts directly to the waiting children and to create a bright smile on their faces. Being Santa is not easy. You will need some practice to get it right. Apple: http://apple.co/2hZYJYh Android: http://bit.ly/2hYqQak Features: Hard to master Challenging to play Unique gameplay Share your highscore Endless game mode How to play: Invisible elves continuously place gifts on your playing field Click to add them to Santa's sleigh Click on Santa to drop a gift and drag it in the direction of a chimney Keep the collected and the successfully delivered gifts in perfect balance
  11. HappinessSam

    Dungeon Slog - roguelite action rpg

    I've just release my new game one the play store! The game is Dungeon Slog. It's an action/arcade rpg with roguelike elements. In it you need to fight your way through a randomly generated dungeon of monsters, levelling up, buying items and choosing which member of your party is best suited to the current challenge. It was programmed in vanilla javascript using Phaser as the game engine. I used l10n for the localisation (even though I have yet to actually localise it into another language) and Apache Cordova to package it as an app. I used the Oryx tileset with additional icons bought from Gamedev market. The music is by Eric Taylors, sound effects by Kenney Feedback, questions, bugs or suggestions more than welcome. Gameplay trailer: Screenshots:
  12. Hi All, I have uploaded my new puzzle game Neighbor Numbers to Google Play Store. I developed the game using Phaser Framework and wrapped into android app using Crosswalk. It is a unique puzzle game. All numbered blocks need to have neighbors as many as its neighbor count. The number on a block represents its neighbor count. The neighbor blocks should be up, down, left or right to the block, not diagonal. You must connect all block using this neighbor rule. Google Play Link: https://play.google.com/store/apps/details?id=com.mussky.neighbornumbers I hope you will like it.
  13. Bad Run, is platformer runner and was created as a part of the Bad Pad saga, to expand the world, characters and story and for some extra fun, Bad Pad is my upcoming PC/Consoles platformer game. "Join Square's epic adventure and fight the infamous Evil Pen.Run, jump, dive, fly and shot your way through, but most importantly take Evil Pen down! It's up to you, are you ready?" Features: - Campaign mode including 4 episodes, 40 levels, missions and battles. - Endless mode, master your skills, collect coins and upgrade your character and buy new items. - Daily rewards and achievements. - Bad Pad comics, finish an episode to reveal more slides. - Original guitar driven music by Avishay Mizrav. - Supports Landscape and Portrait views. Bad Run can be download in Google Play for free, https://play.google.com/store/apps/details?id=com.headbangames.badrun If you have any suggestions or questions feel free to ask here or send us an email, have fun!
  14. I need to have a single code for web and mobile client. I wrote something lie this: var renderer; var stage; window.onload = function() { var w = screen.width; var h = screen.height; stage = new PIXI.Container(); renderer = PIXI.autoDetectRenderer(w, h); document.body.appendChild(renderer.view); } In my desktop (FullHD screen) w = 1536, h = 864, window.devicePixelRatio = 1.25, but it work correctly. In my android device (HD screen) w = 360, h = 640, window.devicePixelRatio = 2. As seen stage has half the size of the actual screen size (720x1280), but stage children has real and correct size(for example image 60x60 realy has 60 pixels). In result my stage content does not fit on the screen. How to fix it? I need to scale all stage children into ratio? For example: stageChild.scale.x = stageChild.scale.y = 1 / window.devicePixelRatio ? Sorry for my English:-)
  15. noesgames

    [Phaser] Starship Escape

    Run through the space ship with your character and collect as many stars as you can. This way you can unlock all kinds of medals and achievements. How far will you be able to get? At the end of each attempt your EXP is added to the meter. Can you fully level up your character? The higher your characters level, the more damage you can sustain. You will need it, because the further you get the faster and more difficult these side-scrolling run and dodge levels become. Features: Easy to control Various traps and terrain Various medals ready to be collected Screenshot: Game links: HTML5 Google Play Amazon If you are interested for HTML5 version. it's also available for non-exclusive license. Please contact me at smilesoft [at] live.com and here is the list of my latest HTML5 games(available for licensing): HTML5 games list Thanks,
  16. Update: Good news everyone! The Atomic Game Engine is now Open Source under the permissive MIT license! We made a blog post with the announcement: http://atomicgameengine.com/blog/announcement-2/ The Atomic Game Engine features Windows and Mac Editors, 2D & 3D rendering and physics, Tiled and Spriter support, JavaScript/TypeScript/C# scripting, full Editor and Player source code hosted on GitHub, and deploys natively to Windows, OSX, Android, iOS, and HTML5. Atomic Game Engine 2016 Feature Reel Atomic Editor Build Settings Atomic on Mobile Atomic Examples 3D WebView Scene Example Google Maps in the UIWebView Multi-tab browser example New code editor with syntax coloring and autocomplete for JavaScript and TypeScript Cheers! Josh Technical Director, Co-founder www.AtomicGameEngine.com
  17. PhasedEvolution

    Android / ios real-time multiplayer?

    Greetings. I have heard of socket.io for real time multiplayer in html5 games for example. However I am not sure how would you do it in a converted html5 game to android / ios (using intel XDK for example). I am not sure if you still use socket.io or just change to something else? Can someone explain?
  18. PhasedEvolution

    Phaser game: android and ios

    Hello. I made a small test game that I would like to test on mobile. I would like to make the game available for ios and android. I am not sure on how to do this ... Can someone help me out? Will the phaser-in-game-code be the same for both apps? I have heard of PhoneGap / Cordova. What about ios?
  19. Hey guys! I found this article and I would like to ask you what do you think about it? http://www.geeky-gadgets.com/lignum-ios-and-android-virtual-reality-bluetooth-controller-11-11-2016/ Thanks
  20. Hello. I was able to save my highest score on my web browser game due to browser' local storage. However I would like to save the highscore on my android and ios small test... How would I do that ?
  21. hi i'm using 3.x now.. I'm wondering how fast... do you kwow about this? if migrate 4.x from 3.x, tell me about good thing and bad thing thx
  22. Hey there, My name is Martin and I am the founder of Fractal Games and Zariba Game Academy. Fractal Games is a small, independent studio for creating original brain/puzzle HTML5 games. In Zariba Game Academy have different courses in game development, including one in Phaser. Having gained lots of experience in the last couple of years, we have decided to offer our services to help creating your games. We use the following technologies, among others: UI: HTML, CSS, JavaScript, jQuery and Angular (if necessary) Backend: Python or nodeJS Game Dev: Phaser and TypeScript Builds: Cordova, Crosswalk, Android Studio, Xcode, Gulp etc. What we can offer: Very reasonable (indie/freelance) prices and quick development. High quality code, structure and architecture to make your game/s as maintainable and extendable as possible. Highly responsive and scalable games - dynamically resizeable both in portrait and landscape. We can build your game/s for Web, Android, iOS, Facebook and Amazon, among others. We can implement native functions for Android and iOS like Score Sharing, Facebook and G+ login,personalized accounts with avatars... etc. LINKS: Website (beta) Daily Challenge (Sudoku is in beta) Google Play profile (more games soon) iOS Build (currently publishing more for iOS) Phaser Course from Zariba Academy Worms Clone for Zariba Academy (demo) Zeef Page (Zariba Academy) If you are interested, feel free to contact me directly: email: antonov.martin {((at))} gmail.com skype: foggy-in_your_eyes facebook
  23. I download pandajs 2.0 from github. the game is running normally in PC, but it is blank in the mobile brower. How to solve this problem?
  24. Ziden

    Best way to resize for mobile

    Hello there. I'm making a simple game to understand phaser better. I have made a simple game using this resolution: phaserGame = new Phaser.Game(480, 720, Phaser.AUTO, ''); So, i can center this on screen etc. However, if i wish the game to be resized to fit the screen in desktop and mobile devices, what would be the best way to do ? Thanks again for any attention
  25. Leandrus

    Skull Crusher

    💀 Small game for Halloween 💀Download 📱➡ https://goo.gl/RCsVtw #Free #Android #Halloween #Game #Construt2 #Scirra #html5