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Found 4 results

  1. @endel has just updated his BabylonJS + Colyseus Multiplayer Boilerplate repository to support the latest BabylonJS, Colyseus, Node.js, TypeScript, Webpack and related dependencies. It's a great starting point for anyone interested in developing multiplayer games or multiuser applications with BabylonJS. Here's more information: BabylonJS + Colyseus Multiplayer Boilerplate Colyseus website Colyseus documentation Support Endel via his Patreon campaign
  2. Hi everyone! I'm very excited to announce this release. It adds some features that have been requested for a long time. Hope you like it as well! New features & improvements: Introduced public room listing (`getAvailableRooms`) (#131) Horizontal scalability through Redis (#57) PM2 is now supported (56) Improved how rooms are automatically locked when maxClients is reached. If an application error occurs during `onJoin` - the `onLeave` will be triggered immediately for custom clean up. (#132) You can use `clock` intervals without setting the simulation interval. I've also released an addon for Construct 3 . Next month I plan to post a tutorial using it! Cheers!
  3. I've been working on this game for a while, and I'm finally doing a "technical release" of it. Since it's still in alpha, you may loose your progress on the next update. It's a retro multiplayer racing game, inspired by Rock'n Roll Racing. I'm using colyseus in the back-end, and pixi.js in the front-end. Play it now: https://crashracing.com You'll be redirected automatically to a server on EU or US. Controls: Arrow keys for movement 1 - Missile 2 - Drop mine 3 - Turbo / Nitro Hope you enjoy playing, any feedback is very welcome! Cheers! Screenshots below:
  4. Hi there! For those who are interested in making multiplayer games, I'm trying to create some simple ones to demonstrate how to use Colyseus as your game server. Here's the first one: https://tictactoe-colyseus.herokuapp.com (mobile friendly) Source-code: https://github.com/endel/tic-tac-toe Thanks for checking out!