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Found 700 results

  1. This is an experimental project, and I've done it with Babylon and cannon, and its material presentation depends on babylonjs, and its physical effects depend on cannonjs. You can choose different weather effects: storm, sunny day, evening, midnight; You can control the direction of the car by [w, s, a, d] and control the brake by the space bar. You can use the "View" button to switch between the inside View and the outside View This project is constructed by TypeScript and managed by project engineering through webpack. github.io: https://renjianfeng.github.io/LimitTransport/released/ cdn: http://rally.xidayun.com/ github : https://github.com/renjianfeng/LimitTransport
  2. Hi Everyone, I recently launched a preview version of my game made with BJS, and you can try it here. It's a 3d billiards game, but currently only Snooker available in this preview version. Hope you'll like it, and have fun. It currently supports these browsers on desktop: Firefox, Chrome, Safari and Edge. (To BJS team: I have added a "powered by babylon.js" in the 'about' page of the game, please let me know if it is allowed to use your logo, and if I have used the right logo, since I just grabbed it from your home page, and converted to png.)
  3. Bad Pad is a fictional hard rock musical comedy metroidvanian platformer. The wacky premise of Bad Pad is told in songs and is set around a gamepad's buttons who came to life, their endless battles, tons of jumping, mind controlling machines and a little bit of time traveling. Join Square in his adventures, survive Evil Pen's hellish castles, help save Hexa and Trapezoid and probably the rest of the world! Bad Pad - Trailer Bad Pad - Prologue Bad Pad - Evil Pen's Evil Plans http://www.badpadgame.com http://expo-wave.com http://store.steampowered.com/app/517210/Bad_Pad/
  4. tobymcfly

    Game is not defined?

    Hey guys! I'm making a game based on states. This is my Game.js (1st stage) fil starts with this. var SpaceChicken = SpaceChicken || {}; The problem is, everything is working except 2 functions. I have a function where you can pickUp boxes but the game crashes whenever i pick it up telling me this error: "" The code i've used looks like this: i have tried putting player.addChild(this.game.make.sprite(25, -150, 'box')); but then it says same error, just with this.make is not defined Any solutions or ideas to prevent this? Thanks:)
  5. I want to make my own web card game, but I'm a starter in the code world, so, I need tips to choose the right JS framework. Please.
  6. CaptainJustin

    Good Game

    Greetings everyone! A few of us are building an in-browser multiplayer game in BabylonJS. It's been fun! The code can be found on Github. If you have someone to play with, visit: http://team142.co.za/ The server is in South Africa so it might be a bit laggy depending on where you are. We're looking at building AI for bots and re-skinning the models for the game. * If you are interested in being involved please shout! *
  7. Doug

    Hi Rich.  @rgk mentioned that you might be able to please add a "patron" badge to my forum profile?  Thanks very much!

  8. this.game.physics.startSystem(Phaser.Physics.P2JS); this.game.physics.p2.setImpactEvents(true); var wallCollisionGroup = this.game.physics.p2.createCollisionGroup(); var playerCollisionGroup = this.game.physics.p2.createCollisionGroup(); var doorCollisionGroup = this.game.physics.p2.createCollisionGroup(); this.game.physics.p2.updateBoundsCollisionGroup(); // I've created all the necessary collisions as in expamle: https://phaser.io/examples/v2/p2-physics/collision-groups and it works perfect. player.body.collides(wallCollisionGroup); player.body.collides(doorCollisionGroup, wrongDoor, this); cursors = this.game.input.keyboard.createCursorKeys(); } wrongDoor() { player.body.velocity.x = 0; player.body.velocity.y = 0; //player.body.setZeroVelocity(); //player.body.velocity.x = -20000; //player.body.velocity.y = -20000; //player.body.static = true; result = 'You last hit: The wall :)'; this.game.displayDialogLine('Message', 'text'); } update() { player.body.velocity.x = 0; player.body.velocity.y = 0; if (cursors.left.isDown) { player.body.velocity.x = -300; } else if (cursors.right.isDown) { player.body.velocity.x = 300; } if (cursors.up.isDown) { player.body.velocity.y = -300; } else if (cursors.down.isDown) { player.body.velocity.y = 300; } } Hello. I'm making a game where player have to reach the right door and created all the necessary collisions and it works almost perfect, except the call back function wrongDoor. I want to create a dialog line when player collides wrong door and make his velocity = 0 while dialog line is on screen, but I can't. Every time player colldes the door dialog line displays on screen but the player sprite still moves. How can I make him stop on collision with door? All the //commented stuff I've tried and it didn't help. I tried to add this function in Update function but it triggers wrongDoor all the time and displays dialog line again and again from the start of the game. I've tried set velocity = -20000 but it doesn't set -20000 velocity, like it doesn't see the player. On screenshots I press up and right buttons so character moves up and right after wrongDoor triggers.
  9. Wing13

    The Lost Signal SCP

    Lost Signal agency investigates paranormal events from all around the world. You are one of the agents who participates in the research of various artifacts. Investigate paranormal activities in this 3D game which has great action and elaborate 3D graphics! Interesting quests and creepy monsters await you! New artifacts or paranormal events in every update! Current version: 0.3 WebGL: https://wing13.itch.io/the-lost-signal-scp https://www.newgrounds.com/portal/view/708192 https://www.kongregate.com/games/Wing13/the-lost-signal-scp-0-28 Android: https://play.google.com/store/apps/details?id=com.BezglasnyAA.SCP1499
  10. DreamHack and Game Jolt will showcase 10 games from this jam at the Game Jolt booth June 1-3, during DreamHack Austin DreamHack is the world’s largest digital festival, bringing esports tournaments, BYOC LAN parties, cosplay competitions, music acts, technology exhibitions and panel discussions to all 11 of their events in 6 countries across the globe! You too can be a part of it all by entering in this jam! Use this thread to find teams and discuss the jam or join us on Discord: https://discord.gg/FA9YgEH Visit the Jam Page: http://jams.gamejolt.io/dreamhackaustinjam
  11. atkman

    Custom Word Search!!

    Play the classic word search on the web!!! Choose from one of twenty categories or create a customized word search. This Html5 game will work on desktop, tablet and all mobile devices. Use the mouse for the desktop version or touch screen to drag and find the word on mobile. You can also create word search game for your website. http://www.atksolutions.com/games/wordsearch.html Here is a link to over +60 fully customized word searches themes: http://www.atksolutions.com/samplewordsearches.html To create a customized word-search for your website: http://www.atksolutions.com/games/addwordsearch2.php Enjoy!!!!!!!
  12. digitsensitive

    Flappy Bird

    I just updated my repo with a new game (flappy bird). You can see the full source code and hopefully it will help you with your projects. https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/flappyBird/flappyBird.md
  13. Play Cool Math

    Math Number Challenge

    Math Number Challenge In this game, you need be finding figures for speed. It looks quite easy for the first time. However, at every level new tasks appear complicating the search for numbers. In the game, you will learn figures in the decimal system. You will find out how to count to 10 with Roman figures. Moreover, you are going to learn to quickly search for figures matching the sides of the dice. Some figures (in complex levels) are represented as arithmetic expressions and you will have to calculate the amount or difference before to choose the right number. Play Online Version Play iOS Version Play Android Version
  14. Hello there. Reducing the number of files downloaded is important for faster loading browser games because often the number of parallel connections is limited to 2, 4 or 8. So, i was wondering if it could actually work to load all the assets as an archive, extract it afterwards and then let the game grab and assign them. Has anyone experimented with that? Maybe with some magic of the File APIs, somehow? Does that actually work? Regards
  15. ArtByKandles

    Professional 2D Game Artist

    Portfolio Twitter Email : artbykandles@gmail.com Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  16. new addition level 42
  17. mehmetegemen

    My First Game and illustrations

    I forgot to put scrambled js, could you delete it ?
  18. Hi, My first html5 game made with gms2 called "The shape of color" . please,give me your feedback. Did the tutorial was good? game link : https://theshapeofcolor.neocities.org/ I hope you enjoy it
  19. Earlier this year, I gave out pieces of paper to friends and children of friends with a jagged outline on them with the instruction to color it in and send it back to me. I received 7 colored shapes. Little did they know, that they were actually coloring Easter eggs for a little game I was making. Now, just in time for Easter it's finished and I thought I would also share it with you guys. Play it here if you like: http://jppresents.net/static/egghunt (see below for instructions) It's written in js using only babylon.js as a library. I did the modelling and levels in blender. I hope you enjoy it, I had fun making it! Thanks to everyone making, maintaining and improving babylon.js Here are the instructions and tips for playing the game: In the main menu start by clicking on a level button. You can only go to levels that you have reached. Start with level one. As long as you hover over a level button, you can see the best time and most eggs collected for the level (only shows your scores & times). (Warning: You can only get a better time if you collect the same amount of eggs or more) cursor left = bunny hops left cursor right = bunny hops right space or cursor up = bunny jumps (press longer to go higher) cursor down = crouch and wiggle your tail tips & tricks: Jumping while crouching results in a high back flip. Jumping three times while maintaining speed results in a high forward flip. Pushing into the direction of a box while falling makes you slide along the box, you can now wall jump.
  20. We are looking for developers who can create our single-page web-based mini-games. We prefer to finalize the hiring in freelancer websites like Upwork to ensure proper delivery and payment. We have several in the pipeline and it has become a bit challenging to find Pixi developers in Upwork so we are trying our chance to find developers here.
  21. Larry

    Host Phaser Game on GitHub

    This is my first time hosting a game. I have all the files up on GitHub and they all work when I run them locally, but when I go to the GitHub link I get these errors: Failed to load resource: the server responded with a status of 404 () - phaser.min.js Uncaught ReferenceError: Phaser is not defined at main.js:3
  22. Hello, We are a French indie dev studio based in Paris : http://www.pinpinteam.com Few years ago, we have developed web multiplayer games based on flash : http://www.jeux-gratuits.com/jeux-multijoueurs.html and today we need to port those flash games on html5 We have already started the job. Examples of Yahtzee : http://www.jeux-gratuits.com/jeu-yahtzee-multijoueur.html (You can switch to flash and html5 version on the main page) We have done the porting of 3 of the 29 games (Rummy, Yahtzee and cheekers) Few weeks ago, the freelance developer who handle this job has quit for a full-time position So we are looking for a new developer who can restart the job for 2 or 3 more ports. Objective : Port this game (http://www.jeux-gratuits.com/jeu-mahjong-multijoueur.html) runing on flash with Smart Fox Server 1 to an HTML5 game with Smart Fox Server 2 - You'll get all source code from previous ports (Rumy, Yahtzee, Cheeckers). Lobby and all other UI stuff are same for all games. Those first 3 ports were done with the Cocos-2D JS framework. - You'll get the Flash source code from the Flash Game version - Mainly you should implement game logic for the game you need to port - Generally you should make all game logic (Client/html5 and Server/Java) and insert art that we provide you - We are the owner of all the source code you will do for the port - We need a "free-of-bugs" build. QA tester from our studio will QA the game. - Our previous freelance can be consulted and contacted if you have questions - If the job for this first game is well done, we can have a long-term partnership. To apply : - Send me an email to geraud@pinpinteam.com with your basic information and some references (portfolio, website, previous work) - It's a freelance job, remote only - Then I will send you back an email with further information, It's a PAID JOB, Have a nice day, Géraud
  23. Hi Guys & Gals, I just wanted to let you know I'm learning 3D browser game programming in my spare time by developing something like a Model Train Simulator in BabylonJS. Thanks to the great and easy access framework of BabylonJS I've been able to develop much faster than with C++ / Direct3D 15 years ago. This project is in early stage but progressing though. I'm having some math-computations challenges on the track turnout points, but hope to have them fixed soon so that you can drive trains on more complex routes. The app supports keyboard, mouse, touch, gamepad input and also VR-headset device. Multiplayer support currently only on same device (e.g. connect 2 gamepads). Anyway, here's a teaser-screenshot of what can be called a level inspired by the "Sponza" demo. :-) Kind regards, Quintus
  24. Hi, While I take iframe code from other website to load game on my website, I want that the external link put within the game does not load. I see many websites do it. Can anyone please let me know how to do it? Thanks