Search the Community

Showing results for tags 'game'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 700 results

  1. This is an experimental project, and I've done it with Babylon and cannon, and its material presentation depends on babylonjs, and its physical effects depend on cannonjs. You can choose different weather effects: storm, sunny day, evening, midnight; You can control the direction of the car by [w, s, a, d] and control the brake by the space bar. You can use the "View" button to switch between the inside View and the outside View This project is constructed by TypeScript and managed by project engineering through webpack. github.io: https://renjianfeng.github.io/LimitTransport/released/ cdn: http://rally.xidayun.com/ github : https://github.com/renjianfeng/LimitTransport
  2. Hi Everyone, I recently launched a preview version of my game made with BJS, and you can try it here. It's a 3d billiards game, but currently only Snooker available in this preview version. Hope you'll like it, and have fun. It currently supports these browsers on desktop: Firefox, Chrome, Safari and Edge. (To BJS team: I have added a "powered by babylon.js" in the 'about' page of the game, please let me know if it is allowed to use your logo, and if I have used the right logo, since I just grabbed it from your home page, and converted to png.)
  3. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  4. emilyso321

    2D Artist for Hire

    Hello, I'm Emily and I'm a freelance artist looking for paid projects, small or part-time. I'm currently booked up on revenue share projects, so I'm only available for gigs that pay as I work. I specialize in 2D game graphics, including: - UI - backgrounds - 2D animations - illustrations/concept art I'm also open to doing anything else 2D animated or fully illustrated (cover art, comics...) For samples of my portfolio, please visit: http://emilyso.com/portfolio/game-artgraphics/ http://emilyso.com/portfolio/concept-art/ http://emilyso.com/portfolio/2d-animations/ If you feel my style of art would be suitable for your project, please contact me at: emilyso321@gmail.com Otherwise, please feel free to check out/play some games I've worked on: http://emilyso.com/games/ Thank you for your time and consideration. I hope you enjoy my work
  5. tobymcfly

    Game is not defined?

    Hey guys! I'm making a game based on states. This is my Game.js (1st stage) fil starts with this. var SpaceChicken = SpaceChicken || {}; The problem is, everything is working except 2 functions. I have a function where you can pickUp boxes but the game crashes whenever i pick it up telling me this error: "" The code i've used looks like this: i have tried putting player.addChild(this.game.make.sprite(25, -150, 'box')); but then it says same error, just with this.make is not defined Any solutions or ideas to prevent this? Thanks:)
  6. Bad Pad is a fictional hard rock musical comedy metroidvanian platformer. The wacky premise of Bad Pad is told in songs and is set around a gamepad's buttons who came to life, their endless battles, tons of jumping, mind controlling machines and a little bit of time traveling. Join Square in his adventures, survive Evil Pen's hellish castles, help save Hexa and Trapezoid and probably the rest of the world! Bad Pad - Trailer Bad Pad - Prologue Bad Pad - Evil Pen's Evil Plans http://www.badpadgame.com http://expo-wave.com http://store.steampowered.com/app/517210/Bad_Pad/
  7. jerome

    OfficeGames project

    Hi people, I'm glad to introduce you to my new project : OfficeGames. http://officegames.eu Well ... 3D games for office computers (not only, though). As said in the text, there's only one game for now and it's not even finished. I need your feedback and ideas to improve it and get it to the right direction. So please let your opinions, comments, criticisms, wishes, whatever in this thread. I won't answer everyone but will read them all for sure. Have fun [EDIT] FYI, my best score ever is 10200.
  8. I want to make my own web card game, but I'm a starter in the code world, so, I need tips to choose the right JS framework. Please.
  9. CaptainJustin

    Good Game

    Greetings everyone! A few of us are building an in-browser multiplayer game in BabylonJS. It's been fun! The code can be found on Github. If you have someone to play with, visit: http://team142.co.za/ The server is in South Africa so it might be a bit laggy depending on where you are. We're looking at building AI for bots and re-skinning the models for the game. * If you are interested in being involved please shout! *
  10. Hi, guys. Try my new game Play on Scirra Arcade: https://www.scirra.com/arcade/action-games/mannequin-head-jumping-challenge-game-12746 Download for Android: https://play.google.com/store/apps/details?id=com.takenewgames.mcjh Download for IOS: https://itunes.apple.com/app/mannequin-challenge-game-jumping/id1178329270 Description The Mannequin Head - Jumping Challenge Game is realy hot new challenge! Come Join To Play! The Mannequin Head - Jumping Challenge is taking over the world! Play Now! Features: - 10 characters - Simple One Touch Control - Online leaderboard - Endlesss Gameplay Gameplay: - Tap to jump - Don't touch on horizontal platform - Collect diamonds to unlock new characters Follow Us: — http://www.facebook.com/takenewgamesofficial — http://twitter.com/TakeNewGames — http://plus.google.com/+TakeNewGames — http://vk.com/takenewgames — http://www.pinterest.com/takenewgames — http://www.youtube.com/TakeNewGames?sub_confirmation=1 More Games: — http://www.takenewgames.com
  11. Doug

    Hi Rich.  @rgk mentioned that you might be able to please add a "patron" badge to my forum profile?  Thanks very much!

  12. this.game.physics.startSystem(Phaser.Physics.P2JS); this.game.physics.p2.setImpactEvents(true); var wallCollisionGroup = this.game.physics.p2.createCollisionGroup(); var playerCollisionGroup = this.game.physics.p2.createCollisionGroup(); var doorCollisionGroup = this.game.physics.p2.createCollisionGroup(); this.game.physics.p2.updateBoundsCollisionGroup(); // I've created all the necessary collisions as in expamle: https://phaser.io/examples/v2/p2-physics/collision-groups and it works perfect. player.body.collides(wallCollisionGroup); player.body.collides(doorCollisionGroup, wrongDoor, this); cursors = this.game.input.keyboard.createCursorKeys(); } wrongDoor() { player.body.velocity.x = 0; player.body.velocity.y = 0; //player.body.setZeroVelocity(); //player.body.velocity.x = -20000; //player.body.velocity.y = -20000; //player.body.static = true; result = 'You last hit: The wall :)'; this.game.displayDialogLine('Message', 'text'); } update() { player.body.velocity.x = 0; player.body.velocity.y = 0; if (cursors.left.isDown) { player.body.velocity.x = -300; } else if (cursors.right.isDown) { player.body.velocity.x = 300; } if (cursors.up.isDown) { player.body.velocity.y = -300; } else if (cursors.down.isDown) { player.body.velocity.y = 300; } } Hello. I'm making a game where player have to reach the right door and created all the necessary collisions and it works almost perfect, except the call back function wrongDoor. I want to create a dialog line when player collides wrong door and make his velocity = 0 while dialog line is on screen, but I can't. Every time player colldes the door dialog line displays on screen but the player sprite still moves. How can I make him stop on collision with door? All the //commented stuff I've tried and it didn't help. I tried to add this function in Update function but it triggers wrongDoor all the time and displays dialog line again and again from the start of the game. I've tried set velocity = -20000 but it doesn't set -20000 velocity, like it doesn't see the player. On screenshots I press up and right buttons so character moves up and right after wrongDoor triggers.
  13. Wing13

    The Lost Signal SCP

    Lost Signal agency investigates paranormal events from all around the world. You are one of the agents who participates in the research of various artifacts. Investigate paranormal activities in this 3D game which has great action and elaborate 3D graphics! Interesting quests and creepy monsters await you! New artifacts or paranormal events in every update! Current version: 0.3 WebGL: https://wing13.itch.io/the-lost-signal-scp https://www.newgrounds.com/portal/view/708192 https://www.kongregate.com/games/Wing13/the-lost-signal-scp-0-28 Android: https://play.google.com/store/apps/details?id=com.BezglasnyAA.SCP1499
  14. DreamHack and Game Jolt will showcase 10 games from this jam at the Game Jolt booth June 1-3, during DreamHack Austin DreamHack is the world’s largest digital festival, bringing esports tournaments, BYOC LAN parties, cosplay competitions, music acts, technology exhibitions and panel discussions to all 11 of their events in 6 countries across the globe! You too can be a part of it all by entering in this jam! Use this thread to find teams and discuss the jam or join us on Discord: https://discord.gg/FA9YgEH Visit the Jam Page: http://jams.gamejolt.io/dreamhackaustinjam
  15. atkman

    Custom Word Search!!

    Play the classic word search on the web!!! Choose from one of twenty categories or create a customized word search. This Html5 game will work on desktop, tablet and all mobile devices. Use the mouse for the desktop version or touch screen to drag and find the word on mobile. You can also create word search game for your website. http://www.atksolutions.com/games/wordsearch.html Here is a link to over +60 fully customized word searches themes: http://www.atksolutions.com/samplewordsearches.html To create a customized word-search for your website: http://www.atksolutions.com/games/addwordsearch2.php Enjoy!!!!!!!
  16. digitsensitive

    Flappy Bird

    I just updated my repo with a new game (flappy bird). You can see the full source code and hopefully it will help you with your projects. https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/flappyBird/flappyBird.md
  17. ArtByKandles

    Professional 2D Game Artist

    Portfolio Twitter Email : artbykandles@gmail.com Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  18. Play Cool Math

    Math Number Challenge

    Math Number Challenge In this game, you need be finding figures for speed. It looks quite easy for the first time. However, at every level new tasks appear complicating the search for numbers. In the game, you will learn figures in the decimal system. You will find out how to count to 10 with Roman figures. Moreover, you are going to learn to quickly search for figures matching the sides of the dice. Some figures (in complex levels) are represented as arithmetic expressions and you will have to calculate the amount or difference before to choose the right number. Play Online Version Play iOS Version Play Android Version
  19. Hello there. Reducing the number of files downloaded is important for faster loading browser games because often the number of parallel connections is limited to 2, 4 or 8. So, i was wondering if it could actually work to load all the assets as an archive, extract it afterwards and then let the game grab and assign them. Has anyone experimented with that? Maybe with some magic of the File APIs, somehow? Does that actually work? Regards
  20. blakkmjoln

    Monetizing desktop browser games

    Hi everyone, This is my first post here, so I'm a 22 years old guy from Hungary, who's an absolutely newbie in this HTML5 world. I've read a lot about different ways of monetization methods, that can be applied to HTML5 games optimized for mobile. I have some plans, that wouldn't fit on a mobile screen for some reason (for example control difficulties). So here is my question: is there any option to earn some money from these games, too? Thank you for your answers in advance! blakkmjoln
  21. We are looking for developers who can create our single-page web-based mini-games. We prefer to finalize the hiring in freelancer websites like Upwork to ensure proper delivery and payment. We have several in the pipeline and it has become a bit challenging to find Pixi developers in Upwork so we are trying our chance to find developers here.
  22. Hi, My first html5 game made with gms2 called "The shape of color" . please,give me your feedback. Did the tutorial was good? game link : https://theshapeofcolor.neocities.org/ I hope you enjoy it
  23. new addition level 42
  24. mehmetegemen

    My First Game and illustrations

    I forgot to put scrambled js, could you delete it ?
  25. Earlier this year, I gave out pieces of paper to friends and children of friends with a jagged outline on them with the instruction to color it in and send it back to me. I received 7 colored shapes. Little did they know, that they were actually coloring Easter eggs for a little game I was making. Now, just in time for Easter it's finished and I thought I would also share it with you guys. Play it here if you like: http://jppresents.net/static/egghunt (see below for instructions) It's written in js using only babylon.js as a library. I did the modelling and levels in blender. I hope you enjoy it, I had fun making it! Thanks to everyone making, maintaining and improving babylon.js Here are the instructions and tips for playing the game: In the main menu start by clicking on a level button. You can only go to levels that you have reached. Start with level one. As long as you hover over a level button, you can see the best time and most eggs collected for the level (only shows your scores & times). (Warning: You can only get a better time if you collect the same amount of eggs or more) cursor left = bunny hops left cursor right = bunny hops right space or cursor up = bunny jumps (press longer to go higher) cursor down = crouch and wiggle your tail tips & tricks: Jumping while crouching results in a high back flip. Jumping three times while maintaining speed results in a high forward flip. Pushing into the direction of a box while falling makes you slide along the box, you can now wall jump.