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Found 711 results

  1. Doug

    Hi Rich.  @rgk mentioned that you might be able to please add a "patron" badge to my forum profile?  Thanks very much!

  2. this.game.physics.startSystem(Phaser.Physics.P2JS); this.game.physics.p2.setImpactEvents(true); var wallCollisionGroup = this.game.physics.p2.createCollisionGroup(); var playerCollisionGroup = this.game.physics.p2.createCollisionGroup(); var doorCollisionGroup = this.game.physics.p2.createCollisionGroup(); this.game.physics.p2.updateBoundsCollisionGroup(); // I've created all the necessary collisions as in expamle: https://phaser.io/examples/v2/p2-physics/collision-groups and it works perfect. player.body.collides(wallCollisionGroup); player.body.collides(doorCollisionGroup, wrongDoor, this); cursors = this.game.input.keyboard.createCursorKeys(); } wrongDoor() { player.body.velocity.x = 0; player.body.velocity.y = 0; //player.body.setZeroVelocity(); //player.body.velocity.x = -20000; //player.body.velocity.y = -20000; //player.body.static = true; result = 'You last hit: The wall :)'; this.game.displayDialogLine('Message', 'text'); } update() { player.body.velocity.x = 0; player.body.velocity.y = 0; if (cursors.left.isDown) { player.body.velocity.x = -300; } else if (cursors.right.isDown) { player.body.velocity.x = 300; } if (cursors.up.isDown) { player.body.velocity.y = -300; } else if (cursors.down.isDown) { player.body.velocity.y = 300; } } Hello. I'm making a game where player have to reach the right door and created all the necessary collisions and it works almost perfect, except the call back function wrongDoor. I want to create a dialog line when player collides wrong door and make his velocity = 0 while dialog line is on screen, but I can't. Every time player colldes the door dialog line displays on screen but the player sprite still moves. How can I make him stop on collision with door? All the //commented stuff I've tried and it didn't help. I tried to add this function in Update function but it triggers wrongDoor all the time and displays dialog line again and again from the start of the game. I've tried set velocity = -20000 but it doesn't set -20000 velocity, like it doesn't see the player. On screenshots I press up and right buttons so character moves up and right after wrongDoor triggers.
  3. Wing13

    The Lost Signal SCP

    Lost Signal agency investigates paranormal events from all around the world. You are one of the agents who participates in the research of various artifacts. Investigate paranormal activities in this 3D game which has great action and elaborate 3D graphics! Interesting quests and creepy monsters await you! New artifacts or paranormal events in every update! Current version: 0.3 WebGL: https://wing13.itch.io/the-lost-signal-scp https://www.newgrounds.com/portal/view/708192 https://www.kongregate.com/games/Wing13/the-lost-signal-scp-0-28 Android: https://play.google.com/store/apps/details?id=com.BezglasnyAA.SCP1499
  4. DreamHack and Game Jolt will showcase 10 games from this jam at the Game Jolt booth June 1-3, during DreamHack Austin DreamHack is the world’s largest digital festival, bringing esports tournaments, BYOC LAN parties, cosplay competitions, music acts, technology exhibitions and panel discussions to all 11 of their events in 6 countries across the globe! You too can be a part of it all by entering in this jam! Use this thread to find teams and discuss the jam or join us on Discord: https://discord.gg/FA9YgEH Visit the Jam Page: http://jams.gamejolt.io/dreamhackaustinjam
  5. atkman

    Custom Word Search!!

    Play the classic word search on the web!!! Choose from one of twenty categories or create a customized word search. This Html5 game will work on desktop, tablet and all mobile devices. Use the mouse for the desktop version or touch screen to drag and find the word on mobile. You can also create word search game for your website. http://www.atksolutions.com/games/wordsearch.html Here is a link to over +60 fully customized word searches themes: http://www.atksolutions.com/samplewordsearches.html To create a customized word-search for your website: http://www.atksolutions.com/games/addwordsearch2.php Enjoy!!!!!!!
  6. digitsensitive

    Flappy Bird

    I just updated my repo with a new game (flappy bird). You can see the full source code and hopefully it will help you with your projects. https://github.com/digitsensitive/phaser3-typescript/blob/master/src/games/flappyBird/flappyBird.md
  7. ArtByKandles

    Professional 2D Game Artist

    Portfolio Twitter Email : artbykandles@gmail.com Hi, I'm Kandi Maciejewski. I'm an industry veteran with ten years of experience as a game artist. I've worked for industry giant Electronic Arts and freelanced internationally for dozens of smaller companies. My breadth of experience allows me to create high quality art assets of all kinds: characters, animations, visual fx, environments, concepts and user interface design. Please contact me by email or DM for all business inquiries.
  8. Play Cool Math

    Math Number Challenge

    Math Number Challenge In this game, you need be finding figures for speed. It looks quite easy for the first time. However, at every level new tasks appear complicating the search for numbers. In the game, you will learn figures in the decimal system. You will find out how to count to 10 with Roman figures. Moreover, you are going to learn to quickly search for figures matching the sides of the dice. Some figures (in complex levels) are represented as arithmetic expressions and you will have to calculate the amount or difference before to choose the right number. Play Online Version Play iOS Version Play Android Version
  9. Hello there. Reducing the number of files downloaded is important for faster loading browser games because often the number of parallel connections is limited to 2, 4 or 8. So, i was wondering if it could actually work to load all the assets as an archive, extract it afterwards and then let the game grab and assign them. Has anyone experimented with that? Maybe with some magic of the File APIs, somehow? Does that actually work? Regards
  10. blakkmjoln

    Monetizing desktop browser games

    Hi everyone, This is my first post here, so I'm a 22 years old guy from Hungary, who's an absolutely newbie in this HTML5 world. I've read a lot about different ways of monetization methods, that can be applied to HTML5 games optimized for mobile. I have some plans, that wouldn't fit on a mobile screen for some reason (for example control difficulties). So here is my question: is there any option to earn some money from these games, too? Thank you for your answers in advance! blakkmjoln
  11. We are looking for developers who can create our single-page web-based mini-games. We prefer to finalize the hiring in freelancer websites like Upwork to ensure proper delivery and payment. We have several in the pipeline and it has become a bit challenging to find Pixi developers in Upwork so we are trying our chance to find developers here.
  12. Hi, My first html5 game made with gms2 called "The shape of color" . please,give me your feedback. Did the tutorial was good? game link : https://theshapeofcolor.neocities.org/ I hope you enjoy it
  13. new addition level 42
  14. mehmetegemen

    My First Game and illustrations

    I forgot to put scrambled js, could you delete it ?
  15. Earlier this year, I gave out pieces of paper to friends and children of friends with a jagged outline on them with the instruction to color it in and send it back to me. I received 7 colored shapes. Little did they know, that they were actually coloring Easter eggs for a little game I was making. Now, just in time for Easter it's finished and I thought I would also share it with you guys. Play it here if you like: http://jppresents.net/static/egghunt (see below for instructions) It's written in js using only babylon.js as a library. I did the modelling and levels in blender. I hope you enjoy it, I had fun making it! Thanks to everyone making, maintaining and improving babylon.js Here are the instructions and tips for playing the game: In the main menu start by clicking on a level button. You can only go to levels that you have reached. Start with level one. As long as you hover over a level button, you can see the best time and most eggs collected for the level (only shows your scores & times). (Warning: You can only get a better time if you collect the same amount of eggs or more) cursor left = bunny hops left cursor right = bunny hops right space or cursor up = bunny jumps (press longer to go higher) cursor down = crouch and wiggle your tail tips & tricks: Jumping while crouching results in a high back flip. Jumping three times while maintaining speed results in a high forward flip. Pushing into the direction of a box while falling makes you slide along the box, you can now wall jump.
  16. Hello, We are a French indie dev studio based in Paris : http://www.pinpinteam.com Few years ago, we have developed web multiplayer games based on flash : http://www.jeux-gratuits.com/jeux-multijoueurs.html and today we need to port those flash games on html5 We have already started the job. Examples of Yahtzee : http://www.jeux-gratuits.com/jeu-yahtzee-multijoueur.html (You can switch to flash and html5 version on the main page) We have done the porting of 3 of the 29 games (Rummy, Yahtzee and cheekers) Few weeks ago, the freelance developer who handle this job has quit for a full-time position So we are looking for a new developer who can restart the job for 2 or 3 more ports. Objective : Port this game (http://www.jeux-gratuits.com/jeu-mahjong-multijoueur.html) runing on flash with Smart Fox Server 1 to an HTML5 game with Smart Fox Server 2 - You'll get all source code from previous ports (Rumy, Yahtzee, Cheeckers). Lobby and all other UI stuff are same for all games. Those first 3 ports were done with the Cocos-2D JS framework. - You'll get the Flash source code from the Flash Game version - Mainly you should implement game logic for the game you need to port - Generally you should make all game logic (Client/html5 and Server/Java) and insert art that we provide you - We are the owner of all the source code you will do for the port - We need a "free-of-bugs" build. QA tester from our studio will QA the game. - Our previous freelance can be consulted and contacted if you have questions - If the job for this first game is well done, we can have a long-term partnership. To apply : - Send me an email to geraud@pinpinteam.com with your basic information and some references (portfolio, website, previous work) - It's a freelance job, remote only - Then I will send you back an email with further information, It's a PAID JOB, Have a nice day, Géraud
  17. Larry

    Host Phaser Game on GitHub

    This is my first time hosting a game. I have all the files up on GitHub and they all work when I run them locally, but when I go to the GitHub link I get these errors: Failed to load resource: the server responded with a status of 404 () - phaser.min.js Uncaught ReferenceError: Phaser is not defined at main.js:3
  18. Hi, I have my gaming site, for which I want to buy game license. I want to promote the game with personal branding. Please let me know if anyone selling high quality game. Also inform me if there is any good website from where I can buy good games with low price. Thanks
  19. Hi, While I take iframe code from other website to load game on my website, I want that the external link put within the game does not load. I see many websites do it. Can anyone please let me know how to do it? Thanks
  20. Added new level - Level 40
  21. renjianfeng

    Third-person shooter demo.

    This is a third-person shooter demo. If you like it, please give me stat. It USES babylonjs, such as ArcRotateCamera. github: https://github.com/renjianfeng/BabylonTPSDemo github.io:https://renjianfeng.github.io/BabylonTPSDemo/example/index.html
  22. ST4H

    Please help ;__;

    Please, can someone tell me how to import framework Phaser3 or other framework to Ionic? (for reference, i want to use phaser only) When i simply run html file in browser it works, but in ionic lab i can see white screen
  23. Hi !! I continue to learn this wonderful framework of BabylonJS and program an open source FPS game (should be on Github soon). I first hesitated between built-in collision system and the cannonjs physic engine : I tried both and I currently think the physical engine will better suit my needs (rocket jump ! ). I am already able to move a character, in any direction, first or third camera view, I can jump on objects, but I am facing a new problem.... => I have to detect ANY ground collision and this task is not so easy as it seems. Detecting collision with a cube is easy, but detecting collision ONLY from the top of the cube (to end a jump andplay a sound, for example) is more complicated. If I jump, I don't care about wall collision with the cube, I am interested only by the collision when my character collides from bottom. My character is a simple invisible Box. So I got some ideas : 1) create a second box for my character, a little bit smaller, just to detect collision "from bottom". xxxx xxxx <=== main box, detect wall collision xxxx ----- <=== thin bottom box of the character, detect ground collision 2) OR change scene objets where I can jump on, with a special "ground type objet" but this solution seems the most awful possible : you are not free anymore to design objects 3) OR change the way collision are detected : for example, if my position.y is decreasing AND THEN my position.y < epsilon, then it means I have collided something. With this solution I don't even need collision event : i create it myself, but it is a little but tricky to code OR ... any idea ? I will try solution 1 and will share my experience here. If anyone has an advice on this or encountered the same kind of problem plz tell us Thanks
  24. Hi, I have basic knowledge about javascript. I'm learning babylon js by myself now. and I'm trying to make a pottery maker game for fun. But I don't know how to achieve this. Can anyone give me a little clue? Thank you.