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Found 176 results

  1. EDIT: 6 reasons to NOT use JSCRAMBLER (after massive testing): http://www.html5gamedevs.com/topic/5807-best-way-to-hide-javascript-code/?p=65903 And a shocking JScrambler performance test: http://jsperf.com/jscrambler/5 ________________________________________________________________________ I am just curious, how do you guys track where and how often your games are played? Also, which kind of protection, if any, do you use to protect / obfuscate your code? I wonder if there's a useful solution whithout harming performance too much...
  2. TangZero

    [Phaser] Groupon's First Game

    Hi guys, I'm very proud to announce the Groupon's first game: Find That Cat The game idea is: - Hover over the deals to Find That Cat! - If you like a deal, click for details. - If you Find That Cat, click to claim your prize! Made with Phaser (2.1.2), this is my first successful game, and I couldn't have done it without you guys. And a very special thanks to Richard Davey
  3. Geroy290

    How can I reset my game?

    I haven't figured out how I can make this function reset some of my variables, can anyone help me out with my "restartGame()" function? I want to reset my animals as well. I just started using phaser today, so as you can see I am having a bit of a struggle...Anyway, here is my code: var game = new Phaser.Game(600, 400, Phaser.AUTO, 'gameDiv', {preload: preload, create: create, update: update});function preload() { game.stage.backgroundColor = 'FFFFFF'; game.load.image('player', 'assets/player.png'); game.load.image('animal', 'assets/animal.png');};var player;var jumpTimer = 0;var jumpButton;var animals;var timer;var score;var scoreLabel;var firstTimer;var timer2;function create() { game.physics.startSystem(Phaser.Physics.ARCADE); player = game.add.sprite(100, 100, 'player'); game.physics.arcade.enable(player); player.body.gravity.y = 700; animals = game.add.group(); animals.enableBody = true; animals.createMultiple(20, 'animal'); game.physics.enable(player, Phaser.Physics.ARCADE); player.body.collideWorldBounds = true; jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); timer = game.time.events.loop(1500, addAnimals, this); firstTimer= game.time.events.add(Phaser.Timer.SECOND * 3.85, firstRun, this); score = 0; scoreLabel = game.add.text(100, 100, "0", { font: "30px Arial", fill: "FFFFFF" }); }function update() { player.body.velocity.x = 0; if(jumpButton.isDown && player.body.onFloor() && game.time.now > jumpTimer){ player.body.velocity.y = -250; jumpTimer = game.time.now + 750; }; game.physics.arcade.overlap(player, animals, restartGame, null, this); }function firstRun() { score += 1; scoreLabel.text = score; timer2 = game.time.events.loop(1500, increaseScore, this);}function increaseScore() { score += 1; scoreLabel.text = score;}function addOneAnimal(x, y){ var animal = animals.getFirstDead(); animal.reset(x, y); animal.body.velocity.x = -200; animal.checkWorldBounds = true; animal.outOfBoundsKill = true;}function addAnimals() { var hole = Math.floor(Math.random() * 5) + 1; for (var i = 0; i < 1; i++) if(i != hole && i != hole +1) addOneAnimal(600, 375);}function restartGame(){ player.reset(100, 100) score = -1; }Thanks for any help!
  4. KarenB

    CG Artist for hire!

    Hi everyone! My name is Karen Bennetzen, and I'm a Danish Cg artist and video game enthusiast looking for work as a freelance/full time game artist. I use mainly Photoshop to create assets, backgrounds and concept art, and I also have a lot of experience working with Unity3D and Maya. I can also make UI elements and visual effects. My full portfolio can be found at www.karenbennetzen.com, along with my resume. Feel free to message me anytime, here on the forum and/or via my mail karen.bennetzen@gmail.com. You can follow me and my work on tumblr at fivehoursleep.tumblr.com
  5. I am a games publisher mainly for Facebook games, as that is where our current network is, obvious any game that does well for us on Facebook is worth putting on the ios and android too. Do you have any games that are either already on Facebook or that can be re skinned or just bought outright,or do you have any games that could be ported to Facebook. maybe you started to make a game and never finished it, or maybe you have a game on facebook with no users and have come to a dead end. I am looking for games i can add to my network but the games must have in apps(in game purchases) within Facebook and be entered into my template that i use for Facebook( can use your current template if good enough),the template consists of the header and footer and leader boards etc, all aspects to make the game social and to work within the Facebook platform. There would still be some work to do to get your games up to a Facebook standard in terms of pop ups like level completed, send a life, get a bonus etc, unless you have already done this on Facebook, and in this case this would be great as you will know the Facebook API. I am interested to hear from anyone with any ideas that you have, and whatever stage your games or game is at, if you have a game on Facebook already then this will be even better and take less time We have just started using unity developers and html 5 developers, and we are always looking for games we can easily add to our network that are fun to play and have a good meaning too the game so users are more tempted to spend and reengage. Let me know how we could collaborate together, or if you have a great game that you think i could be interested in. I am very interested in candy crush, bubble games,angry birds, farm grid games,solitaire, casino, slots, running games, driving games etc etc Just let me know how we could work together, or if you have a game/code that i could be interested in. Thanks Speak soon hopefully
  6. GameFilled

    GameFilled Challenge 2014

    Take part in the first contest organized by GameFilled, upload your HTML5 game. Most wanted are action, arcade, multiplayer and strategy Beta games. Submitted to GameFilled platform, your game will be availabe for game players from all over the world. Show the world your game and win great prizes. Any questions ? Contact: julia@gamefilled.com
  7. Zygomatic

    New site: www.htmlgames.com

    We just launched HTMLGames.com and HTMLSpellen.nl. Those sites are a showcase for our new html5 games. We just switched 6 months ago from Flash Game development to HTML5 game development and now have around 60 games ready for licensing, linking, etc. We focus mainly on Mahjong, Solitaire, Match3, Mind and Hidden object games. Bram Schoonhoven Zygomatic.nl
  8. komptrade

    my first game

    HI... I make first 6 levels of my first games. I used PHASER tutorial and I have big expirience with 3d max and I used this. I need yours opinions and sugestions. Thanks.
  9. Hi, I'm looking for developers HTML5 games compatible with browser mobile. We want pay you a high fee per user activation. We monetize your game through our system payment.
  10. GameFilled

    GameFilled Beta Testing

    Leave your mark in the history of the gaming industry just playing games. We are pleased to invite you to beta testing of gaming app GameFilled. Join our community on google+ https://plus.google.com/u/1/communities/104395017819456210262 and download the app. Then you’ll receive 25 kg of Gold, GameFilled currency. If you write 10 posts on our forum, you’ll receive next 25 kg. Tests start on August 1st. Every voice is very important for us – send your feedback by mail contact@gamefilled.com, by facebook or google+. GameFilled is an Android App with a lot of free games available without installation. It doesn’t matter if you like logic puzzles, strategies or real time multiplayer games – you can find all these kinds in GameFilled.
  11. Edricus

    Memory Issues

    Hello everyone. So I am building a pretty basic game and thus far everything has gone fine. However now I am just doing some performance enhancement on the game. I noticed something very weird. Upon loading the game memory spikes up to almost 20 MB then GC kicks in and drops to around 9.0 or so MB. This is all while just idling at the menu. Here is a screenshot of the memory log in Chrome. Also I have pasted the code that runs from my Boot, Preload and Menu states. Hopefully someone can point out something blatantly obvious that I have missed. :S 'use strict';function Boot() {}Boot.prototype = { create: function() { // Set max number of touch inputs this.game.input.maxPointers = 1; // Start the next state this.game.state.start('preload'); }};module.exports = Boot;'use strict';function Preload() { this.ready = false;}Preload.prototype = { preload: function() { // This event is dispatched when the final file in the load queue has either loaded or failed this.load.onLoadComplete.addOnce(this.onLoadComplete, this); // Load all assets for the game // Title Screen Assets this.load.image('background', 'assets/background_title.png'); this.load.image('playBtn', 'assets/play_btn.png'); // Game Screen assets this.load.image('mouthBackground', 'assets/mouth_background.png'); this.load.image('mouthwash', 'assets/mouthwash.png'); this.load.image('toothpaste', 'assets/toothpaste.png'); this.load.spritesheet('tooth', 'assets/tooth.png', 80, 95); this.load.spritesheet('bactoSurfer', 'assets/bactoSurfer.png', 34, 24); this.load.spritesheet('sharkBacteria', 'assets/sharkBacteria.png', 36, 45); this.load.spritesheet('octoBacteria', 'assets/octoBacteria.png', 36, 45); // Game Over Assets this.load.image('scoreboard', 'assets/scoreboard.png'); this.load.image('gameover', 'assets/gameover.png'); this.load.image('startButton', 'assets/start-button.png'); this.load.image('exitButton', 'assets/exit-button.png'); }, update: function() { if(this.ready === true) { this.game.state.start('menu'); } }, onLoadComplete: function() { this.ready = true; }};module.exports = Preload;'use strict';function Menu() {}Menu.prototype = { create: function() { // Add the background sprite this.background = this.game.add.sprite(0, 0, 'background'); // Play Button this.startButton = this.game.add.button(this.game.width * 0.5, 350, 'playBtn', this.startClick, this); this.startButton.anchor.setTo(0.5, 0.5); }, startClick: function() { this.game.state.start('play'); }};module.exports = Menu;
  12. Edricus

    General Performance Tips

    Hello everyone! I just started using Phaser about 1 month ago. I am just about done building a fairly simple game. I was wondering if people could give me some general performance tips for Phaser and perhaps JavaScript itself. Also I am in the process of learning how to use the Profiler in Chrome and have been using the Timeline as well to track memory management. If also possible could someone shed some light on what my memory should be at for a fairly simple game? I am also using CocoonJS to port onto Android and iOS and I am aware that each respective OS will cap at a certain memory threshold. If anyone has any further questions, I will gladly answer them. Also, thanks in advance to everyone that posts! Your help is greatly appreciated!
  13. Hi, I have a great contract opportunity for an experienced Html 5 / JavaScript Developer in London. A globally successful TV, entertainment & media company are now looking to further their Online and companion app with the creation of a games developer role to be based at their Central London HQ. The company offer the opportunity to work within a start-up culture where everyone has a voice within a fun, fast paced and highly creative environment. Due to the success of their partnerships with brands such as Big Brother, Luther etc, they are now looking to create web based games Online to facilitate continued growth. The successful candidate will have ideally 12 month's commercial experience working as an application or mobile developer and will be heavily involved in creating exciting, fun and addictive designs for a ground-breaking companion app on iOS, Android, Windows 8 and Windows Phone. A passion for games would be a distinct advantage. This is a contract opportunity with an initial duration of 3 months and a day rate of up to £300 per day. If this is something of interest can we arrange a time to talk? You can reach me on the contact details below. 01925 839 721 - simon.mcfarland@amiqus.com I look forward to hearing from you Si Mac
  14. PlayToMax

    TrueToken is now PlayToMax

    Hey dear friends, You may know us previously as TrueToken. Maybe for some of you it will be interesting to hear that recently we've got some investments and now due to the re-branding the official name of our company has changed to “PlayToMax”. Our team is growing and changing to create even more captivating highly productive games. We stared as TrueToken and have developed 100+ crossplatform HTML5 games and won variety of prizes and awards and as PlayToMax we will perform even better. Truly yours, PlayToMax team
  15. JP91

    [Phaser] Archaic Roll

    This a clone of a game called Rapid Roll,I did it with the first versions of Phaser but I already had a little forgotten,so improve a bit the graphics and here it is. Archaic roll To play just use the left and right arrow keys to move the wheel and try to dodge the rocks with lava. In Smartphones touches the side you want to move the wheel. if you're interested in the code or something please let me know, enjoy.
  16. I am a student at Case Western. A few of my friends and I started a platform to give game developers a new way to monetize. The platform allows users to wager on mobile games. If you are interested in potentially partnering with us, send me an email at ari@koalah.co Thanks, Ari
  17. Alexander Krug

    [BLOG] InsideHTML5Games.com has been launched!

    Dear HTML5 Games Community, I'm happy and proud to announce our HTML5 games blog "InsideHTML5Games.com" has been succesfully launched! The intention of the blog is mostly to share our insights while testing and distributing hundrets of HTML5 games with the developer community. The blog will provide you an overview about: - common bugs and how to avoid them in your (upcoming) HTML5 game, - major devices on SOFTGAMES's platform (among millons of monthly unqiue users) - tips & tricks to improve user experience & retention - and a lot more... Interested? Then step by at http://www.insidehtml5games.com/ from time to time and feel free to share / like the posts. If you have further ideas on the topics or wanne participate, feel free to share your ideas with me. Looking forward to your feedback. Alexander www.softgames.de
  18. BigiBigi The Guardian BigiBigi is in charge of keeping the cheese safe from the mice. You have to help BigiBigi in its mission of aborting the mice's attack and keeping safe Uncle Ben's cheese. Play BigiBigi The Guardian We hope you will enjoy playing our game. Any mobile test, feedback or suggestion is welcomed
  19. Cirta Games

    [Complete] [Phaser] Twins Family

    Hi everyone, Our name is Cirta Games, we are a development team, we are focusing right now on developing Html5 mobile games using Phaser. Our games work in desktop, tablet and all mobile devices. In the last few months we have made many games, most of them are high-quality games, and sold many licences to many sponsors. In this period, we were active through our personal accounts in the Html5 Game Dev forums, but now we decided to put on feet the official account of our team here in this awesome and useful forums. We will be publishing our games here in this forum from now on and we will be pleased to hear your feedback, suggestions or anything that can help us make better games in the future. Here we go with our first game here in this forum: Twins Family The twins family is dispersed, help it to assemble again. Tap on the blank between twins to assemble them. Assemble the twins on the star to get it. Play Twins Family We hope you will enjoy playing our game and, as we said above, any feedback or suggestion is welcomed
  20. Senior Software Engineer - Mobile Advertising (m/f) // Softgames Our vision is to reshape the way how millions of people discover, play and share mobile games across multiple platforms – anywhere at any time around the globe. Like nobody else we purely focus on browser-based games and are growing at sky rocketing 200% on a monthly basis. Benefit from HTML5 and unleash your potential to become part of the next big thing in Berlin! SOFTGAMES (www.softgames.de) is operating the leading HTML5 games publishing and engagement platform which draw millions of monthly players. We help game developers to secure, monetize and distribute their HTML5 games globally at scale through own portals and an extensive partner network. With us, any portal, carrier or app can easily and effectively engage and monetize their user base with free HTML5 games – either as stand alone or full white label version. We work with thousands of partners including leading multi-national companies such as Microsoft, Amazon and Mozilla. SOFTGAMES is now looking for an enthusiastic Senior Software Engineer – Mobile Advertising to complement our developer team and to help SOFTGAMES’ HTML5 games publishing and engagement platform to get to the next stage. This position is the right one, if you´re an advanced developer with huge ambitions and strategy-skills. You´ve a deep understanding of the ad tech industry and now you want to turn your ideas and latest technologies into reality. Your role… - You´re fully responsible for the architecture: setting up, create, develop and optimize our Ad-Delivery Structure (currently OpenX, in the future also DFP) - You´re technically integrating new advertisers and setting them up - The Ad Mediation Logic is up to you: You understand it, set it up and optimize it - Also the tracking/ reporting system is up to you as you´ll also set it up and maintain it - Due to your work and efforts you´ll make sure, Softgames will increase its key assets and single impressions. You… - have a degree as B.Sc. or M.Sc. in Software Engineering or similar, with a solid background in Computer Science (data structures, algorithms, design patterns, scalability). - have min. 3 years experience writing production-ready object-oriented code in a web environment (C++, C#, Java, Go, etc.) and solid knowledge of JavaScript. - have good knowledge and experience with Google AdWords, Google Analytics and DFP (DoubleClick for Publishers) or OpenX. - are passionate about the ad tech industry and its ecosystem. - are comfortable using terms like DSP, SSP, Exchange, RTB and Audience. - are a team player that likes to discuss solutions and ideas We… are a spirited, ambitious, international and enthusiastic teamplay and share games for millions of monthly gamers around the world from the heart of Berlinbelieve in HTML5, as well as cross-browser and cross-platform compatibilityare the spearhead in terms of HTML5 gaming and HTML5 monetizationwant YOU to join our team Have we caught your interest? Then we look forward to your detailed application together email! Write us: jobs@softgames.de.
  21. Announcing the release of the latest from my backyard hack/pawn shop - Do leave a comment if you have suggestions and tips. Criticism is welcome too, of course.