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Found 182 results

  1. About SUNFOX Games SUNFOX Games is a leading supplier of high quality 3D games for the international online casino industry. Our games delight partners and players with state of the art 3D graphics, an increased level of interactivity and exciting, innovative game play. To reinforce our young and professional team on-site in Vienna, one of the most exciting cities in the world, we are looking to allocate the following position: HTML5/JavaScript Game Developer Job Description Development of high end interactive casino games for desktop computers, smartphones and tablet computersIntegration of high end casino games into existing online casino systemsEvaluation and implementation of state of the art multimedia web technologiesWorking closely with art direction and project management to fulfill high profile project requirements and company goalsEssential Skills Object Oriented game development in native JavaScript for desktop computers, smartphones and tabletsExperience with most widely used JavaScript libraries like jQuery and game development libraries like PixieJS, Phaser or similarProficient knowledge of web technologies like HTML, CSS, XML and JSONIndependent, structured and solution oriented way of workingThe ability and willingness to work under pressure and meet deadlinesDesirable Skills Experience with other OOP languages like ActionScript3, JAVA, C++ or C#Background in computer graphicsWe Offer A full time position with a competitive salary, depending on experience and additional qualifications, starting at an annual gross salary of EUR 40.000,-Diverse and exciting projectsThe chance to grow together with a young, aspiring companyPossibilities to push boundaries and work with state of the art technologies25 days of paid holiday every year If you are interested in this job and want us to know more about you, please send your CV via email to jobs@sunfoxgames.com - if you consider yourself a junior for the above role, please feel free to contact us anyway
  2. Hi all , I am new in this forum, so first of all I introduce my self: I'm an Italian developer (Flash/PHP mainly) and I made some game in past but mainly with Flash/Actionscript and mainly sport/soccer based. Considering that now I have some idea for different kind of games, and considering I'm not yet too "good at" on html5 / mobile, I'd like to "pass" this work to someone with previous experience on mobile platforms. In short terms, I'm looking for a developer to create some mobile game. Actualy I've 2 game in mind that I'd like you to "bring to life" , but if the collaboration will be okay I can also bring some more work (I already prepared design doc and presentation material for another game). These two games would be "physics based", so developers with previous expriencies (and possibly demos) with distance and physics game will have some more chance to be chosen xD First game is nothing so "new", a classic "block balance" game: for this, some exprience in level design, that's usually important in this kind of games - will be a "plus". Another one is a physics game but without complex physics, but I'll give full details to interested people: nothing revolutionary in game design, just to not make the thread too long I'd also plan to create a new version of a soccer/distance game and also a platform, but these would be projects to do in case first two collaborations will go fine 'cause they're more complex / long to develop, so I prefer to evaluate how we work toghether starting with something "small". I've no preferences on framework or language you would use but I'd like to have a good compatibility (iOs and Android) and - if possible - also a web working version: I know there's some platform that allow this sort of "multi-export" but I'm open to suggestions in case that those systems should not guarantee good results/performances, so if you suggest to focus "only" on mobile, you're welcome. I'm already in contact with an artist so I'll provide the artworks and animations, plus I can help you testing the game on some smartphone (galaxy Grand Neo and Galaxy S4) and tablet (Galaxy Tab 7 and 8"), so another preference will go to developers that can test at least the "iOS side" on their own. Ok, I think it's quite all...if you're a developer with mobile previous experience, especially in physics game, and search for some new work, feel free to contact me at brolywebgames@gmail.com , possibly with a link to one/some previous work. Capability to do game translations would be a plus, but isn't mandatory. I can provide the italian translations for menu and in-game texts, english as mothertongue language by the developer wouldb a plus to avoid some mistake xD The collaboration can be paid (we can speak about the budget and the payment splitting by email) or a revenue share. I think we can discuss the terms in a next step, also basing on your feedback on the game ideas: obviously it would also be possible to have one paid and one in revenue share...it depends if you'll consider the ideas worth to "risk" or if you prefer the "immediate damn money" Feel free to ask more infos here in thread Thanks in advance for your time and your attention, feel free to ask more details. Just, please, if you are interested, send a little introduction and a link to some game you did! Cheers Davide
  3. Hello! I have just done a game jam over the last 2 days and I am looking to carry on creating games with someone. I feel that working in a team is vital these days and I really would like to work with some other people. If you know Phaser.js I would love to team up with you to make some games and possibly make some profit off GameJolt.com. I would probably be working with Git for managing code but don't feel that you need to be a pro Git expert to ask to team up! Contact me on skype for information: lucamarchal Website: www.codeluca.com Game Jam Game I just did: www.codeluca.com/bacongamejam/ Thanks for looking at this! Luca
  4. I am jessylin, I am a game developer. All the games are intended for western mobile gamers, now I have met many problems. I don't know how to do the promotion, could you give me some advices? Or somebody who is familiar with games, please help me! You could tell me the forum and market or other promotion ways! I will be very appreciated about what you tell me! You can add me via Skype or email, and leave a message me here, thanks! Have a good day! We also accept part-time workers who are familiar with games and know how to promote games!! Skype:jessylin cook Email:jessylin09@gmail.com
  5. schmevie15

    [PHASER]KIRKO- Work in Progress

    Hey there! So this is my first time posting on here! I'm making a game/interactive story with Phaser and I have put a couple of the elements together so I'm really excited. The story of the game deals with the fact that the worlds we build seem to fit a certain body and sometimes if you stray from that, well, then things can get difficult. Let me know what you think! Link is here: https://dl.dropboxusercontent.com/u/15582110/circle_game/Meteroar.html Thanks again!
  6. Orbital Game Studios

    How to concatenate/minify your code

    Hello All, I wrote a walk through on how to setup Grunt to automatically concatenate/minify your phaser game so you can be ready for testing/deployment. Take a look at it here: http://www.orbitalgamestudios.com/blog/concatenate-and-minify-your-phaser-code/ Let me know if you have any questions, comments or concerns! Thanks!
  7. EDIT: 6 reasons to NOT use JSCRAMBLER (after massive testing): http://www.html5gamedevs.com/topic/5807-best-way-to-hide-javascript-code/?p=65903 And a shocking JScrambler performance test: http://jsperf.com/jscrambler/5 ________________________________________________________________________ I am just curious, how do you guys track where and how often your games are played? Also, which kind of protection, if any, do you use to protect / obfuscate your code? I wonder if there's a useful solution whithout harming performance too much...
  8. TangZero

    [Phaser] Groupon's First Game

    Hi guys, I'm very proud to announce the Groupon's first game: Find That Cat The game idea is: - Hover over the deals to Find That Cat! - If you like a deal, click for details. - If you Find That Cat, click to claim your prize! Made with Phaser (2.1.2), this is my first successful game, and I couldn't have done it without you guys. And a very special thanks to Richard Davey
  9. Geroy290

    How can I reset my game?

    I haven't figured out how I can make this function reset some of my variables, can anyone help me out with my "restartGame()" function? I want to reset my animals as well. I just started using phaser today, so as you can see I am having a bit of a struggle...Anyway, here is my code: var game = new Phaser.Game(600, 400, Phaser.AUTO, 'gameDiv', {preload: preload, create: create, update: update});function preload() { game.stage.backgroundColor = 'FFFFFF'; game.load.image('player', 'assets/player.png'); game.load.image('animal', 'assets/animal.png');};var player;var jumpTimer = 0;var jumpButton;var animals;var timer;var score;var scoreLabel;var firstTimer;var timer2;function create() { game.physics.startSystem(Phaser.Physics.ARCADE); player = game.add.sprite(100, 100, 'player'); game.physics.arcade.enable(player); player.body.gravity.y = 700; animals = game.add.group(); animals.enableBody = true; animals.createMultiple(20, 'animal'); game.physics.enable(player, Phaser.Physics.ARCADE); player.body.collideWorldBounds = true; jumpButton = game.input.keyboard.addKey(Phaser.Keyboard.SPACEBAR); timer = game.time.events.loop(1500, addAnimals, this); firstTimer= game.time.events.add(Phaser.Timer.SECOND * 3.85, firstRun, this); score = 0; scoreLabel = game.add.text(100, 100, "0", { font: "30px Arial", fill: "FFFFFF" }); }function update() { player.body.velocity.x = 0; if(jumpButton.isDown && player.body.onFloor() && game.time.now > jumpTimer){ player.body.velocity.y = -250; jumpTimer = game.time.now + 750; }; game.physics.arcade.overlap(player, animals, restartGame, null, this); }function firstRun() { score += 1; scoreLabel.text = score; timer2 = game.time.events.loop(1500, increaseScore, this);}function increaseScore() { score += 1; scoreLabel.text = score;}function addOneAnimal(x, y){ var animal = animals.getFirstDead(); animal.reset(x, y); animal.body.velocity.x = -200; animal.checkWorldBounds = true; animal.outOfBoundsKill = true;}function addAnimals() { var hole = Math.floor(Math.random() * 5) + 1; for (var i = 0; i < 1; i++) if(i != hole && i != hole +1) addOneAnimal(600, 375);}function restartGame(){ player.reset(100, 100) score = -1; }Thanks for any help!
  10. KarenB

    CG Artist for hire!

    Hi everyone! My name is Karen Bennetzen, and I'm a Danish Cg artist and video game enthusiast looking for work as a freelance/full time game artist. I use mainly Photoshop to create assets, backgrounds and concept art, and I also have a lot of experience working with Unity3D and Maya. I can also make UI elements and visual effects. My full portfolio can be found at www.karenbennetzen.com, along with my resume. Feel free to message me anytime, here on the forum and/or via my mail karen.bennetzen@gmail.com. You can follow me and my work on tumblr at fivehoursleep.tumblr.com
  11. I am a games publisher mainly for Facebook games, as that is where our current network is, obvious any game that does well for us on Facebook is worth putting on the ios and android too. Do you have any games that are either already on Facebook or that can be re skinned or just bought outright,or do you have any games that could be ported to Facebook. maybe you started to make a game and never finished it, or maybe you have a game on facebook with no users and have come to a dead end. I am looking for games i can add to my network but the games must have in apps(in game purchases) within Facebook and be entered into my template that i use for Facebook( can use your current template if good enough),the template consists of the header and footer and leader boards etc, all aspects to make the game social and to work within the Facebook platform. There would still be some work to do to get your games up to a Facebook standard in terms of pop ups like level completed, send a life, get a bonus etc, unless you have already done this on Facebook, and in this case this would be great as you will know the Facebook API. I am interested to hear from anyone with any ideas that you have, and whatever stage your games or game is at, if you have a game on Facebook already then this will be even better and take less time We have just started using unity developers and html 5 developers, and we are always looking for games we can easily add to our network that are fun to play and have a good meaning too the game so users are more tempted to spend and reengage. Let me know how we could collaborate together, or if you have a great game that you think i could be interested in. I am very interested in candy crush, bubble games,angry birds, farm grid games,solitaire, casino, slots, running games, driving games etc etc Just let me know how we could work together, or if you have a game/code that i could be interested in. Thanks Speak soon hopefully
  12. GameFilled

    GameFilled Challenge 2014

    Take part in the first contest organized by GameFilled, upload your HTML5 game. Most wanted are action, arcade, multiplayer and strategy Beta games. Submitted to GameFilled platform, your game will be availabe for game players from all over the world. Show the world your game and win great prizes. Any questions ? Contact: julia@gamefilled.com
  13. Zygomatic

    New site: www.htmlgames.com

    We just launched HTMLGames.com and HTMLSpellen.nl. Those sites are a showcase for our new html5 games. We just switched 6 months ago from Flash Game development to HTML5 game development and now have around 60 games ready for licensing, linking, etc. We focus mainly on Mahjong, Solitaire, Match3, Mind and Hidden object games. Bram Schoonhoven Zygomatic.nl
  14. komptrade

    my first game

    HI... I make first 6 levels of my first games. I used PHASER tutorial and I have big expirience with 3d max and I used this. I need yours opinions and sugestions. Thanks.
  15. Hi, I'm looking for developers HTML5 games compatible with browser mobile. We want pay you a high fee per user activation. We monetize your game through our system payment.
  16. GameFilled

    GameFilled Beta Testing

    Leave your mark in the history of the gaming industry just playing games. We are pleased to invite you to beta testing of gaming app GameFilled. Join our community on google+ https://plus.google.com/u/1/communities/104395017819456210262 and download the app. Then you’ll receive 25 kg of Gold, GameFilled currency. If you write 10 posts on our forum, you’ll receive next 25 kg. Tests start on August 1st. Every voice is very important for us – send your feedback by mail contact@gamefilled.com, by facebook or google+. GameFilled is an Android App with a lot of free games available without installation. It doesn’t matter if you like logic puzzles, strategies or real time multiplayer games – you can find all these kinds in GameFilled.
  17. Edricus

    Memory Issues

    Hello everyone. So I am building a pretty basic game and thus far everything has gone fine. However now I am just doing some performance enhancement on the game. I noticed something very weird. Upon loading the game memory spikes up to almost 20 MB then GC kicks in and drops to around 9.0 or so MB. This is all while just idling at the menu. Here is a screenshot of the memory log in Chrome. Also I have pasted the code that runs from my Boot, Preload and Menu states. Hopefully someone can point out something blatantly obvious that I have missed. :S 'use strict';function Boot() {}Boot.prototype = { create: function() { // Set max number of touch inputs this.game.input.maxPointers = 1; // Start the next state this.game.state.start('preload'); }};module.exports = Boot;'use strict';function Preload() { this.ready = false;}Preload.prototype = { preload: function() { // This event is dispatched when the final file in the load queue has either loaded or failed this.load.onLoadComplete.addOnce(this.onLoadComplete, this); // Load all assets for the game // Title Screen Assets this.load.image('background', 'assets/background_title.png'); this.load.image('playBtn', 'assets/play_btn.png'); // Game Screen assets this.load.image('mouthBackground', 'assets/mouth_background.png'); this.load.image('mouthwash', 'assets/mouthwash.png'); this.load.image('toothpaste', 'assets/toothpaste.png'); this.load.spritesheet('tooth', 'assets/tooth.png', 80, 95); this.load.spritesheet('bactoSurfer', 'assets/bactoSurfer.png', 34, 24); this.load.spritesheet('sharkBacteria', 'assets/sharkBacteria.png', 36, 45); this.load.spritesheet('octoBacteria', 'assets/octoBacteria.png', 36, 45); // Game Over Assets this.load.image('scoreboard', 'assets/scoreboard.png'); this.load.image('gameover', 'assets/gameover.png'); this.load.image('startButton', 'assets/start-button.png'); this.load.image('exitButton', 'assets/exit-button.png'); }, update: function() { if(this.ready === true) { this.game.state.start('menu'); } }, onLoadComplete: function() { this.ready = true; }};module.exports = Preload;'use strict';function Menu() {}Menu.prototype = { create: function() { // Add the background sprite this.background = this.game.add.sprite(0, 0, 'background'); // Play Button this.startButton = this.game.add.button(this.game.width * 0.5, 350, 'playBtn', this.startClick, this); this.startButton.anchor.setTo(0.5, 0.5); }, startClick: function() { this.game.state.start('play'); }};module.exports = Menu;
  18. Edricus

    General Performance Tips

    Hello everyone! I just started using Phaser about 1 month ago. I am just about done building a fairly simple game. I was wondering if people could give me some general performance tips for Phaser and perhaps JavaScript itself. Also I am in the process of learning how to use the Profiler in Chrome and have been using the Timeline as well to track memory management. If also possible could someone shed some light on what my memory should be at for a fairly simple game? I am also using CocoonJS to port onto Android and iOS and I am aware that each respective OS will cap at a certain memory threshold. If anyone has any further questions, I will gladly answer them. Also, thanks in advance to everyone that posts! Your help is greatly appreciated!
  19. Hi, I have a great contract opportunity for an experienced Html 5 / JavaScript Developer in London. A globally successful TV, entertainment & media company are now looking to further their Online and companion app with the creation of a games developer role to be based at their Central London HQ. The company offer the opportunity to work within a start-up culture where everyone has a voice within a fun, fast paced and highly creative environment. Due to the success of their partnerships with brands such as Big Brother, Luther etc, they are now looking to create web based games Online to facilitate continued growth. The successful candidate will have ideally 12 month's commercial experience working as an application or mobile developer and will be heavily involved in creating exciting, fun and addictive designs for a ground-breaking companion app on iOS, Android, Windows 8 and Windows Phone. A passion for games would be a distinct advantage. This is a contract opportunity with an initial duration of 3 months and a day rate of up to £300 per day. If this is something of interest can we arrange a time to talk? You can reach me on the contact details below. 01925 839 721 - simon.mcfarland@amiqus.com I look forward to hearing from you Si Mac
  20. PlayToMax

    TrueToken is now PlayToMax

    Hey dear friends, You may know us previously as TrueToken. Maybe for some of you it will be interesting to hear that recently we've got some investments and now due to the re-branding the official name of our company has changed to “PlayToMax”. Our team is growing and changing to create even more captivating highly productive games. We stared as TrueToken and have developed 100+ crossplatform HTML5 games and won variety of prizes and awards and as PlayToMax we will perform even better. Truly yours, PlayToMax team
  21. JP91

    [Phaser] Archaic Roll

    This a clone of a game called Rapid Roll,I did it with the first versions of Phaser but I already had a little forgotten,so improve a bit the graphics and here it is. Archaic roll To play just use the left and right arrow keys to move the wheel and try to dodge the rocks with lava. In Smartphones touches the side you want to move the wheel. if you're interested in the code or something please let me know, enjoy.
  22. I am a student at Case Western. A few of my friends and I started a platform to give game developers a new way to monetize. The platform allows users to wager on mobile games. If you are interested in potentially partnering with us, send me an email at ari@koalah.co Thanks, Ari
  23. Alexander Krug

    [BLOG] InsideHTML5Games.com has been launched!

    Dear HTML5 Games Community, I'm happy and proud to announce our HTML5 games blog "InsideHTML5Games.com" has been succesfully launched! The intention of the blog is mostly to share our insights while testing and distributing hundrets of HTML5 games with the developer community. The blog will provide you an overview about: - common bugs and how to avoid them in your (upcoming) HTML5 game, - major devices on SOFTGAMES's platform (among millons of monthly unqiue users) - tips & tricks to improve user experience & retention - and a lot more... Interested? Then step by at http://www.insidehtml5games.com/ from time to time and feel free to share / like the posts. If you have further ideas on the topics or wanne participate, feel free to share your ideas with me. Looking forward to your feedback. Alexander www.softgames.de
  24. BigiBigi The Guardian BigiBigi is in charge of keeping the cheese safe from the mice. You have to help BigiBigi in its mission of aborting the mice's attack and keeping safe Uncle Ben's cheese. Play BigiBigi The Guardian We hope you will enjoy playing our game. Any mobile test, feedback or suggestion is welcomed