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Showing results for tags 'gps'.
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Last week, I discovered that real-time aircraft flight data is available through an open API. Two, in fact. Already having a city, I decided show overflights. I put in a five-minute delay to permit me to smooth the data but this is almost real-time. Video shows FedeX coming into SFO over San Francisco. This is not very zoomy but it feels signficant. I am not entirely sure what to do with it. http://www.brianbutton.com/babylon/MonoPlane.mp4 Airplane model was built out of cardboard, dowels, plywood and rubber bands. https://www.babylonjs-playground.com/#H3Z6J1#7
I everyone, i'm beginner in Pixi.js. I don't know if it is the good engine for my game but i'm a little lost with all the engines. I want to create a sort of GPS. The background is a map and the player represented by a triangle which doesn't move in the center of the screen. The background is create by a drawing function (with many Bezier curves) and it is bigger than the screen of course. So the purpose is to translate and rotate the background - to move on it. Is it possible and easy with Pixi.js ? thanks!