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Found 3,316 results

  1. Hi everyone! After one year and a half of hard work, I finally have the great pleasure of introducing my game, On the Way to Nemroth (OWN)! OWN is a deathmatch game in 1v1, 2v2 and 3v3 with fast-paced games under 3min. Gameplay-wise, it's a crossover between MOBAs (you control one hero with a limited skillset) and Brawlers (maps are small, action pretty intense). You can watch the trailer here : The competitive side has been polished, (league system, no random mechanics, depth of gameplay etc.), but you can also play casually in normal or private games. Because games are super short, you can use OWN to fill in idle times (like a League of Legends matchmaking, for example) or you can play more seriously and try to rank up the ladder. Money-wise OWN is 100% free-to-play, 0% pay-to-win and contains no ad. It's pay-to-customize. You will have all heroes for free, and you will win virtual currency and chests as you play. By the way, I've created a promo code which will unlock you 1000 gold coins at registration : PHASER ! And with registration also comes a free legendary chest! Regarding the technologies, OWN uses Phaser and Node for the pvp games, and React for the social part. But enough talking, here are the important links : The game HERE ! Testing the game without registering HERE ! Don't forget to follow us on social medias : Facebook Twitter Youtube Discord
  2. Artuki

    Changing frames in Phaser

    Hi guys, I have this code in create() lootCrates = this.physics.add.staticGroup(); lootCrates.create(600, 362, 'crate', frame = 1); this.physics.add.overlap(player, lootCrates, brokenCrate, null, this); I then have this function for when the player touches the crate: function brokenCrate(player, crate) { crate.frame = 0; } I simply want to change the frame to the crate being broken.... However, I get this error: "Cannot read property 'source' of undefined" But earlier I did the exact same thing for a speedPotion where I did speedPotion.disableBody(true, true) and that worked perfectly. Why is changing frame giving me an error? Thanks!
  3. forleafe

    Spine animation compatibility?

    I want to use Phaser3, but unfortunately I'm not sure if there's any way for it to utilize Spine Animation at runtime. Unless I'm wrong? Does anyone know if this is possible, and if not, are there any plans for this to be implemented? It makes little sense for a JS game engine of this caliber to not support a gamedev standard for beautiful 2D animation. Heck, even pixi.js does that.
  4. Balamurugan

    Create Roulette game

    This is the Demp - http://showcase.codethislab.com/games/roulette/ Hai, Am a beginner for phaser, i want to create a phaser roulette game. it is possible to create game like us. (physics, animation, tween) These option are there in phaser. but still i don't know where to begin this game. which one is best. Please share your instruction, I need lots of instruction, for spin wheel like demo. Please share your knowledge. Thanks lot..
  5. We’ve been working part-time on our own take on the IO game for close to a year. Exocraft is an action/strategy persistent MMO that is focused around more depth and progression than most IO games. You start as a small mining vessel and build up your unique ship using dozens of available parts. Team up with others to mine and battle planetary defenses on a dying alien world for resources, or compete in skirmish-style tournaments to reach the top. The game is built with Phaser-CE on the client and uses a custom server built with Node.js, MongoDB and Redis -- backed by our own GoldFire platform for signup/login, communication, achievements, etc. All players are in the same world, so there are no servers to choose from. As more players come online, the world will dynamically size up and down to fit the number of players and maintain resource balance. You can play now at https://exocraft.io, and any feedback is greatly appreciated!
  6. This is the last part of the multiplayer tutorial series. We're going to host our game in Heroku so that everyone else can access your game! http://gojasonyang.com/post/phaserMultiplayerGamePart8.html
  7. Hi, I'm trying to implement the pixi-v4 filters in phaser 2 (CE Version). I'm especially interested in this one: https://github.com/pixijs/pixi-filters/tree/master/filters/zoom-blur I've noticed this example (http://phaser.io/examples/v2/filters/pixi-filter) in phaser 2 is outdated/not working (link to pixi filter is wrong). Even when i fix the link (e.g. https://github.com/photonstorm/phaser/blob/v2.6.2/filters/pixi/RGBSplitFilter.js) the filter gives an error because pixi is not included. So I'm wondering what is the right method to do it. I guess the main questions here are: is pixi-v4 filters compatible with phaser-v2 method of importing of pixi filters? if yes, where are the new filters (interested in the zoom-blur one: https://github.com/pixijs/pixi-filters/tree/master/filters/zoom-blur)? if not, any pointers how to port them? Thanks!
  8. Henrique

    Hit and Samba

    "Warning" 10 days GameJam Game made with: Phaser.io(v2) Link: https://gamejolt.com/games/hit-and-samba/322267 Hello there, and welcome to the show! So, are you tired of those old fashion parades, huh? So are we! We would like to see those powerful and magnificent cars that open-up the event doing something more than just passing by us at low speed, having people hanging there doing nothing at all. Aw, come on! People spend a lot of money, time and put much effort on this event and in the end, it goes like a walk in the park? Where is the speed? Where is the FUN? This is so wrong! They should be more fast and furious! Don't you think? Ah, thank you! We knew you shared the same thought! <3 Lucky, for you and me, we can gladly present Hit and Samba, a game where all the carnival's magic is elevated to the ultimate limits! YES! We proudly present what was missing in the event: extreme competition and fun! Come join us on this (now) awesome party! Like someone used to say: "Let's get ready to rumble!!!" Controls Yeah! We are happy to see you reading this too! We knew this event was destined to greatness! To play is pretty simple: On the left side of the screen, you have your Power Bar. Click on the button to charge it, you have a limited time to do it, so be fast! When the time is up the power bar will be locked and the cars will attack. After each attack you must set up the power to hit your opponent again, so be ready. The bar has some parts were you can do even more damage and finish the fight quickly. If you are skilled enough you can do up to 5 times the damage! Upgrades After you won the round you can upgrade your car by giving it more attack, defense or health to the next encounter. Good luck and let's get this party! Have fun!!! Credits Art: André Forni Audio: Daniel Halond Code: Henrique & Anderson Rodrigues Design: Icaro Ferracini
  9. Hello, i have this code that should create in the create function if one of the sprites of the "asteroids" group is overlapping the station (so the player doesnt get instant killed when he spawn). It is working in the Asteroid.prototype.update function but to optimize the game i would like to check it in the create function. this.asteroids.forEach(function (item) { if (Phaser.Rectangle.intersects(this.station.getBounds(), item.getBounds())) { item.destroy(); } }, this); It isnt working as exepted, could soweone help me ?
  10. spawn_more_overlords

    Simple Cutscene between levels

    Hey guys, im working on a 2D platformer with linear level structure. Between some levels i want to make a cutscene which consists of a background and a single sprite thats moving from left to right. Everything else like my HUD or character should disappear during that cutscene. In my case its just a plane thats flying through the screen. Once the plane has passed the next level should start. Can someone tell me whats the best way to achieve that. Thanks in advance!
  11. Hello all, We are expanding our team so we are looking for HTML5 (JS) programmers who are passionate about casual gaming, who want to work in international environments, with very experienced industry peers and great learning opportunities. If you have all these qualities we would like to meet you: A strong desire to learn, collaborate and work hard Organized and proactive Proven proficiency and professional experience (or extensive amateur experience) in at least one of the following game engines: Phaser Pixie JS Cocos2D-html5 Haxe/OpenFL Playcanvas Extensive domain of HTML5 and JavaScript Have demos or portfolio you can share Knowing some/all of these skills will make you a little bit more suitable for the position: Intermediate, Advanced or University Studies in Programming Experience working with third-party SDKs (Facebook, Adm...) Experience developing multiplayer games Knowledge of AWS or Google Cloud Knowledge of Unity 3D English You are gonna help us: Technical implementation of the games we make Guarantee the highest quality of our products Collaborate in the design of games Create a better working environment Benefits Flexible schedule with core hours from 10:00 to 15:00 (you choose when to work the rest) Possibility to grow professionally in the company To be able to learn from professionals with more than 10 years of experience in the industry. Join one of Europe's most successful casual gaming companies Possibility of working remotely if you are not in Barcelona PM us your updated CV (and a link to your portfolio) and we will contact you shortly. THIS IS A PAID POSITION
  12. spawn_more_overlords

    Simple interaction between two characters

    Hello guys, i am currently building a simple 2D platformer and want to create a simple interaction between my main character and a NPC. Im trying to figure out which functions i should use for this scenario: What i want to achieve: Main character walks until it reaches the sprite of the NPC. Soundeffect plays only one time and speechbubble (i will use a simple image) appears. Speechbubble can only be confirmed by pressing Enter. While speechbubble is not confirmed character cant move. When player hits enter, speechbubble disappears and character can pass the NPC without anymore interaction.
  13. NicoA

    [WIP] Bugs with GUNS

    Hello! I want to show the first 5 lvls of my second phaser game (v2.6.2), here is a picture of it: And the link: https://sumonbugs.herokuapp.com/ It work in PC and cell phones. It is a little laggy in some android devices. I will be great if you can test it and tell my what you think. Thanks!
  14. Del Piero

    Learn: Phaser 2 or Phaser 3?

    Hi guys! I need some help. I want to begin to learn phaser , but I don't know if I study the 2 or 3 version , I'm completely newbie. sorry for question.
  15. I have 2 files as below: file 1- var deck = 0; var game = { fun: function() { statements; } } file 2 - var game1 = { I need to call file 1function. I dont know how to call. } i am beginner for phaser 3. i dont know how to call..
  16. Lord Strider

    Phaser game - Dream Wizard

    Hello everyone, this first post here I hope you like it This is a bit of how my game is getting. I wait until the end of the year to complete it. It was built with Phaser 2.6 currently being used Phaser 2.10 will be ported to android using Cordova + Crosswalk will soon put it running on mobile. https://youtu.be/VepJt6wSJKo Thanks For Watching
  17. Play Cool Math

    Math Pixel Puzzle

    Math pixel puzzle is a very unusual game. The rules are very simple. You will see an image with pixels of various colors. After three seconds, the pixels fly apart in 3D space. Your task is to rotate the space so that the image appears as originally. In the upper left corner you will find a hint - a small picture. You’ll need to collect an image so that it becomes exactly the same as the one in the hint. If it gets upside down or inclined – let’s look for more options to solve this puzzle. The difficulty of the levels increases at every level. In this game, we collected figures from 0 to 9 and pictures of geometric shapes: circle, square, triangle, parallelogram, cube and star. Do not spend too much time as it is limited. The faster you solve the puzzle, the more points you will get. Game Play Video https://www.youtube.com/embed/wuCh4hVShZI Cordova Project for iOS and Android Google Play pluging GameCenter plugin Heyzap plugin (admob, UnityAds) Firebase plugin Play Math Pixel Puzzle Online Download Math Pixel Puzzle on AppStore Get Math Pixel Puzzle on Google Play
  18. Balamurugan

    How to build android and ios

    Am the beginner for phaser. I don't know how to take ANDROID and IOS build. Can anyone provide step by step guide or any link.
  19. Hello guys, in this tutorial we implement entering username for players by creating another login phaser state. Tutorial: http://gojasonyang.com/post/phaserMultiplayerGamePart7.html Github: https://github.com/dci05049/Phaser-Multiplayer-Game-Tutorial
  20. dcgames

    Jumping Cube

    I just did HTML5 implementation of an old game from Unix platform which seemed pretty much lost. The AI is moderate to avoid performance issues on the client browser. Expecting some feedback on it. Web: http://www.playonlinedicegames.com/jumpingcube Android: https://play.google.com/store/apps/details?id=com.algotgames.jumpingcube
  21. Hi everyone, I'm actually working on an app using phaser. I receive inputs from a device and i need to draw the last 200 points received each frame. I looked all day trying various solutions with bitmapdata and render textures but i couldn't find any way to draw all thoose points at once, each time i check with the firfox's canvas inspector i get to 202 drawings with something like 800 calls, i'm totally lost. Could any one help me? Thank you in advance!
  22. DavidAames

    Error when adding sounds with phaser

    Hey guys, first things first: sorry for my bad english. I have a big problem with phaser. I build a educational game without a webserver and everything's going fine and runs perfectly (using Phaser.CANVAS). But when i load a sound (game.load.audio("theme","assets/music/theme.ogg");) i get this error: "Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https." I've watched online and it seems, i need to have a webserver. But there are some questions and problems with this kind of thing. 1. Why can i add pictures, animations,code and more from my harddrive but music is a no go?! 2. I want the Game runs complete offline. It's important because the guy i am making this game for is teacher and they still have no Internet in his school. (unbelivable but true) 3. If I would setup a local server, then every who gets the game need one to?! it's so frustrating. i build the game as a html-file because this game should go to other schools with linux, mac etc. I just wanted it runs everywhere. With or without internet, no matter what OS is using. But what is a game without a Soundtrack? I have build the whole game and the only thing missing, is sound. I hope somebody can help me.
  23. CyborgNachte

    Stop all animations in a sprite group

    Hey there! I was wondering how you stop all animations in a sprite group when clicking one of them. I can't seem to get it to work. Heres my code that deals with it: function create(){ cardPack = game.add.group(); cardPack.create(game.world.centerX - 250, game.world.centerY, 'card'); cardPack.create(game.world.centerX - 75, game.world.centerY, 'card'); cardPack.create(game.world.centerX + 100, game.world.centerY, 'card'); cardPack.callAll('animations.add', 'animations', 'flip', [0,1,2,3], 12, true); cardPack.callAll('play', null, 'flip'); cardPack.setAll('inputEnabled', true); cardPack.setAll('input.useHandCursor', true); cardPack.setAll('events.onInputDown.addOnce', stopAnimation, this); cardPack.setAll('input.priorityID', 1); } function stopAnimation(){ cardPack.callAll('animations.stop', 'animations', null, true); } Is the error in the callAll for the animation stop or in the setAlll for event onInputDown? I've tried manipulating both and looking for examples for this but I'm coming up empty handed or just not searching correctly.
  24. onlycape

    Flappy Tours (my first game)

    Hi all, This is my first html5 game and my first contact with Phaser (2.10) and javascript, and I must say that this framework has left me pleasantly surprised. I'm a hobbyist with some experience in libgdx(java) and monogame(c#). Screenshots: Desciption: Simple endless game based on the original Flappy Bird. We must prevent the bird from colliding with obstacles. I know it is not the most original, but it is a simple way to quickly test the possibilities of Phaser. Link: Flappy Tours Target platform: The game is designed to play in portrait mode on a mobile with an aspect ratio equal to or narrower than a 3: 4. Of course, the game is playable in desktop browser. Credits: -Bird (duck) designed by bevouliin.com. Source: OpenGameArt.org . License: OGA-BY-3.0 . -Music "Pleasant Creek" by Matthew Pablo . Source: OpenGameArt.org. License: CC-BY-3.0. - Everything else by me. Notes: At least in this case and after some compatibility and performance issues, I take the following options (I'm newbie, I have probably done some things wrong ): - Do not use webgl. Still supporting webgl, some browsers have a low performance with WebGl. - Disable sounds when webAudio is not available. - Make the UI in the DOM. - I just found a little problem with phaser. When I turn 180 degrees a sprite using "sprite.scale.y = -1" the bottom and top properties of the sprite change (anchor is set to the center). This forum has helped me a lot in the development of the game when I was stuck with some problem. I hope to be able to return the help received. Best Regards and thanks for your time.
  25. I am trying to make an android build via cocoon.io using Canvas+ The game imports json tilemap data generated by Tiled. The game works fine in the browser, it evenr works when I use cocoon.io's webview instead of canvas+ (very slow though, like 1 FPS). I understand that this is probably a cocoon.io issue, but maybe someone else had this problem? Any idea what might be wrong?