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Found 3,282 results

  1. forleafe

    Spine animation compatibility?

    I want to use Phaser3, but unfortunately I'm not sure if there's any way for it to utilize Spine Animation at runtime. Unless I'm wrong? Does anyone know if this is possible, and if not, are there any plans for this to be implemented? It makes little sense for a JS game engine of this caliber to not support a gamedev standard for beautiful 2D animation. Heck, even pixi.js does that.
  2. spawn_more_overlords

    Simple interaction between two characters

    Hello guys, i am currently building a simple 2D platformer and want to create a simple interaction between my main character and a NPC. Im trying to figure out which functions i should use for this scenario: What i want to achieve: Main character walks until it reaches the sprite of the NPC. Soundeffect plays only one time and speechbubble (i will use a simple image) appears. Speechbubble can only be confirmed by pressing Enter. While speechbubble is not confirmed character cant move. When player hits enter, speechbubble disappears and character can pass the NPC without anymore interaction.
  3. Hi, I'm Cutler Cox. I am a junior in highschool who is looking for people to work with on the "Student Game Developers: Got Game?" competition by clay.io. I am a beginning coder, so I am not going to be perfect, but I work hard to be the best I can be. I'm looking for an artist, but other roles are welcome because I would like this game to be polished and well thought out. Most likely the project will be in phaser, but if I am unable to get it going on that, I'll go for impact.js because of the great available resources, and the competition gave me a free license. Once again, all help is welcome, but there is no promise of pay for anyone. If we get the game is good and we put in ads, the revenue will be split between all the collaborators. Thanks in advance!
  4. Hi, I'm trying to implement the pixi-v4 filters in phaser 2 (CE Version). I'm especially interested in this one: https://github.com/pixijs/pixi-filters/tree/master/filters/zoom-blur I've noticed this example (http://phaser.io/examples/v2/filters/pixi-filter) in phaser 2 is outdated/not working (link to pixi filter is wrong). Even when i fix the link (e.g. https://github.com/photonstorm/phaser/blob/v2.6.2/filters/pixi/RGBSplitFilter.js) the filter gives an error because pixi is not included. So I'm wondering what is the right method to do it. I guess the main questions here are: is pixi-v4 filters compatible with phaser-v2 method of importing of pixi filters? if yes, where are the new filters (interested in the zoom-blur one: https://github.com/pixijs/pixi-filters/tree/master/filters/zoom-blur)? if not, any pointers how to port them? Thanks!
  5. Hello all, We are expanding our team so we are looking for HTML5 (JS) programmers who are passionate about casual gaming, who want to work in international environments, with very experienced industry peers and great learning opportunities. If you have all these qualities we would like to meet you: A strong desire to learn, collaborate and work hard Organized and proactive Proven proficiency and professional experience (or extensive amateur experience) in at least one of the following game engines: Phaser Pixie JS Cocos2D-html5 Haxe/OpenFL Playcanvas Extensive domain of HTML5 and JavaScript Have demos or portfolio you can share Knowing some/all of these skills will make you a little bit more suitable for the position: Intermediate, Advanced or University Studies in Programming Experience working with third-party SDKs (Facebook, Adm...) Experience developing multiplayer games Knowledge of AWS or Google Cloud Knowledge of Unity 3D English You are gonna help us: Technical implementation of the games we make Guarantee the highest quality of our products Collaborate in the design of games Create a better working environment Benefits Flexible schedule with core hours from 10:00 to 15:00 (you choose when to work the rest) Possibility to grow professionally in the company To be able to learn from professionals with more than 10 years of experience in the industry. Join one of Europe's most successful casual gaming companies Possibility of working remotely if you are not in Barcelona PM us your updated CV (and a link to your portfolio) and we will contact you shortly. THIS IS A PAID POSITION
  6. MerchantAdventurer

    Company of Merchant Adventurers

    Company of Merchant Adventurers is a trading game based on the C64 game Hanse from the 80ies. It's a browser game completely in HTML5/JS and using Phaser for some game elements like the Map or the mini-games. It's got a bit of multiplayer as you can see other merchants in towns and buy shares or attack their ships and harbours. The goal of the game is to claim the title of Mayor in London. This can only be done by wisely trading the goods returned by your merchant fleet. The game is not commercial and I've developed it as a hobby game programmer. It's in english and german language (settings at the top). If you like trading games - turn based trading strategy, and maybe enjoyed the game Hanse - you will enjoy a quick round of my Merchant Adventurers - give it a go and let me know what you think - trade's up! Login and register free at: http://trader.thomashopes.de/indexgame.php More details and blog: http://trader.thomashopes.de
  7. This is the last part of the multiplayer tutorial series. We're going to host our game in Heroku so that everyone else can access your game! http://gojasonyang.com/post/phaserMultiplayerGamePart8.html
  8. spawn_more_overlords

    Simple Cutscene between levels

    Hey guys, im working on a 2D platformer with linear level structure. Between some levels i want to make a cutscene which consists of a background and a single sprite thats moving from left to right. Everything else like my HUD or character should disappear during that cutscene. In my case its just a plane thats flying through the screen. Once the plane has passed the next level should start. Can someone tell me whats the best way to achieve that. Thanks in advance!
  9. Henrique

    Hit and Samba

    "Warning" 10 days GameJam Game made with: Phaser.io(v2) Link: https://gamejolt.com/games/hit-and-samba/322267 Hello there, and welcome to the show! So, are you tired of those old fashion parades, huh? So are we! We would like to see those powerful and magnificent cars that open-up the event doing something more than just passing by us at low speed, having people hanging there doing nothing at all. Aw, come on! People spend a lot of money, time and put much effort on this event and in the end, it goes like a walk in the park? Where is the speed? Where is the FUN? This is so wrong! They should be more fast and furious! Don't you think? Ah, thank you! We knew you shared the same thought! <3 Lucky, for you and me, we can gladly present Hit and Samba, a game where all the carnival's magic is elevated to the ultimate limits! YES! We proudly present what was missing in the event: extreme competition and fun! Come join us on this (now) awesome party! Like someone used to say: "Let's get ready to rumble!!!" Controls Yeah! We are happy to see you reading this too! We knew this event was destined to greatness! To play is pretty simple: On the left side of the screen, you have your Power Bar. Click on the button to charge it, you have a limited time to do it, so be fast! When the time is up the power bar will be locked and the cars will attack. After each attack you must set up the power to hit your opponent again, so be ready. The bar has some parts were you can do even more damage and finish the fight quickly. If you are skilled enough you can do up to 5 times the damage! Upgrades After you won the round you can upgrade your car by giving it more attack, defense or health to the next encounter. Good luck and let's get this party! Have fun!!! Credits Art: André Forni Audio: Daniel Halond Code: Henrique & Anderson Rodrigues Design: Icaro Ferracini
  10. Hello, i have this code that should create in the create function if one of the sprites of the "asteroids" group is overlapping the station (so the player doesnt get instant killed when he spawn). It is working in the Asteroid.prototype.update function but to optimize the game i would like to check it in the create function. this.asteroids.forEach(function (item) { if (Phaser.Rectangle.intersects(this.station.getBounds(), item.getBounds())) { item.destroy(); } }, this); It isnt working as exepted, could soweone help me ?
  11. shaunumb

    Any Pause Screen Code / Examples?

    Hi guys – just discovered Phaser yesterday. Just wondering if anyone has an example of a pause screen/state in a game created? Would be great to see some code. Had a look at the examples in the docs and couldn't see anything. Also, is the only way to pause/resume a game to individually pause and then resume all the moving / relevant elements, or am I missing some amazing game.pause() function? I pretty familiar with JS, but am pretty much a noob at creating games with frameworks. Many thanks, Shaun
  12. Play Cool Math

    Math Pixel Puzzle

    Math pixel puzzle is a very unusual game. The rules are very simple. You will see an image with pixels of various colors. After three seconds, the pixels fly apart in 3D space. Your task is to rotate the space so that the image appears as originally. In the upper left corner you will find a hint - a small picture. You’ll need to collect an image so that it becomes exactly the same as the one in the hint. If it gets upside down or inclined – let’s look for more options to solve this puzzle. The difficulty of the levels increases at every level. In this game, we collected figures from 0 to 9 and pictures of geometric shapes: circle, square, triangle, parallelogram, cube and star. Do not spend too much time as it is limited. The faster you solve the puzzle, the more points you will get. Game Play Video https://www.youtube.com/embed/wuCh4hVShZI Cordova Project for iOS and Android Google Play pluging GameCenter plugin Heyzap plugin (admob, UnityAds) Firebase plugin Play Math Pixel Puzzle Online Download Math Pixel Puzzle on AppStore Get Math Pixel Puzzle on Google Play
  13. game_prince

    multiplayer online card game

    hello i want to make a online multiplayer online card game using phaser. CAn you please help me in this that from where i would start??
  14. UPDATE: 24. Feb 2018 Patch 1.2.0 is live! Please click here to scroll down directly to the update comment. ORIGINAL: 30. Jan 2018 Play Link: Chase the Shadow A casual, lighthearted 1vs1 Arena Game. Play online in your browser against a friend or anyone waiting in the lobby! Play Link: Chase the Shadow Welcome to this unique little multiplayer game! Built with Phaser CE. You control a wizard with the purpose of defeating the enemy wizard (another player). You are both hiding in the shadows and can use powerful spells! Game Features: Play online 1vs1 against a friend or any person waiting in the lobby. Control a wizard & defeat the enemy wizard. You have 3 spells at your disposal: Fireball, Lightning & Blizzard. Gameplay: You can see the enemy's shadow. Predict his movement and hit him with your spells! Select the right spell for the situation. Move into the right position to aim your spells. Trick your enemy with unpredictable movements. Win by defeating the enemy before he kills you! Controls: Click your wizard to move. Click on the spell scrolls to activate a spell. Plan your next move during your enemy's turn & pay attention to his shadow! I know it can be hard to quickly jump into this game if there is nobody online to play - or no friend available to try it out. I still hope some of you can get to play a match and let me know what you think! Side Note: Why did I build this game? (Not sure if this paragraph is interesting for anyone) I've been doing a lot of client work lately and so much work had to be done on Node.JS. Yet, I always wanted to create a browser multiplayer game running on an Apache server with PHP! Thus, the motivation for "Chase the Shadow" was born. I definitely don't regret doing this in PHP but it does require a lot of thought and planning - something I could have done much better. Either way, the game is done now and I'm happy I did it! Will I do another game in PHP? Probably not for a while. I wanna stay away from multiplayer games in general for now. Credits: The game was developed solely by me. All assets in this game were either done by me or from the CCO assets linked below. These sources are also credited inside the game: UI background Author: Jetrel, https://opengameart.org/users/jetrel Download Link: https://opengameart.org/content/castle-platformer Map Tiles: Author: ansimuz, https://twitter.com/ansimuz Download Link: https://opengameart.org/content/rpg-town-pixel-art-assets Buttons: Author: Kenney, https://opengameart.org/users/kenney Download Link: https://opengameart.org/content/ui-pack Spreading the Word! If you would like to support this game, posting the link below on any of your Social Media accounts would be much much much appreciated! (If you would like to tweet it, you can mention me with @thejamespierce on Twitter.) http://browsergameshub.com/chase-the-shadow-released/ Play Link: Chase the Shadow
  15. Balamurugan

    How to build android and ios

    Am the beginner for phaser. I don't know how to take ANDROID and IOS build. Can anyone provide step by step guide or any link.
  16. Lord Strider

    Phaser game - Dream Wizard

    Hello everyone, this first post here I hope you like it This is a bit of how my game is getting. I wait until the end of the year to complete it. It was built with Phaser 2.6 currently being used Phaser 2.10 will be ported to android using Cordova + Crosswalk will soon put it running on mobile. https://youtu.be/VepJt6wSJKo Thanks For Watching
  17. dcgames

    Jumping Cube

    I just did HTML5 implementation of an old game from Unix platform which seemed pretty much lost. The AI is moderate to avoid performance issues on the client browser. Expecting some feedback on it. Web: http://www.playonlinedicegames.com/jumpingcube Android: https://play.google.com/store/apps/details?id=com.algotgames.jumpingcube
  18. virginia_games

    TileMap Shuffle

    I'm having trouble using Phaser's TileMap.shuffle. When I use it, it shuffles the area of tiles like it should, but the tiles lose their unique properties after being shuffled. Is there some way I can shuffle tiles without losing collision properties? I'm using shuffle like this: myTileMap.setCollision(tileID, true, layer); // set a few collisions myTileMap.setTileIndexCallback(tileID, function (player, tile) { // I have two callbacks // do stuff myTileMap.shuffle(tile.x, tile.y, 5, 5, layer); // call shuffle }, game, walls); When the callback runs, the 5x5 area on the map loses its specific tile properties. Inside the callback, I can re-set the collision tiles, but I can't rewrite the callback I am in. Is there another way I should be going about achieving this? Thank you.
  19. Hello all. I am having a browser-specific issue with Phaser 2.10.0 that I cannot seem to understand. I have the following code for a button. minDimension = Math.min(game.width, game.height); resetButton = game.add.sprite(game.width * 0.5, game.height * 0.925, 'Reset'); resetButton.anchor.setTo(0.5, 0.5); resetButton.width = resetButton.height = minDimension * 0.075; resetButton.inputEnabled = true; resetButton.events.onInputDown.add(resetProcess, this); This puts a reset button image at the middle of the bottom of the browser window. As expected, when clicked or tapped, the resetProcess() function is called and the level in my game is reset. This works as expected in most browsers on desktop and mobile; however, in Android Chrome (in my case, Android 7.0.0 and Chrome 64.0.3282.137) the button appears but does not do anything when clicked. I verified that the issue is not in my resetProcess() function. It seems that the onInputDown event isn't working properly. I also tried the following code, using a button instead of an image. minDimension = Math.min(game.width, game.height); resetButton = game.add.button(game.width * 0.5, game.height * 0.925, 'Reset', resetProcess, this); resetButton.anchor.setTo(0.5, 0.5); resetButton.width = resetButton.height = minDimension * 0.075; This caused behavior identical to the snippet above. Previously, a few months ago, I was able to get my button working as expected no matter the browser, and no changes were made to this part of my code since then. Does anyone have any thoughts as to what might be causing this issue, and how to fix it? Thanks.
  20. Hello guys, in this tutorial we implement entering username for players by creating another login phaser state. Tutorial: http://gojasonyang.com/post/phaserMultiplayerGamePart7.html Github: https://github.com/dci05049/Phaser-Multiplayer-Game-Tutorial
  21. Hi everyone, I'm actually working on an app using phaser. I receive inputs from a device and i need to draw the last 200 points received each frame. I looked all day trying various solutions with bitmapdata and render textures but i couldn't find any way to draw all thoose points at once, each time i check with the firfox's canvas inspector i get to 202 drawings with something like 800 calls, i'm totally lost. Could any one help me? Thank you in advance!
  22. DavidAames

    Error when adding sounds with phaser

    Hey guys, first things first: sorry for my bad english. I have a big problem with phaser. I build a educational game without a webserver and everything's going fine and runs perfectly (using Phaser.CANVAS). But when i load a sound (game.load.audio("theme","assets/music/theme.ogg");) i get this error: "Cross origin requests are only supported for protocol schemes: http, data, chrome, chrome-extension, https." I've watched online and it seems, i need to have a webserver. But there are some questions and problems with this kind of thing. 1. Why can i add pictures, animations,code and more from my harddrive but music is a no go?! 2. I want the Game runs complete offline. It's important because the guy i am making this game for is teacher and they still have no Internet in his school. (unbelivable but true) 3. If I would setup a local server, then every who gets the game need one to?! it's so frustrating. i build the game as a html-file because this game should go to other schools with linux, mac etc. I just wanted it runs everywhere. With or without internet, no matter what OS is using. But what is a game without a Soundtrack? I have build the whole game and the only thing missing, is sound. I hope somebody can help me.
  23. Hi, Our company develop simulations of aircraft systems. We are looking for developers that use Phaser Editor, and has knowledge of Typescript or Javascript and Phaser. Also we will provide you our own framework for developing easier and faster. It's a fully freelance job and we will give you only deadline. Payment method is open to negotiation. You can check our examples here: http://www.flycoglobal.com/B737schematics/ExteriorLightingLocations/ http://www.flycoglobal.com/B737schematics/BleedAirSystem/ http://www.flycoglobal.com/B737schematics/HydraulicPowerDist/
  24. I finished my first HTML5 Game which was very modest in scope. I wanted to build a simple connect the pipes via rotation game. It took me to 2 weeks to complete at 2-4 hours a day on my off hours, in total 38 hours. I build it using Phaser, CoffeeScript and Sinatra. It uses LZ and store.js for storing data. The hardest part was drawing the flow graphic overtop of the pipes as I had to reverse the animation depending one which way it flowed into the pipe. If anyone is interested, I am considering open-sourcing the game. http://www.kongregate.com/games/omenking/piepezania
  25. FahrulID

    Responsive Fullscreen

    I want to ask,, I want to make a game that it would fit to Phone Screen at any Screen Resolution with 800x600(or etc) canvas is it possible ? how can i do that ?