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Found 115 results

  1. I have not complicated 2D game platformer with two levels, with simple platforms My character can jump, run and fall I want to teach him to hanging on the ledge on arms (i have sprite to animate this), and to stand up on platform. Hanging on arms - see picture below. Please, help me with some advice. I will add code if you will need to. In advance, thank for answer.
  2. Hi guys! I'm new to Phaser, with basic knowledge of JS. I have a problem with my platform game, which I've started with this tutorial. The code is different from every tutorial I've seen on Phaser main webpage, so It's hard for me to get in to. (no update, create, preload function in main is the beggining of all my problems)... I wanted to add a shooting system, which I learned from this: I applied this code to the platformer engine, and I am not sure if I did it correctly. I have created shooting system in Player object, because I didn't know how to do it other way. This code look like this: //In player: Platformer.Player = function (game_state, position, properties) { "use strict";, game_state, position, properties); (...) //bullets bullets =; bullets.enableBody = true; bullets.physicsBodyType = Phaser.Physics.ARCADE; bullets.callAll('events.onOutOfBounds.add', 'events.onOutOfBounds', resetBullet, this); bullets.setAll('checkWorldBounds', true); bullets.createMultiple(100, 'pocisk'); function resetBullet (bullet) { bullet.kill(); } //In player.prototype.update : Platformer.Player.prototype = Object.create(Platformer.Prefab.prototype); Platformer.Player.prototype.constructor = Platformer.Player; Platformer.Player.prototype.update = function () { "use strict";, this.game_state.layers.collision);, this.game_state.groups.enemies, this.hit_enemy, null, this); (...) //bullets if (this.spaceKey.isDown) { this.fireBullet(); } this.fireBullet = function() { if ( > bulletTime) { bullet = bullets.getFirstExists(false); if (bullet) {, Platformer.Enemy, this.zderzenie, null, this); bullet.reset(this.body.x + 6, this.body.y - 8); bullet.body.allowGravity = false; if (this.profil==1) //direction of shooting bullet.body.velocity.x = 300; else bullet.body.velocity.x = -300; if(bullet.body.x==Platformer.Enemy.x && bullet.body.y==Platformer.Enemy.y) bullet.kill(); bulletTime = + 250; } } } And it works, the player is shooting circles in left or right direction. The problem starts now. I need to somehow code the collision between the bullet and the enemy. As you can see above, I wrote thing like this : if(bullet.body.x==Platformer.Enemy.x && bullet.body.y==Platformer.Enemy.y) bullet.kill(); But this don't work. What can I do? It is the problem with seperate objects? Or maybe I know nothing and made serious stupid mistakes?
  3. HTML5 Game: Welcome to Square Jump City, the endless run and jump arcade game. Tap on color buttons to change color of the Square shape hero that matches landing platform color. You can double jump from platform or even jump in the air when falling. It is also possible to change the color while jumping if you change your mind, but you can not jump more than twice until you land on any platform. Just remember that you need to land with appropriate color. Available also free on Google Play: ** Features ** Endless jumping Colors matching Relaxing music Casual and fun Challenging and addictive gameplay Clear design Achievements Global Leaderboard Free to play No ads after a donation ** Stars and Lives ** You collect stars on colored platforms that increase your score and speed up the game a little when every 10th star is collected. If you land on a platform with different color (grey is neutral) you lose one life and slow down the game. On some long platforms you can collect bonus lives. Make a strategy to stay alive as long as you can and submit your score into global leaderboard. ** Matching colors ** Platforms are generated randomly, so you need to focus your mind while speed is increased and tap on correct color buttons. There are four colors used (blue, red, green, yellow), grey is neutral and is set on the very first platform or on a hero when you die.
  4. Ever wonder what would happen if your gamepad's buttons came to life? Join square in his adventures, save Hexagon and Trapezoid from the hands of Evil Pen! Bad Pad is platformer game mixed with a little arcading, shooting, puzzle solving and metroidvania elements, that being said it is still a platformer, so expect a lot of jumping and fair amount of dying along the way. Bad Pad is available for Early Access on Steam now! Devblog, free demo, media kit and more can be found here.
  5. Ranger Steve is a web (phaser) based realtime 2d shooter that let's you have instant lan parties with your friends. Ranger Steve: Buffalo Invasion YouTube Teaser Trailer Fast paced, intense shooter, explosions This is a realtime, "shoot em up", explosive multiplayer game that makes playing with your friends as simple as sharing a link. Made with:, ReactJS, NodeJS,, and Redux.
  6. Available Now! Over 90 items in one huge bundle (Character Sprite, GUI, Game Kit, Platformer) 2D Game Art Bundle – 2017 New Year Bundle Items that noted “Sold by Tokegameart” presented in one huge bundle “2D Game Art Bundle – 2017 New Year Bundle” Over 90 items are included. Character Sprite Alien Boss Sprite Android Boss Big Hands Robot Bob The Caveman Brock From The Metro Squad Castle Guard Sprite Chibi Knight 01 (The White Bull) Chibi Knight 02 (The Roman Knight) Chibi Knight 03 (The Golden Helmet) Chibi Knight 04 (The Gladiator) Chibi Muscular Viking Christopher The Police Dungeon Bosses Dungeon Guard Sprite Evil Bot Character Sprite Genki and Dragon Sword Sprite George From The Space Squad Sprite Ghost 01 Good Boy Jack The Thug Jake Adventurous Boy Jane Adventurous Girl Joana From The Metro Squad Joe From The Metro Squad Karen From The Metro Squad Micro Style Character – Arabian Executioner Micro Style Character – Chinese King Micro Style Character – Roman Knight Mike The Counter Terrorist Priest – Tiny Style Character Pumpkin Ghost Skull Knight Skull Warrior Super Black Cat Super Boy Super Cat Super Monkey The Executioner The Shaman Tiny Armored Samurai Tiny Army – Sam Tiny Australian Soldier Tiny Chinese Soldier Tiny Cowboy Tiny Crystal Monster Tiny Guy – Arnold Tiny Ice Monster Tiny Knight Tiny Lava Monster Tiny Mummy 01 Tiny Mummy 02 Tiny Rock Monster Tiny Style Character – Barbarian Tiny Style Character – King Tiny Style Character – Knight Tiny Style Character – Pirate Tiny Style Character – Skull Tiny Style Character – Witcher Tiny U.S Soldier Tom The Police Viking – Tiny Style Character Zombie 01 – Scar Forehead Zombie Zombie 02 – Anime Zombie Zombie 03 – Meat Clever Zombie Wife Zombie 04 – G.I. Joe Zombie Zombie 05 – Exposed Brain Zombie Warrior – Tiny Style Character Bad Piggy Fairy Tiny Stlye Character Goblin Tiny Style Character Wizard Tiny Style Character Archer Tiny Style Character Ogre Tiny Style Character Ninja Tiny Style Character Super Bunny Super Panda Cartoon Enemy Pack 01 Cyclop Tiny Style Character Gold Miner Tiny Style Character Game Kit Jetpack Buddy GUI Classic GUI Snowy GUI Stone Age Themed GUI Western Game UI Cartoon RPG GUI Tileset Cartoon Town Egyptian Tileset Fantasy Tileset Snowy Platformer Game Tileset Spaceship Game Platformer Top-Down Dungeon Platformer Tileset Top-Down Forest Tileset Top-Down Snowy Game Tileset DOWNLOAD NOW! Visit : Facebook : Contact :
  7. Bad Run, is platformer runner and was created as a part of the Bad Pad saga, to expand the world, characters and story and for some extra fun, Bad Pad is my upcoming PC/Consoles platformer game. "Join Square's epic adventure and fight the infamous Evil Pen.Run, jump, dive, fly and shot your way through, but most importantly take Evil Pen down! It's up to you, are you ready?" Features: - Campaign mode including 4 episodes, 40 levels, missions and battles. - Endless mode, master your skills, collect coins and upgrade your character and buy new items. - Daily rewards and achievements. - Bad Pad comics, finish an episode to reveal more slides. - Original guitar driven music by Avishay Mizrav. - Supports Landscape and Portrait views. Bad Run can be download in Google Play for free, If you have any suggestions or questions feel free to ask here or send us an email, have fun!
  8. Hi, I'm using Phaser (2.2.1) to make my first game, a platformer. Arcade physics to do the collision detection; Tiled to make the map. The problem I'm having is that the player occasionally passes through a platform when descending from a higher point (after jumping for example). Here are what I think are the relevant bits of code: Create: this.gravity = 2200;this.blockedLayer ='blockedLayer');,10000,true,'blockedLayer');this.player = this.add.sprite(200,200,'player');this.player.anchor.setTo(0.5,1);this.physics.arcade.enable(this.player);Update:,this.blockedLayer);So to repeat -- it's working most of the time, but 1 jump in 8 results in the player falling down through a platform (including through the floor on occasion). Following the advice in this post I tried playing with TILE_BIAS but it just made the player act freaky around the platforms... Has anyone had this problem before? Any ideas how to fix it much appreciated.
  9. ZZombie is an open-source side-scrolling action platform game that is made with Phaser.I created this game for teaching in Basic of Game Programming classroom at Khon Kaen University. Play on Web Browser at Play on Android at
  10. You are jumpy ape Joe! Collect all the bananas, get to the exit, and do it fast enough to get stars that help you unlock more characters! It features 30 levels with a variety of obstacles, 3 stars to unlock on each level and a total of 4 characters to play with. Available for licensing in HTML5 and Flash . You can play it also on Google Play with more levels and skins. For licensing please contact: zed [at] . You can also look at our HTML5 portfolio.
  11. Just quickly a short story before I begin with the description for this game: This game originally started as a graduation project, after graduating we started working on a new version. Worked on this new version for 6 months and never finished it. This is a great example of an overscoped project, however, we did manage to do quite a lot and that's why I'm sharing this game nonetheless since I think that some of you might find this interesting. UPDATE: Managed to scope it down a lot. At the time of writing this there'll be an update near the end of next week. This would bring Tuludo to the Minimal Viable Product that we should've defined better. From there we can start adding fun new features. Now that we got that out of the way: Tuludo is an online game create that is accessible for anyone. It is targeted towards kids who would like to create games but who do not know how to program. The goal of Tuludo is not to teach kids how to program, there're already plenty of websites doing that just fine. Tuludo's goal is rather to have fun with creating games. Features: Create levels by simply drawing tiles. Add interactions to levels using pre-built game objects. Change the behaviour and looks of game objects freely. Easy to understand action-reaction system that allows users to create their own logic for game objects. Save and publish games to share them with friends. Tuludo is of course made with Javascript and uses Matter.js for the physics. Mustache.js and jQuery were used to make the GUI interactions more doable. Other then that there's no engine used. The website itself is built using the Laravel framework. You can check out some of the demo games that were made: Adventure in the dark cave (Small platformer): Lava Tower (Vertical platformer with rising lava): Legend of the Puzzle Temple ("Pushing blocks" puzzle game): Or you can jump straight into the Editor to try it out yourself (No account or sign up required): And if you really don't feel like doing anything you can simply watch this video that I once made (Which was never meant to be shared): So that's it. That's Tuludo. Thought some of you might like seeing it, it's nowhere near perfect but I and my team members learned a lot. Nonetheless, never overscope your projects kids. Let me know if you have any questions!
  12. Play ( Fr / En) : Jump on platforms to rapidly collect some fishes. Earn medals for your best chains, and set new records. Browser game, for mobile & desktop. Carpe Diet is a free mini game I made in my spare time. More details here : (I'm not english native, if you notice some weird english writings, please tell me, thx <3)
  13. Jochen

    Tiny Thor

    I'd like to showcase my latest HTML5 game to you - Tiny Thor - a 2D Platformer with 8Bit Pixel graphics. Tiny Thor Play it here: Available for exclusive or non-exclusive licensing! Features Great retro look Throw the hammer to destroy enemies and surroundings Defeat throngs of enemies and end bosses Collect jewels and coins Solve tricky switch puzzles Purchase awesome special capabilities and upgrades in the store Ingenious chiptune soundtrack I hope you like it. If you find any issues, please let me know.
  14. Hello, A complete newbie here. So, I selected my project within 3 weeks as " Mario like game with level editor" for my college and can only use plain javascript and nothing else. I have done some research and i found that i have to make it on canvas. My logic was to first create a json data and render the map from that and make it playable. Then make an editor where the user can drag and drop tiles which after finished creates a json data, from which the game can render from. But, how do i start on this? Any guidance? How do i render the json and provide collision detection. Also, how to let user create their own level and create the json data. Help is much appreciated, Thank you!
  15. Hi, I'm pretty new to game development. Having looked at a load of javascript libraries/frameworks (Pixi, Melon, Phaser, Lychee, WADE, etc...), I thought I would try to produce a platformer using Pixi.js. I would like to build something that I can customize pretty heavily, so building with pixi makes sense, because I can either build my own collision systems and inbuilt physics, or use separate libraries for them. I'm also considering combining the pixi rendering engine with something like physicsjs. Having read quite a bit through these forums, I couldn't see that anyone had spoken about doing this before. My main question is, do you think this a good idea? Is it overkill? I looked at box2d too, but it seems that developing with either one would be similar(ish). I'm going to make a start on doing this tomorrow morning anyway, as I don't want to hesitate too long before I take the plunge, but I would love to hear of anyone else's experience or objections to doing it this way. Thanks! Dan
  16. Hello! (Note: helpers are all volunteers. There is no payment yet since I don't earn any money myself with the game.) I am working on a 2D MOBA and searching someone to help me with the Pixel art! The game is still in development and soon I will have fixed the major problems so I can start with introducing new things. I need help in following sections: Making a game cover / Main screen Background of the map, ground and walls Character models and skill particles (Characters are divided into 3 parts: Body, front arm and weapon to make them be dynamic) If you have anything else to offer, feel free! I need every help I can get! If you are interested, contact me either in this post or private here: Also you can play the game and catch a first impression of it -> here on this site <-
  17. My next game is here for you to check out: Sophia's World Sophia's World is a classic platform game. I hope you like it. On Desktop use your cursor keys, on mobile devices use the HUD overlay I'm still playtesting it, trying to find and fix every bug, so I'd love to listen to your feedback. As soon as I've completed the game it will be available for licensing, so PM me if you're interested.
  18. Hi all. I am an experienced programmer, working on software/games/websites for the past 5+ years. I am looking to work with a talented artist for a platformer game. The engine is 90% done and you will get 50% of the shares. Here is the preview of the game: I expect much better graphics like this. If you cannot do equal or better graphics, please do not reply.
  19. Hi Everybody, I recently started a dev blog about a new game I am working on, I will be posting to it at least once a week. First playable alpha is available on the blog, enjoy! Check it out:
  20. RayBurst is an action-packed, high-speed side-scroller game. Pick from 4 unique playable characters, each with their own strenghts, in order to combat hordes of dragons on various missions. Let me know what you think! Html5 demo: Google Play: Amazon Underground: 2nd Trailer: I submitted to Tizen as well, but it hasn't finished validation yet.
  21. made this game with construct 2(with personal license) and now its ready to sell. go go go is a Platformer Game i hope you enjoy Playing.
  22. I've been spending my spare time working on a platformer game, starring my very own dog, Jethro. This is a demo, showcasing 3 levels from what will eventually be a total of 16. Run, jump and dig your way through the levels in an effort to get as many biscuits as possible before heading to your kennel. I haven’t been able to test the mobile version on anything other than my dodgy, old phone which couldn’t handle it well, so mobile support is ‘unofficial’ for now Play the game here. And please let me know what you think :). Thanks for your time, folks!
  23. Here's my entry for Ludum Dare 35 Jam Just a short platformer with some powerups/abilities
  24. A single-screen, local competitive platformer 2-4 players duke it out while trying not to fall to their doom. Each player has 3 lives and limited HP. Last bit standing wins! Code, design and music by Benji Kay. @okaybenji Art and animation by Adam Bing. @Exciteless Source code is on Github. Written with Phaser, with chiptune2.js for SFX and music. Supports PS4 DualShock 4 and Xbox One controllers! This is my first game release. I would love to hear some feedback. Thanks so much for taking a look!
  25. I need a pixel artist for a platformer I'm working on! Contact me at for more specifics. Working on a retro-styled 2D platformer game. Essentially, a film noire detective story platformer, with a combination of precise jumps, melee fighting, and gadget puzzles. Tentatively titled "Dark Room: A Quentin O'Reilly Adventure". The game is a resolution of 512x288px, or 32 tiles x 18 tiles (consisting of 16x16px tiles). I'm looking for the following: - some animated character sprites (approx. 48px by 16px) - environment tiles, walls, platforms, various objects, etc. (16px by 16px square) - misc assets, GUI, HUD, etc. TBD. Initially, I'm interesting in a main character design (the detective) and some sample assets which fit the genre. If your style fits, more work would follow! The game is a hobby, with a goal of building a demo to release to a few of my contacts in the games industry before considering full development and a full release. If the demo is successful, and the game art style and mechanics seem fruitful, I will build a Kickstarter campaign leading to a full release on the Mac App Store or though the Humble Store, or equivalent. I cannot initially pay you, I am simply offering a chance to build portfolio. If your style fits, and development continues with your art, you will receive listing in the game's credits. If the game reaches Kickstarter or paid release (whichever is first), you will receive monetary compensation for your work. I look forward to hearing from you!