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Found 115 results

  1. Since my previous post I have been wondering on how I can map tiles myself within Phaser using the slopes plugin. If I wanted to include tiles such as "hills" or different sorts of slopes, are there any good tutorials out there that explains this? It would be very beneficial to the game I am creating. I am using 32x32 tiles with arcade physics. I've read in this file I downloaded about a "Arcade Slopes converter" which I'm unsure about. I've included the current tile sheet I created and using to test things out as well as the full code. Any help is appreciated! This is my current code for the mapping of my tiles. this.game.slopes.convertTilemapLayer(this.ground,{ 1: 'FULL', 2: 'FULL', 3: 'FULL', 4: 'FULL', 5: 'FULL', 6: 'FULL', 7: 'FULL', 8: 'FULL', 9: 'HALF_TOP', 10: 'FULL', 12: 'FULL', 13: 'HALF_BOTTOM_LEFT', 14: 'HALF_BOTTOM_RIGHT', 15: 'HALF_BOTTOM_LEFT', }); Test Game Phaser.rar
  2. assafsahar123

    Darts game - code required

    Hi, I'm going to start working on a darts game soon and I'm looking for any helpful reference, source code or tutorial that can help me with ideas, techniques and shortcuts. In case you know anyone or anything that can help me please let me know. For some reason I can't find anything like that in the web. I guess this type of games is not so popular... Thanks!
  3. Nicholls

    Pixi.JS website tutorials

    Hi guys, The community need create more advanced websites using Pixi.js, exist any tutorial (free or not) to create websites using the canvas fullscreen with Pixi.js? For example: - http://flashvhtml.com/ - https://runpixierun.tresensa.com/ I can't find the best way to do that, guys help please! PD: What do you think about to create a PixiJS Market to find Pixi tools for games? Like http://market.ionic.io/ Regards, Nicholls
  4. So yea, my internet was out yesterday and today... soooo I decided to go ahead and create my first written tutorial. Um I hope you like it? https://pryme8.github.io/Das_Noise/Tutorial_1/ Comments, Concerns, Criticism?
  5. digitsensitive

    Tutorials: Phaser & TypeScript

    Hello there! I am new to this community. As I did find it a bit difficult to find good resources to code with Phaser in TypeScript I decided to "track" my experiences and write tutorials as I proceed. For those who are interested: You find the tutorials in my git wiki here. I hope this will help. Feedback is always welcome. Eric
  6. WiLD11

    Taking tutorial requests!

    Hello! You probably know me from the free Phaser tutorials that I have made on Youtube Here is the newest one that I have published. Now I want to take your requests, what do you want me to feature? Is there a certain topic that you would like me to cover and go over? Please reply to this post with your suggestions! Here is the video that tells you a bit more about me Thank you all! <3
  7. SUMMARY: This post: HOW TO 2nd post: Original question that originated this post 3rd post: Research log concerning some problems and workarounds pertinent to this how-to THIS HOW-TO IS IN AN UNUSABLE STATE, AND HAS BEEN NOW ABANDONED. SORRY FOR THE NOISE. Okay, so after some hours of research here's what I came up with, in case anyone's interested or as a future reference for myself. These are the configuration steps to set up a Phaser project in Eclipse Mars.2 (4.5.2). I guess these might change from version to version, but remain essentially similar. You'll need to set up a local web server, but this is beyond the scope of these instructions. In my case I installed a WAMP (Windows-Apache-MySQL-PHP). 1. Head to http://phaser.io/download/stable and click on "clone". In my case this took me to: https://github.com/photonstorm/phaser/tree/v2.4.8 2. Click on "Clone or download". A dialog unfolds with the git repository URL. Copy to clipboard. In my case it was: https://github.com/photonstorm/phaser.git 3. Go to Eclipse and: Window->Perspective->Open perspective->Other->Git->Ok 4. Select to clone a Git repository. Paste in URI field->Next 5. Select All. Theoretically IIUC you should only need the "Master" branch. But I selected all just in case.->Next 6. It will want to clone in some default directory. It's okay like that, just copy the directory path to the clipboard for later.->Finish 7. Go tease you favorite pet/mate while the repository is cloning. 8. Window->Preferences->JavaScript->Include Path->User Libraries->New->Enter "Phaser" as the library name->Add folder->Paste in the "folder" field->Ok 9. Still in Preferences->General->Web Browser->Use external web browser->Select your html5 browser. In my case I left it at "Default system web browser", which is Chrome. 10. Still in Preferences->Server->Runtime Environments->Add->Basic->HTTP Server->Next->Enter your HTTP local server's web directory in the "Publishing Directory" field. In my case this was: "C:\wamp\www"->Finish->Ok 11. Window->Perspective->Open perspective->Other->Web->Ok 12. File->New->Static Web Project->Enter your project's name in the "Project name" field->Select HTTP Server in Target runtime->Finish 13. Right click on your project->Properties->JavaScript->Include Path->Libraries->Add a JavaScript Library->User Library->Select Phaser->Finish->Ok 14. Download https://github.com/photonstorm/phaser/raw/master/resources/tutorials/01%20Getting%20Started/hellophaser.zip or head to http://phaser.io/tutorials/getting-started/part6 and look for the hello phaser example if the previous link didn't work->Unzip in a temporary folder and drag the contents to your project's "WebContent" folder in Eclipse.->Copy files->Ok 15. Right click on WebContent->Import->General->File System->Next->Browse to your git root directory\phaser\build->Select it->Ok->Check phaser.min.js->Finish->Overwrite?:Yes --- OR --- Use your system browser to open the aforementioned directory and drag phaser.min.js to your WebContent on Eclipse and overwrite. 16. Reformat your code from this: var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update, render: render }); function preload () { } function create () { } function update () { } function render () { } to this: var state = new Phaser.State(); state.preload=preload; state.create=create; state.update=update; state.render=render; var game = new Phaser.Game(800, 600, Phaser.AUTO, '', state); function preload () { } function create () { } function update () { } function render () { } (More info about this in 3rd post) 17. Right click on your project->Run As->1 Run on Server->Basic->HTTP Server->Next->You might need to change your HTTP Port if your server doesn't default to listening on port 80->Finish Your project should have opened in your browser. NOTE: 1. I have no idea if step 14 is correct, or whether you need to include other files in your project's web content directory. 2. If Content Assist (that's what's called the feature I was calling autocomplete) doesn't pop up, hit CTRL+Spacebar. It should work and display Phaser's API documentation. 3. For following new projects you just need to follow steps: 12 to 17, as long as you don't switch your workspace, of course. 4. I will edit this post to reflect changes if you point out any errors in the procedure, etc. Cheers, Eneko P.S.: Setting up IDEs is always a nightmare, isn't it? Unless you got some template...
  8. noobshit

    In game tutorial/help

    I'm making single n-back game https://noobshit.github.io/ What is best way to show user how to play? What hotkeys are used? Should I make screenshoots with additional labels/arrows to explain GUI or is there a better way?
  9. I want to come up with a way to render my own car into the scene and it needs to look similar to the demo here http://www.babylonjs.com/Demos/TheCar/ in this link. I looked into the github repo of this project, I mean, where do I start? And whats a babylonmeshdata and babylonbinarymeshdata and how do we get that?
  10. mseyne

    [Tutorial] Pacman

    Hello, here is a new classic game remade with a complete tutorial description, it use the Superpowers game editor (built on Threejs). You can address in this tutorial post your problems, propose change and ask for tutorial clarity. Or if you feel comfortable with that, you can open an issue on github or even can improve the tutorial directly by submitting pull requests for the markdown files in the github repository. You can also directly discuss about technical aspect of tutorial in the original post here. Thank you :-) SUPERPOWERS TUTORIAL #5 Super Pacman read gitbook tutorial --- play the game --- source assets --- source project Note : you can download fast zip for sources here.
  11. Hello, I made a tutorial for this little game I just released, I wanted to share it and take the opportunity to join the html5 game dev community. For the technology I use : it is Superpowers (which is a game editor based on threejs) and Typescript.
  12. I follow a Microsoft tutorial to show a scene that I exported from 3ds Max. The tutorial link is: https://blogs.msdn.microsoft.com/eternalcoding/2013/06/28/babylon-js-how-to-load-a-babylon-file-produced-with-blender/ The Babylon scene can be seen on the Sandbox, but not offline. Here is my page code: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Using babylon.js - How to load a scene</title> <script src="babylon.js"></script> <script src="hand.js"></script> <script src="cannon.js"></script> <!-- optional physics engine --> <script src="oimo.js"></script> <style> html, body { width: 100%; height: 100%; padding: 0; margin: 0; overflow: hidden; } #renderCanvas { width: 100%; height: 100%; } </style> </head> <body> <canvas id="renderCanvas"></canvas> <script> if (BABYLON.Engine.isSupported()) { var canvas = document.getElementById("renderCanvas"); var engine = new BABYLON.Engine(canvas, true); BABYLON.SceneLoader.Load("", "TestExportFrom3dsMax.babylon", engine, function (newScene) { // Wait for textures and shaders to be ready newScene.executeWhenReady(function () { // Attach camera to canvas inputs newScene.activeCamera.attachControl(canvas); // Once the scene is loaded, just register a render loop to render it engine.runRenderLoop(function() { newScene.render(); }); }); }, function (progress) { // To do: give progress feedback to user }); } </script> </body> </html> How to show the Babylon scene on web browser offline?
  13. Hello everyone! I just finished an article about how to contribute to Babylon.js engine (the exact same process can be applied to the Documentation, or any repository). It can be found here: http://pixelcodr.com/tutos/contribute/contribute.html It talks about creating a fork, cloning it, setting up Visual Studio compiler, and create a pull request. If you have any questions about it, I'll happy to help
  14. I've made an tutorial based on my approach to enemies in my Metroid Remake extending Phaser.Sprite into a generic Enemy class which in turn is extended to create actual enemies. The tutorial uses ES6/ES2015 but the approach could be used with ES5 (which the my code is actually transpiled to). It's my first tutorial ever. Both positive and (constructive) negative feedback is appreciated. Let me know if you find something you disagree with in my approach, or ways to improve it. Also, English isn't my native language so any feedback on how I could improve hard-to-understand parts is equally appreciated. Link: http://metroid.niklasberg.se/2016/02/12/phaser-making-and-using-a-generic-enemy-class-es6es2015/
  15. Hello & Thanks , Windows 10 x64 I am anxious to learn pixi.js but : http://www.goodboydigital.com/pixi-js-tutorial-getting-started/ The example above works on Edge browser , but doesn't work on Chrome . Is there a fix for this ? Pls , aim me at a good tutorial . Thanks...Vern
  16. Nathan Lovato

    Art, game design and construct 2 tutorials

    Hey there! I'm Nathan, a professional game designer. I release free video tutorials every week on Youtube. The channel is dedicated to game art and game design. You can find all of the tutorials, arranged in categories, right there: Game Design Tutorials! News: The Kickstarter is over! And it was 240% funded. I'm working on a new website, Game Art Quest, where you'll find all of the open source assets, tutorials and premium training I'm making as part of this project. We have a game art study group on Facebook! Don't hesitate to leave feedback or ask me questions here. Thanks!
  17. Hi all, Regarding Reddit JSON API, you can get a JSON document by adding /.json to any Reddit URL. This can be used to extract various data from any subreddit making an image viewer/browser for instance. Furthermore, all images and their data scraped from a Reddit JSON could be also used to make some simple games. Here are some ideas: guessing which of two images has a better/worse upvotes scoreguessing a right range of upvotes for an image choosing between 2 or 3 different rangesguessing a title of an image choosing between 2 or 3 different titles as fast as possibleSo I decided to create a game based on some of these ideas in HTML5 using Phaser framework. But first of all, I need a tool for scraping images from a Reddit JSON file and I made it. The application and a short tutorial about its creation with the fully commented source code can be found here: http://www.askforgametask.com/2015/12/07/reddit-image-scraper/ In the next step I will try to make an HTML5 game using database of images generated by this tool.
  18. Hello all I started to write tutorials blog about game development,especially exploring the options developer have when developing cross platform games using open source tools. for the first tutorial series i developed simple snake game which i plan to show how to implement it for the web,mobile and desktop. the framework i chose is Cocos2d-x. it is mature and professional and above all it is open source. and have great JS/Lua support. i will use JavaScript as my language for this. way ? Because it is easy and accessible. easy to learn for beginners. First part is for the web: Snake Game Using Cocos2d-x HTML5 - PART 1 Snake Game Using Cocos2d-x HTML5 - PART 2 Snake Game Using Cocos2d-x HTML5 - PART 3 Snake Game Using Cocos2d-x HTML5 - PART 4 To play the final game : Snake Game for the web The source code: Snake Game source code Please note that this is the first draft , i will happy to get Feedback so i could iterate and improve. Thanks
  19. Hi, The last version of Phaser Editor is ready to download! This is a Release Candidate version (Phaser Editor RC 15.11). This time we are also releasing new great stuff: The website was reworked with a new look.We created a blog to keep you updated and write about the great features around Phaser Editor.In the blog you will find a quick start guide to help you with the main tasks. This guide includes 8 video demos.The subscription form was moved to a professional website so we can give you a better newsletter.This release is an evaluation product but with no expiration date, it just shows a warning message from time to time. For more details read the release notes. For the final release we are considering to open the source code under a MIT license. Enjoy Phaser Editor! Arian Fornaris
  20. zeke_chan

    [Tutorial] Asteroids remake with Phaser

    [uPDATE: 13 November] Part 4 of this series has been published. You can find it here: http://www.zekechan.net/asteroids-html5-game-tutorial-4/ ---------------------------------------------- Hey everyone, I've been writing a new tutorial series on recreating the classic Asteroids with Phaser. Tutorial Outline The steps for this series includes: 1. Project setup 2. Player ship 3. Creating a single screen game world 4. Adding asteroids 5. Adding player lives 6. Adding sounds 7. The main menu state Links to tutorial http://www.zekechan.net/asteroids-html5-game-tutorial-1/ http://www.zekechan.net/asteroids-html5-game-tutorial-2/ http://www.zekechan.net/asteroids-html5-game-tutorial-3/ I will be posting updates every Friday so either check back or subscribe to my newsletter. Let me know if you find this helpful and of value. Also, if you spot any errors or parts that are unclear, do let know so I can improve =)
  21. Hello all as you remember if not here is the [LINK](http://www.html5gamedevs.com/topic/17611-i-wrote-4-part-tutorial-how-to-build-snake-game-using-cocos2d-x-html5-version/#entry99247) to my previous post. Now i done writing another 3 tutorials that covers Desktop and iOS. and in the end they will all use 1 code base. Snake Game Using Cocos2d-x Javascript Desktop - PART 5 Snake Game Using Cocos2d-x Javascript iOS - PART 6 Snake Game Using Cocos2d-x Javascript iOS- PART 7 The final game played by my kids: The source code : Snake Game Final version source code Next tutorial will be for android. Enjoy!
  22. crayonHero

    Panda.js complete beginner tutorial ?

    Hello guys I am a flash game developer and want to make some html 5 games for web and mobile for fun While searching for html 5 game engines I found panda.js I think this is a perfect game engine for me but I don't seem to find any tutorial aimed towards complete beginner which tells how to set up the project and how to start things. I know javascript but I don't know how to use it with this engine. Please anyone if you know about any beginner tutorial please tell me ! Please! I really like this engine ( I love pandas ) Cheers, crayonHero
  23. Hi guys, How I can scale a website using Phaser as http://flashvhtml.com/? exist any tutorial? I think it's very interesting! Regards
  24. Hi everyone, I just wrote a tutorial on how to remake the classic Pong game in HTML5 and Phaser. It's composed of 7-parts and I try to go as in-depth as possible to explain every single line of code I use. Tutorial Outline Project Setup Loading Assets & Adding Sprites Moving the Ball Adding the Game Mode Moving the Paddles & Adding Collisions Scoring and Resetting Adding Sounds and Wrapping Up Link to tutorial http://www.zekechan.net/getting-started-html5-game-development-pong1/ Source files https://github.com/zekechan/phaser-html5-tutorial-pong I'm also planning to write similar game tutorials on other classic games like: Breakout Space invaders Asteroids If you enjoy the tutorial and would like more I would love to hear your thoughts. Feel free to reply, send me a message, leave a comment on my blog =)
  25. Hi, My name is Nikky Oryzano, Besides doing 2D art service ($14 / hour rate, you can contact me at oryzano@gmail.com for this). I am also doing a step by step 2D art tutorial, hopefully that can help out others / developers / new designers, for them to learn and have an idea on how to make art in vector. Please follow my instagram for updates on more art tutorial : https://instagram.com/nikky_oryzano/ Follow My Twitter : https://twitter.com/Oryzano_Game