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Found 2 results

  1. Hi, I've been making my first game in Phaser (using Phaser 2.0.3) and have been looking to ensure that some sounds are garbage collected when they are no longer in use. I was hoping to use Sound.destroy to do so (which I think is a new feature to Phaser 2.0.3)/ However, when I call Sound.destroy, I am getting the following error (as pasted below from Chrome's console): I get the same error in all browsers tested (Chrome and Firefox). Has anyone else encountered this issue? Thanks!
  2. Hello, I upgraded from 2.0.2 to version 2.0.3. Everything works fine but the player does not jump. The checkIfCanJump function always returns false. There's something I have not updated correctly? A greeting.