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Showing results for tags '2.0.3'.
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Hi, I've been making my first game in Phaser (using Phaser 2.0.3) and have been looking to ensure that some sounds are garbage collected when they are no longer in use. I was hoping to use Sound.destroy to do so (which I think is a new feature to Phaser 2.0.3)/ However, when I call Sound.destroy, I am getting the following error (as pasted below from Chrome's console): I get the same error in all browsers tested (Chrome and Firefox). Has anyone else encountered this issue? Thanks!