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Found 4 results

  1. I'm using arcade.collide to detect collision between a single Sprite and a group of Sprites. The documentation states collide should return true if there was a successful collision. Whether there is a successful collision or not the collide function always returns false for me. I just updated to 2.4.2 to see if that would fix my issue but no luck. Here's basically what my code looks like. if (this.game.physics.arcade.collide(this, groupOfSprites, null, this.collisionProcess, this)) { console.log("Successful collision!"); } The "Successful collision!" log will not be hit even if the collision was successful. Has anyone else experienced this? Is there an alternative way to determine if a collision was successful and have separate code paths for each outcome? Some more information about my setup. Windows 10 Chrome Phaser 2.4.2 TypeScript
  2. I've been working on a prototype for the last few weeks using Phaser v2.2.2 with moderate success. Earlier this week I decided it was probably time to update Phaser to keep current. Everything went relatively smoothly except for this one issue I've been dealing with since. Before posting here, I did as much research as I could to see if any breaking changes had come with this new version regarding groups and sprites. I didn't see anything in the release notes, nor did I see any changes in the code when I looked. So I'm hoping someone with more insight could help me out here. In a loop, I'm adding invisible sprites to a group, with coordinates surrounding another sprite: var sprite = this._tile_collisions.create(position.x, position.y);sprite.valid = true;sprite.height = 50;sprite.width = 50;sprite.inputEnabled = true;sprite.events.onInputDown.add(this._canMoveToTile, this);this._game.physics.arcade.enable(sprite);this._tile_collisions.add(sprite);And then in an update method I'm checking for overlap with another group: this._game.physics.arcade.overlap( collisions, this._tile_collisions, function (collider, tile) { // I cannot get the index of this child var index = this._tile_collisions.getChildIndex(tile); }, null, this);I should probably mention that the onInputDown event on the sprite removes the children from the group (using removeChildren()), tweens the player sprite to a new position, and then adds new sprites to the group. When create() is called for the first time, things run fine. However, after that sprite movement everything falls apart. Error: The supplied DisplayObject must be a child of the callerThis used to work beautifully until I upgraded. So my question is: has something changed that I'm not aware of that should alter the way I'm writing this? If so, how can I get this overlap to work?Any help is greatly appreciated, and if I need to give more details just let me know.
  3. Hey guys I just switched from Phaser 2.0.1 to 2.4.2, but now the code i used to scale my game is not working anymore. This is the code i used in 2.0.1 in my scripts create() function: this.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;this.scale.pageAlignHorizontally = true;this.scale.pageAlignVertically = true;this.scale.setScreenSize( true );How do i scale my game in 2.4.2? Thanks
  4. Hey everyone, my game was running on phaser 2.3.0. Today I upgraded to phaser 2.4.2 (using a custom build without p2 and ninja physics) and since then I always get this error as soon my sprite should play a animation. The Error in the console. Uncaught TypeError: Cannot read property 'index' of undefinedc.Animation.updateCurrentFrame @ phaser-arcade-physics.js:52599c.Animation.play @ phaser-arcade-physics.js:52339c.AnimationManager.play @ phaser-arcade-physics.js:51855Player.create @ Player.js:64playState.create @ play.js:22c.StateManager.loadComplete @ phaser-arcade-physics.js:17000c.StateManager.preUpdate @ phaser-arcade-physics.js:16778c.Game.updateLogic @ phaser-arcade-physics.js:25146c.Game.update @ phaser-arcade-physics.js:25094c.RequestAnimationFrame.updateRAF @ phaser-arcade-physics.js:45825c.RequestAnimationFrame.start.window.requestAnimationFrame.forceSetTimeOut._onLoop @ phaser-arcade-physics.js:45809I have a Player Object which uses a spritesheet with an starling xml file. Inside my Player create method: this.sprite = game.add.sprite(-300,300,"player");game.physics.enable(this.sprite, Phaser.Physics.ARCADE);this.sprite.anchor.setTo(0.5,0.5);this.sprite.body.gravity.y = -200;this.sprite.body.maxVelocity.setTo(400);this.sprite.body.setSize(40, 80, -10, 0);this.sprite.animations.add("happy", Phaser.Animation.generateFrameNames("Happy",0,29,'',4), 60, false, false);this.sprite.animations.add("fly", Phaser.Animation.generateFrameNames("Idle",30,59,'',4), 60, true, false);this.sprite.animations.add("scared", Phaser.Animation.generateFrameNames("Scared",60,89,'',4), 60, false, false);this.sprite.animations.add("shocked", Phaser.Animation.generateFrameNames("Shocked",90,159,'',4),60,false, false);var happyAnimation = this.sprite.animations.getAnimation("happy");happyAnimation.onComplete.add(this.eventAnimationComplete, this);var shockedAnimation = this.sprite.animations.getAnimation("shocked");shockedAnimation.onComplete.add(this.eventAnimationComplete, this);this.sprite.animations.play("fly"); // As soon the parser hits this line, the error above is thrownDigging deeper into the matter it shows that the "index" of this.currentFrame is undefined. /*** Changes the currentFrame per the _frameIndex, updates the display state,* and triggers the update signal.** Returns true if the current frame update was 'successful', false otherwise.** @method Phaser.Animation#updateCurrentFrame* @private* @param {boolean} signalUpdate - If true the `Animation.onUpdate` signal will be dispatched.* @param {boolean} fromPlay - Was this call made from the playing of a new animation?* @return {boolean} True if the current frame was updated, otherwise false.*/updateCurrentFrame: function (signalUpdate, fromPlay) { if (fromPlay === undefined) { fromPlay = false; } if (!this._frameData) { // The animation is already destroyed, probably from a callback return false; } // Previous index var idx = this.currentFrame.index; // <--- Undefined index this.currentFrame = this._frameData.getFrame(this._frames[this._frameIndex]); if (this.currentFrame && (fromPlay || (!fromPlay && idx !== this.currentFrame.index))) { this._parent.setFrame(this.currentFrame); } if (this.onUpdate && signalUpdate) { this.onUpdate.dispatch(this, this.currentFrame); // False if the animation was destroyed from within a callback return !!this._frameData; } else { return true; }},My texture XML File looks like this: <?xml version="1.0" encoding="utf-8"?><TextureAtlas imagePath="Snowman.png"> <!-- Created with Adobe Flash Professional version 15.0.1.179 --> <!-- http://www.adobe.com/products/flash.html --> <SubTexture name="Happy0000" x="540" y="1567" width="130" height="95" pivotX="115.05" pivotY="-6.2" frameX="0" frameY="-7" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0001" x="138" y="1700" width="130" height="96" frameX="0" frameY="-6" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0002" x="272" y="1590" width="130" height="96" frameX="0" frameY="-6" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0003" x="540" y="1165" width="130" height="97" frameX="0" frameY="-5" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0004" x="674" y="848" width="130" height="98" frameX="0" frameY="-4" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0005" x="674" y="642" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0006" x="4" y="1092" width="130" height="100" frameX="0" frameY="-2" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0007" x="406" y="550" width="130" height="101" frameX="0" frameY="-1" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0008" x="540" y="439" width="130" height="101" frameX="0" frameY="-1" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0009" x="808" y="112" width="130" height="102"/> <SubTexture name="Happy0010" x="674" y="328" width="130" height="101" frameX="0" frameY="-1" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0011" x="138" y="981" width="130" height="100" frameX="0" frameY="-2" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0012" x="808" y="532" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0013" x="4" y="1300" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0014" x="674" y="1052" width="130" height="97" frameX="0" frameY="-5" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0015" x="808" y="738" width="130" height="98" frameX="0" frameY="-4" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0016" x="4" y="1506" width="130" height="98" frameX="0" frameY="-4" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0017" x="138" y="1189" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0018" x="272" y="1079" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0019" x="272" y="871" width="130" height="100" frameX="0" frameY="-2" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0020" x="406" y="760" width="130" height="100" frameX="0" frameY="-2" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0021" x="808" y="218" width="130" height="101" frameX="0" frameY="-1" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0022" x="4" y="987" width="130" height="101" frameX="0" frameY="-1" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0023" x="540" y="649" width="130" height="100" frameX="0" frameY="-2" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0024" x="406" y="968" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0025" x="540" y="857" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0026" x="138" y="1395" width="130" height="98" frameX="0" frameY="-4" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0027" x="808" y="942" width="130" height="97" frameX="0" frameY="-5" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0028" x="406" y="1479" width="130" height="96" frameX="0" frameY="-6" frameWidth="130" frameHeight="102"/> <SubTexture name="Happy0029" x="540" y="1567" width="130" height="95" frameX="0" frameY="-7" frameWidth="130" frameHeight="102"/> <SubTexture name="Idle0000" x="540" y="1567" width="130" height="95" pivotX="115.05" pivotY="-6.2" frameX="0" frameY="-5" frameWidth="130" frameHeight="102"/> <SubTexture name="Idle0001" x="674" y="1454" width="130" height="95" frameX="0" frameY="-5" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0002" x="808" y="1344" width="130" height="95" frameX="0" frameY="-5" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0003" x="540" y="1666" width="130" height="95" frameX="0" frameY="-5" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0004" x="540" y="1367" width="130" height="96" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0005" x="674" y="1254" width="130" height="96" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0006" x="808" y="1144" width="130" height="96" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0007" x="272" y="1690" width="130" height="96" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0008" x="406" y="1579" width="130" height="96" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0009" x="4" y="1710" width="130" height="97" frameX="0" frameY="-3" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0010" x="138" y="1599" width="130" height="97" frameX="0" frameY="-3" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0011" x="138" y="1599" width="130" height="97" frameX="0" frameY="-3" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0012" x="272" y="1489" width="130" height="97" frameX="0" frameY="-3" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0013" x="272" y="1285" width="130" height="98" frameX="0" frameY="-2" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0014" x="406" y="1174" width="130" height="98" frameX="0" frameY="-2" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0015" x="540" y="1063" width="130" height="98" frameX="0" frameY="-2" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0016" x="674" y="950" width="130" height="98" frameX="0" frameY="-2" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0017" x="674" y="745" width="130" height="99" frameX="0" frameY="-1" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0018" x="674" y="745" width="130" height="99" frameX="0" frameY="-1" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0019" x="674" y="538" width="130" height="100"/> <SubTexture name="Idle0020" x="808" y="635" width="130" height="99" frameX="0" frameY="-1" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0021" x="808" y="635" width="130" height="99" frameX="0" frameY="-1" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0022" x="674" y="950" width="130" height="98" frameX="0" frameY="-2" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0023" x="808" y="840" width="130" height="98" frameX="0" frameY="-2" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0024" x="406" y="1378" width="130" height="97" frameX="0" frameY="-3" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0025" x="540" y="1266" width="130" height="97" frameX="0" frameY="-3" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0026" x="540" y="1467" width="130" height="96" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0027" x="674" y="1454" width="130" height="95" frameX="0" frameY="-4" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0028" x="674" y="1454" width="130" height="95" frameX="0" frameY="-5" frameWidth="130" frameHeight="100"/> <SubTexture name="Idle0029" x="540" y="1567" width="130" height="95" frameX="0" frameY="-5" frameWidth="130" frameHeight="102"/> <SubTexture name="Scared0000" x="540" y="1567" width="130" height="95" pivotX="115.05" pivotY="-6.2" frameX="0" frameY="-11" frameWidth="130" frameHeight="102"/> <SubTexture name="Scared0001" x="674" y="1553" width="130" height="95" frameX="0" frameY="-11" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0002" x="808" y="1443" width="130" height="95" frameX="0" frameY="-11" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0003" x="540" y="1765" width="130" height="94" frameX="0" frameY="-12" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0004" x="674" y="1652" width="130" height="95" frameX="0" frameY="-11" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0005" x="674" y="1354" width="130" height="96" frameX="0" frameY="-10" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0006" x="674" y="1153" width="130" height="97" frameX="0" frameY="-9" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0007" x="4" y="1608" width="130" height="98" frameX="0" frameY="-8" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0008" x="4" y="1403" width="130" height="99" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0009" x="808" y="428" width="130" height="100" frameX="0" frameY="-6" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0010" x="138" y="876" width="130" height="101" frameX="0" frameY="-5" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0011" x="4" y="881" width="130" height="102" frameX="0" frameY="-4" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0012" x="138" y="663" width="130" height="103" frameX="0" frameY="-3" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0013" x="540" y="114" width="130" height="105" frameX="0" frameY="-1" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0014" x="4" y="4" width="130" height="106"/> <SubTexture name="Scared0015" x="674" y="4" width="130" height="105" frameX="0" frameY="-1" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0016" x="4" y="664" width="130" height="105" frameX="0" frameY="-1" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0017" x="674" y="113" width="130" height="104" frameX="0" frameY="-2" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0018" x="272" y="553" width="130" height="103" frameX="0" frameY="-3" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0019" x="406" y="443" width="130" height="103" frameX="0" frameY="-3" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0020" x="138" y="770" width="130" height="102" frameX="0" frameY="-4" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0021" x="138" y="770" width="130" height="102" frameX="0" frameY="-4" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0022" x="272" y="766" width="130" height="101" frameX="0" frameY="-5" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0023" x="406" y="655" width="130" height="101" frameX="0" frameY="-5" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0024" x="4" y="1196" width="130" height="100" frameX="0" frameY="-6" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0025" x="138" y="1085" width="130" height="100" frameX="0" frameY="-6" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0026" x="138" y="1292" width="130" height="99" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0027" x="272" y="1182" width="130" height="99" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0028" x="138" y="1497" width="130" height="98" frameX="0" frameY="-8" frameWidth="130" frameHeight="106"/> <SubTexture name="Scared0029" x="272" y="1387" width="130" height="98" frameX="0" frameY="-8" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0000" x="540" y="1567" width="130" height="95" pivotX="115.05" pivotY="-6.2" frameX="0" frameY="-7" frameWidth="130" frameHeight="102"/> <SubTexture name="Shocked0001" x="674" y="1553" width="130" height="95" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0002" x="808" y="1443" width="130" height="95" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0003" x="540" y="1765" width="130" height="94" frameX="0" frameY="-8" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0004" x="808" y="1542" width="130" height="95" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0005" x="808" y="1641" width="130" height="95" frameX="0" frameY="-7" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0006" x="272" y="975" width="130" height="100" frameX="0" frameY="-6" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0007" x="540" y="544" width="130" height="101" frameX="0" frameY="-5" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0008" x="406" y="864" width="130" height="100" frameX="0" frameY="-5" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0009" x="674" y="433" width="130" height="101" frameX="0" frameY="-4" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0010" x="540" y="332" width="130" height="103" frameX="0" frameY="-3" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0011" x="808" y="4" width="130" height="104" frameX="0" frameY="-2" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0012" x="674" y="221" width="130" height="103" frameX="0" frameY="-2" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0013" x="4" y="773" width="130" height="104" frameX="0" frameY="-1" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0014" x="4" y="114" width="130" height="106"/> <SubTexture name="Shocked0015" x="138" y="4" width="130" height="106"/> <SubTexture name="Shocked0016" x="138" y="554" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0017" x="272" y="444" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0018" x="4" y="224" width="130" height="106"/> <SubTexture name="Shocked0019" x="4" y="224" width="130" height="106"/> <SubTexture name="Shocked0020" x="138" y="114" width="130" height="106"/> <SubTexture name="Shocked0021" x="272" y="4" width="130" height="106"/> <SubTexture name="Shocked0022" x="272" y="4" width="130" height="106"/> <SubTexture name="Shocked0023" x="4" y="334" width="130" height="106"/> <SubTexture name="Shocked0024" x="406" y="334" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0025" x="540" y="223" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0026" x="540" y="223" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0027" x="540" y="223" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0028" x="540" y="223" width="130" height="105" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0029" x="138" y="224" width="130" height="106"/> <SubTexture name="Shocked0030" x="272" y="114" width="130" height="106"/> <SubTexture name="Shocked0031" x="272" y="114" width="130" height="106"/> <SubTexture name="Shocked0032" x="272" y="114" width="130" height="106"/> <SubTexture name="Shocked0033" x="406" y="4" width="130" height="106"/> <SubTexture name="Shocked0034" x="4" y="444" width="130" height="106"/> <SubTexture name="Shocked0035" x="138" y="334" width="130" height="106"/> <SubTexture name="Shocked0036" x="272" y="224" width="130" height="106"/> <SubTexture name="Shocked0037" x="272" y="224" width="130" height="106"/> <SubTexture name="Shocked0038" x="406" y="114" width="130" height="106"/> <SubTexture name="Shocked0039" x="406" y="114" width="130" height="106"/> <SubTexture name="Shocked0040" x="540" y="4" width="130" height="106"/> <SubTexture name="Shocked0041" x="540" y="4" width="130" height="106"/> <SubTexture name="Shocked0042" x="540" y="4" width="130" height="106"/> <SubTexture name="Shocked0043" x="4" y="554" width="130" height="106"/> <SubTexture name="Shocked0044" x="138" y="444" width="130" height="106"/> <SubTexture name="Shocked0045" x="272" y="334" width="130" height="106"/> <SubTexture name="Shocked0046" x="272" y="334" width="130" height="106"/> <SubTexture name="Shocked0047" x="272" y="334" width="130" height="106"/> <SubTexture name="Shocked0048" x="406" y="224" width="130" height="106"/> <SubTexture name="Shocked0049" x="406" y="224" width="130" height="106"/> <SubTexture name="Shocked0050" x="272" y="660" width="130" height="102" frameX="0" frameY="0" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0051" x="808" y="323" width="130" height="101" frameX="0" frameY="-1" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0052" x="540" y="753" width="130" height="100" frameX="0" frameY="-2" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0053" x="406" y="1071" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0054" x="540" y="960" width="130" height="99" frameX="0" frameY="-3" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0055" x="406" y="1276" width="130" height="98" frameX="0" frameY="-4" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0056" x="808" y="1043" width="130" height="97" frameX="0" frameY="-5" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0057" x="808" y="1244" width="130" height="96" frameX="0" frameY="-6" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0058" x="406" y="1679" width="130" height="96" frameX="0" frameY="-6" frameWidth="130" frameHeight="106"/> <SubTexture name="Shocked0059" x="540" y="1567" width="130" height="95" frameX="0" frameY="-7" frameWidth="130" frameHeight="102"/></TextureAtlas>I am a bit lost right now... any help is appreciated! Thanks
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