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Found 12 results

  1. Hello! My name is Alexsey I am an illustrator from St. Petersburg, Russia and I do 2D art for mobile games and apps I specialise in illustration and character design but also do backgrounds, UI, simple frame-by-frame animation, icons, promo materials and everything in between.Mostly I work with raster based graphics though vector is also possible to hire me or ask any question write at :[email protected]: trampiton here are some samples of my work Thanks for watching and have a nice day!
  2. 2D Or 3D Art, Which Is the Better Choice for a Game Development Company: http://www.redappletech.com/2d-3d-game-development-company/
  3. Hi there! My name is Alexsey I am an illustrator from Russia, St. Petersburg and I do 2D art for mobile games and appsI specialise in illustration and character design but also do backgrounds, UI, simple frame-by-frame animation, icons, promo materials and everything in between.Mostly I work with raster based graphics to hire me write at :[email protected]: trampiton here are some samples of my work Thanks for watching and have a nice day!
  4. Hello, I am Spyros Kontis, specializing in pixel art, digital art, concepts and 2D animation. I have worked as the main artist in various companies, such as Gitsumm Inc( http://www.gitsumm.com ) and Lion Games . https://play.google.com/store/apps/developer?id=Lion+Games I am currently available to work on PAID projects, I am open to discuss both flat rates or hour rates. My prices are reasonable if you are serious about it. Below are samples from RPG, Platform and Fighting games I was hired to create, if you like what you see hire me to make your game shine ! In case you were looking for something different, still send me an email, I can mimic almost any graphic style. You can contact me in [email protected] My skype id is : spyros.kontis 1) Pixel art samples The Lionheart of Liuzhou - Isometric pixel art. This is a big RPG that occupied me for about a year, funded by Gitsumm Inc. I was given a 60 color palette to create it 2) Digital art samples 3) Concept Illustrations Click on the spoiler to view full images 4) Fighting Games You can also play them on Google Play, in Lion Games page https://play.google.com/store/apps/developer?id=Lion+Games
  5. Adam Foreman, digital artist for hire. If you feel my art style suits your project, get in touch! Email [email protected] for a quote. Full portfolio: a4man.com Portfolio Example: Beyond Gravity Released on iOS, Android and Steam. Thanks!
  6. Hello!My name is Marta I am a 2d artist for gamesI create and prepare competitive artwork for different genre of games, work in different styles. I also create characters, backgrounds, illustrations, symbols, icons and the overall graphics for the game. You can see my works: https://www.behance.net/MartiNNi [email protected] skype: martysjaaa
  7. Hey! My name is Eugen, I am an 2D / Pixel Artist from Germany and I am available for hire! I am specialized in Illustrations, Character Design, Backgrounds, UI, Icons and simple Animations. I work mainly with Photoshop, Illustrator and Flash and produce Vector and Pixel Art. You have any questions? Feel free to contact me: [email protected] Here are some samples of my work: You can also find me on Twitter: https://twitter.com/eugensart Thanks for your time!
  8. 'Rufanzia' (working title) is a non-linear 2D platformer / metroidvania, set in a world of gothic adventure. I'm currently seeking a sprite artist with 2D animation skills to help populate the game with enemies and NPC's. This would be a good position for a confident beginner with some experience of non-pixel art sprites. Compensation will be based on how we decide to market and sell the game, if we do decide to crowdfund, a split of this can be arranged to cover expenses and time. Team Structure: Myself - environment art, code. You - 2D animated sprites. Progress: pre-alpha, but with a stable prototype than includes all gameplay elements, simply lacking finished non-PC sprites (currently using placeholders). The game itself: *Retro action-platformer with light RPG elements. *Dark and bizarre atmosphere but not a horror game, achieved through art style, architectural level design and sound. *Real-time combat with a wide range of melee' weapons, black powder guns and element-based magic. *Non-linear approach to progression, player choices set the pace and outcome of events, includes sub-quests and some backtracking to unlock new areas. *Power-ups that rewards exploration rather than repetitive grinding. *Cross platform, though the magic of html5 & node.js Brief: The focus will be on enemy and NPC sprites. Each enemy will require one set of move frames, one set of attack frames and one set for taking damage. NPC's need one movement strip and one basic action set which differs depending on their type. Style is non-pixel art, so more of a painterly approach with blending and soft edges. Please email [email protected] if you are interested, or if you prefer get in touch via twitter: @@iao_dev I look forward to hearing from you
  9. Greetings People of Earth! It is with great enthusiasm that I submit this post to be the next, always smiling, 2D artist/animator with your company. As a Game Artist professional with over six years’ experience in Game Art and over ten years as an Illustrator/Graphic Designer as well as a lifetime of drawing and being in awe of all forms of art, I know my diverse skills and qualifications will make me an asset to your team. Over the past year I have been working as a freelancer from my home office in my secret bunker on the moon. In this time I have discovered several ways to increase my productivity to better serve my clients breakfast as well as art. I believe there are many benefits for you to have an Artist that works remotely. Here are a few reasons. • Without a lengthy commute I am in the office ready to work for you with coffee in hand and dog on my lap at 7am. • I am available any time during business hours for Skype meetings or to just shoot the breeze in our feety pajamas. • I do not listen to music, TV, browse the internet or have any other distractions while I am working. I have found this to be the most important step to reaching a flow state and being very productive. • I am able to work in my Spider Man Underoos which studies have shown can increase productivity 10 fold. Studies don't show that, I just made that up and believe it to be true. • I have found that I am more focused than Mr. Miyagi trying to catch a fly with his butt cheeks, more productive than 10 Benjamin Franklins and less distracted when working in my home office. These are just a few examples of how my telecommuting will absolutely work for your benefit. As you will see from the attached resume, I’ve built my career in a variety of roles, mostly in small companies where I was not just an Illustrator but also an Animator, Character, UI and Environment Designing man of mystery. I’m not only used to wearing many hats, sombreros mostly, occasionally a fez, I sincerely enjoy it; I thrive in an environment where no two work days are exactly the same and every evening is a party at the Playboy Mansion. In addition to being flexible and responsive, I’m also a fanatic for time management. One of my recent projects involved building a full-size replica of The Statue of Liberty with Cheez-it crackers, oh wait that was an other project, creating all the graphics for the Mobile Game Zander's World with a deadline of three weeks to complete everything. This included creating all the characters, their animations, background, foreground tile pieces and the UI. I worked day, night and even weekends to ensure that the entire finished product conformed to the specific guidelines of my client. A couple of methods that I use to make the most of my time is only checking my email twice daily, I trained my dog to create the line work in illustrator and working in my quite home office without music, TV or any other distractions as I have mentioned before. The result was that I finished the project in two and a half weeks which made my client feel like he did when he solved the puzzle on the back of the Capt'n Crunch box, I mean extremely happy! I want you to know that I have been a passionate, avid gamer all of my life going back to playing Atari in the early 80's. Old? No! Experienced? Hell yeah! I am a fan of all the Final Fantasy Games, Legend of Zelda, GTA as well as many others. For mobile games, I am a fan of Plants vs Zombies, Jet Pack Joyride, Clash of Clans, Angry Birds and Zambaboos Jungle, a game which I will be releasing in 2021. At least that's what my future self told me last week when I visited me. It was always my life long dream to be a Video Game Artist high above the world which I have achieved. Here are some more of my successes. • Created all the graphics for Zander's World, a mobile game developed by Hot Salsa Interactive. • Produced all the graphics and animations for a few other Hot Salsa titles, Fluffy Fluffs, Tile Tap Boom and Find What's Different, which are still in development. Please see some examples in my portfolio. • Designed all the graphics and animations for That's Cupido, a mobile game in development by Mousee Games. • Worked for several years as a Senior Game Artist at Broken Bulb Game Studios. Created characters, animations, levels and many other graphics for their hit Facebook Game Miscrits. • Piloted the ship that made the Kessel run in less than twelve parsecs. Oh wait that was someone else. In closing, I am literally over the moon with just the thought of being involved in and creating art for your company and would love the opportunity discuss with you further the value that I can bring to your organization. I appreciate your consideration and if it is not possible for me to work remotely I will be staring down at earth dreamily, fantasizing of the day that I return to the world with hope of working with you personally! Thank you for your time, ~Matt Stone [email protected] http://stonewolfgraphics.prosite.com/
  10. Hi All! Ready to make full in-game art for your games! Contact xp0lter(rat)gmail(dog)com Portfolio http://www.gamesonly.com/shooting-games/balloons-vs-zombies-3.html Anton
  11. Hi there, My and my studio - Full 2D are looking for interesting paid projects. Please take a few moments to view some of sample works: http://full2d.deviantart.com/gallery/ http://full2d.tumblr.com/ Industry experience (few examples): I have produced and worked as an artist on my own flash game "Catch a Duck". Worked on a various flash games(point and click), as a level designer / artist. Worked on a top notch app for kids (i Pad)"Jonty the Dinosaur"(graphic designer). Worked on a Game of the week i Phone game "Bridgy Jones" (as a level designer). Waiting for hearing from You evilhybrid(at)live.com
  12. hi guys, i'm Laz, artist from stellar-Ø a small indie game team, we make games and do freelance as needed. i am quite proficient on many stuff gamedev-related, quite a generalist artist, i can do various style/themes. My favorite part on game graphics are pixel art animation, GUI, character design. currently i'll just focus on GUI design. some things to make things clear: at least 30/50% front payment before start working, currently not accepting profit sharingusually i rate per screen design, including the final assets, if you prefer hourly rate, let me know.price depends on project timeframe, theme/style, compexity, budget, poke/PM me ([email protected]) i'll be open for discussion. here is my GUI portfolio, for more/ better res, visit here. thanks for checking in!