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Found 2 results

  1. Hello everyone! My name is Matiss Sola I'm 3D Modeller/Texture artist. Please,visit my portfolio : http://bit.ly/1ywEQ0e My focus : * Create game-friendly assets by building complex lighting and shading set-ups. * Create production-quality meshes with animation-ready topology. * Produce a visually richer in-game experience by using high end tools to bake complex surface and lighting details onto texture maps or vertices. * Simulate natural lighting effects for enhanced visual quality and a more compelling game experience. Get in touch : [email protected] Looking forward to talk to you and help on your project.
  2. So my project has grown with a team now. So far we have two sfx/bgm guys and three, including myself, developers. We now need a 3d modeler/animator to really kick things off as well as a prefab designer. Below are what we need as far as the roles. 3D Artist, many slots opened You will need to be able to design 3d models, properly skin them, and animate them. The good thing is we need LOW RES models so things do not have to be perfect and you do not have to be a fabulous designer. We will turn the 3d assets into 2d sprite sheets similar to how the original Diablo and Fallout series. This is an example of what I am looking for while its a little over pixelated you get the idea. We need both characters as well as objects designed so even if you can not do character animations, we still need a lot of assets done which include: structures, furniture, in-game items, and more. Prefab Designer, 2 slots We need a couple people who are good at layout design. Someone who can design prefabricated structures and such that can be placed in the game as buildings and various points of interest. You will design these prefabs with randomization in mind whereas not everything is 100% static in mind. With the prefab, each place will have a layout with spawners that have a spawn chance to spawn an object from a group so each prefab should not be the same as another. You will be responsible for building the prefabs, as well as setting up the groups. We need some help. The game is still early development while there are a lot of factors for the game that is coming together to really push the game forward. We also do have a lot of the team collaboration already set up to work together. I also am not just the Project lead. I am the lead developer for this project. I do not ask for a lot of time spent on this project but rather whatever someone can help with. For more details.... facebook.com/aftereffectthegame
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