Search the Community
Showing results for tags '60'.
Found 2 results
Hi there ! I got some blurry simple sprite movement when moving and having a camera lerp. It's only when I use more than 60FPS ( 144 exactly ) ( set up with this.game.time.desiredFps = 144; ) So i tried to block at 60 FPS with this.game.time.desiredFps = 144; but I got some ghosting like effect. It's really easy to see it on this example : http://phaser.io/examples/v2/p2-physics/kill-and-revive Anyone got an idea to avoid the blur or the ghosting ? That would help me so much
My fps get over 60 (about 1k in a few seconds). What's wrong? It happens when window isn't active or if I open and close console all the time. What's wrong? I'm so confused… Is there vsync now that I need to turn on or something?