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Found 1 result

  1. Hi, I'm running into an issue regarding the Assets Manager and the Video Textures : When loading a sound, here is an example of code that works very well, using Assets : var binaryTaskSound = assetsManager.addBinaryFileTask("s1 task", "sounds/sound1.mp3");binaryTaskSound.onSuccess = function (task) { music5 = new BABYLON.Sound("s5", task.data, scene, soundReady, { loop: true});};Now when I want to load a Video Texture using the same method, it doesn't not seem to work anymore : var binaryTaskVideo = assetsManager.addBinaryFileTask("v1 task", "videos/Cocoon720p-Synced.mp4");binaryTaskVideo.onSuccess = function (task) { var videoTexture = new BABYLON.VideoTexture("video", [task.data], scene, false, true);};