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Found 1,058 results

  1. Hello, I want to show my latest game, Freaky Brothers, the game is created with Construct 3. If someone tries it, I would appreciate sincere comments, about mechanics, graphics etc ... I try to improve with each game, thanks. The html5 version can be played from any device, smartphones, iphones, pc, mac etc ... I also leave the Android version and the Itch.io version. Play Html5: Freaky Brothers Html5 Google Play: Freaky Brothers Google Play Play on Itch.io: Freaky Brothers Itch.io
  2. Dino Zoo Tycoon

    Dino Zoo Tycoon Technology stack: phaserjs, cocoon.io (cordova) Game handle native mobile and Google Play Store fetures like inapp purchases, fb sharing, ads system. Game is free. Google Play link: https://play.google.com/store/apps/details?id=dino.zoo.tycoon Description: Manage your dinosaurs zoo and becoome the greatest entertainment zoo owner, dino zoo tycoon. Take care of your dinosaurs, develop your zoo inflastructure, riseup your zoo popularity, manage your emploers, manage your zoo finance depends on year season. Features: - 16 dinos to buy - 6 types of buildings to develop - 4 types of marketing actions - 6 types of emploers to hire - management of zoo supply - management of zoo finance depends of year seazon - management of proper dinosaurs placement in your zoo Screenshots:
  3. Zombie Strike

    Hi there! I'd like to show you one of our game - Zombie Strike. This is a variation of match3 style game and zombie theme. The wall of the zombie comes on the player who should break the bricks on the match3 rules. Please play this: https://rivasgames.com/games/zombie-strike/ And I'd be happy to see any feedback. Also this game is available for license, feel free to contact me directly if you are interest (az[at]rivasgames.com or in private message) Thank you for your attention.
  4. hi every one. i wanna make Tool to control scenes with html5 i wanna make like under images's red box. can you recommand library to make that? thx
  5. Hey guys, we've made our first HTML5 game. It is cute looking time killer game where you need to fill people's houses with Holiday Cheer. We're trying to get into the market so any insight is greatly appreciated. May be you can point to some sponsors, that are interested in this type of content. Feel free to play our game and give your feedback. http://overhype.com/games/holiday_cheer/
  6. Hello everyone, I want to present you my game, "Ball Fighters". Gameplay preview on youtube: https://www.youtube.com/watch?v=i7DX_Su91xk Play the game online now: https://showcase.odiusfly.com/ballfighters Available on google play store: https://play.google.com/store/apps/details?id=com.odiusflystudio.ballfighters More games available on my website: https://odiusfly.com This game is available for licensing.. If you are interested, please contact me via email! ; -) Best regards, Kyriakos
  7. Talking Tom Christmas Time

    Hi, play my new html5 game and leave some comments please...
  8. I'm currently writing an HTML5 game using Google Web Toolkit (GWT) and a WebGL GWT library WebGL4J. The main reason to use GWT is simply because I prefer Java over JavaScript (GWT compiles Java code, into JavaScript). There are other advantages like easy client/server communication, code reuse on front end and back end, single language architecture. I didn't see any other devs here using GWT, but thought I would put a shout out, in case I'm not the only one. So, anyone here used GWT? Did you stick with it, or switch to pure JavaScript?
  9. Indie HTML5 Studio for Hire

    Our Upstate New York studio is open to contracts for small to large HTML5 games. We work in small modular teams to keep costs down and maintain our indie creativity and feel. We work primarily in Haxe for desktop and mobile browser games, but also do a lot of Apps (often HTML5 via Cordova). We have experience with CocoonJS, Unity, Springroll, and more. We have several developers, artists, as well as audio and QA-testing capabilities. We will also be looking to hire as we grow. Feel free to send over your resumes/portfolios. matt.conheady@workinman.com
  10. Hello, I have 2 sprite animations. Once first one is played, via below function I'm checking frame index (which frame is currently playing). When current frame is my desired frame, I want to play another sprite. animations.currentAnim.onUpdate Below is my full code: firstSprite.visible = true; firstSprite.animations.currentAnim.enableUpdate = true; firstSprite.animations.play('firstSprite', 14, false); firstSprite.animations.currentAnim.speed = 80; firstSprite.animations.currentAnim.onUpdate.add(function () { if(firstSprite.animations.currentAnim.frame > 5){ secondSprite.visible = true; secondSprite.animations.play('secondSprite', 30, false); secondSprite.animations.currentAnim.speed = 60; } }, this); On desktop in a browser it works perfectly, but on mobile devices it is being stucked and once frame is greater than 5 (if(firstSprite.animations.currentAnim.frame > 5){...}), then it stops at that frame and doesn't continue to play first sprite. Is there something I'm missing. Thanks
  11. [Phaser] Santa Rush

    Hello again fellow game devs, I'm back with another game, christmas themed single button game. Check it out on the link below: https://goo.gl/FsJURd Feel free to discuss the game and what you like/dislike, I'm open to any kind of criticsm. Regards!
  12. hi, whick kind of game do you think is suitable for for pc and mobile ? girls game ,adventure ,shooting,or car ?
  13. Stickman dance music game

    my first html5 game. Recently,Stickman fall in love witch dancing.Their charming dance,dazzling music lead the nation dancing wave.When they dance,you have to click on the flowers below,give him fruit to get higher score.And remember not to hit the bomb. Play Now
  14. We have been building an interactive, game-based test for a client of ours, and we need a developer to pick it up - starting pretty much immediately. The vast majority of the groundwork and design has been completed, and what we have is a SCORM compliant package (built within Articulate Storyline) with a traditional multiple choice course option, and then the same questions as a set of interactive games that have been developed using the Phaser framework. Knowledge of SCORM is essential for this project. Please get in touch with me if this project matches your skillset and you are available for the next 2. 5 weeks. We are based in London, UK, and our ideal scenario is that the dev would work on site, but accept that due to the short notice this may not be possible. Needs to be someone in the UK or somewhere where there is not too much of a time difference (we have a very tight schedule for this project)
  15. This is rodrigo Borgia. I am looking for a game developer that supports me on an idea. I have actually a platform used in the call center company to increase agent's productivity. In this platform, called Motivarnos ( motivarnos.com ) , you get points when answering questions from work and when you accomplish a goal (like amount of sales). And with the points, you can redeem prizes (actually like perks, marketing prizes such as pens, balls, mugs, cups, etc.) i would like to get out of the physical prizes and use games add ons and power ups instead in example, having something like candy crush, and if you have collected enough points, you can buy an add on for that game. (The one inside our game, not the original one outside motivarnos.com ). So, in that sense, im looking for a game developer to help me with the coding and art piece. Once done, my actual platform coder gets this coding to include in motivarnos. do you feel this is something you can help me with?
  16. AAG batch of games #3

    Here is my third batch of games. I don't know why I don't post these as I make them or even before I finish them to get feedback but here they are: Robot Islands 2 The exclusive sequel to Robot Islands playable only on abcya.com PLAY Joe Lost Another abcya.com exclusive. Build stuff around Joe to help him reach the exit. PLAY Adventure Tom Help Tom grab the key and get the treasure. PLAY Blue Turn Here is an experimental thing. Flip the tiles over to turn them blue. There is an Easy Edition too. PLAY Robot Islands Plus Another Robot Islands game with some new surprises. PLAY Boxed A refresh of one my oldest html5 games now with my signature graphics style , sound, music, and more levels! PLAY Feed that Thing Another refresh for one of my older games now with my signature graphics style , sound, music, and more levels! PLAY I think that's it for now. If I missed something my catalog is at www.gamesaag.com. All games, except the abcya.com exclusives, are up for non-exclusive licensing. All of the music is made by Brother Android. I hope you guys enjoy some of these games. All feedback is welcome. Will try to be more diligent on posting new games in the future Note to GameMaker: Studio users: These where all made on GameMaker: Studio 1.4.1763. I keep using this version because the newer versions all seem to introduce more problems than solutions. And there is also the iOS 10.3 issue that wasn't fixable on later versions either. Do you guys recommend a newer version? How about GameMaker: Studio 2? How is the HTML5 on that? Is it really worth it? I appreciate your help.
  17. Hello everyone, I want to present you my game, "Jumping Ninjas Deluxe". Gameplay preview on youtube: https://www.youtube.com/watch?v=L9RSGQvg5lQ Play the game online now: https://showcase.odiusfly.com/jumpingninjasdeluxe Available on google play store: https://play.google.com/store/apps/details?id=com.odiusflystudio.jumpingninjasdeluxe More games available on my website: https://odiusfly.com This game is available for licensing.. If you are interested, please contact me via email! ; -) Best regards, Kyriakos
  18. Spritesheet Editor in web Create spritesheets by placing images in cells, set up sizes and offsets of your columns and rows. Download generated JSON file with coordinates of each of your sprite and PNG spritesheet image. Autosave of your progress, sharing, collaboration work; Development of spritesheet is not easiest in terms of 20 or 100 sprites. In case of WebGL games it's quite necessary to have one spritesheet instead of using separated images each iteration of rendering. Tool is useful for designers and developers who are interested in development 2D, 2.5D games. I'm seeking for React developers to build this app for community for free. The project consists of 3 phases. First one gives you main functionality for generating PNG and JSON. Next one will be about keeping information on server-side in database with social network authorization, it will be premium functionality for really cheap 3$/month subscription per account. Last phase will introduce collaboration mode, invite by link and multiply spritesheets management. Please, leave your comments about features you want to have, development already started. Thanks, cheers!
  19. [Phaser] Baked Donuts

    Hello, This is my new game. Any feedback would be greatly appreciated! Google Play: Baked Donuts itch.io: https://alex-creativity.itch.io/baked-donuts YouTube: Baked Donuts
  20. Hello, I'm creating my first mobile game via Phaser framework and canvas. So for creating the channel (please check attached screenshot of my spiral channel) I imported my sprite into Physics Editor program, did what is described in this tutorial. Now trying to prepare the part when user will press/touch the ball holder, after touch/press the ball should rotate around the channel and depending on the speed it should fall into holes. Did some research but can't find any example on how I can make the ball move around the channel. Any ideas will be appreciated. I have following code for loading spiral sprite and its json file: preload: function() { game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL; game.load.image("spiral", "assets/images/pinball-channel.png"); game.load.image("ballHolder", "assets/images/ball-holder.png"); game.load.image("ball", "assets/images/ball.png"); game.load.physics("physicsData", "assets/sprite_physics.json"); }, create: function() { var ballHolderGraphic; ballHolderGraphic = game.add.sprite(196.5, game.height-98, 'ballHolder'); ballHolderGraphic.width = 60; ballHolderGraphic.height = 104; ballGraphic = game.add.sprite(213, game.height-ballHolderGraphic.height-23, 'ball'); ballGraphic.width = 28; ballGraphic.height = 28; var channel; game.physics.startSystem(Phaser.Physics.P2JS); channel = game.add.sprite(225, 365, 'spiral'); channel.width = 400; channel.height = 550; game.physics.p2.enable(channel, false); channel.body.clearShapes(); channel.body.loadPolygon('physicsData', 'spiral'); } Also I have one issue, after this line (channel.body.loadPolygon('physicsData', 'spiral');) nothing (image, button,etc...) is being displayed in the screen but once I add them before this channel part, it works perfectly. Any ideas why? Thanks
  21. Game Resources Costs

    Hey everyone! Just wanted to find out what your costs are per month/per game or general costs? This includes artwork, music, developers etc (outsourced or bought). Do you have any initial budget when starting a game? I have been searching for a high quality artist for quite some time now and with a budget, I don't think it gives me that much flexibility since quotes usually come through as more than the budget itself (if you can recommend anyone with a high quality cartoonish style, please do, I would appreciate this) How much have you spent on resources for your game(s)? Extra: What's your costs vs profit like?
  22. HTML5 current state in 2017

    Hey everyone! I've developed Flash games for several years, I'm currently maintaining several large Flash games. In the meanwhile, I invest some of my time learning other technologies, since we all know that Flash is doomed. I don't really enjoy developing in Unity and I want to invest my time in learning HTML5 game development properly. Up until now I only built very small casual test games. But you know, since I will be investing a lot of time in this... I want to hear from other developers that are in the industry, an objective opinion about the current state of HTML5 games in 2017. For instance, I can think of these questions: Are mobile browsers implementing web standards as fast as desktop browsers these days? Are there plenty of HTML5 game dev jobs on the market these days? Do you see HTML5 games matching other technologies to develop mobile games? Whats performance like on desktop, and mobile? Is it worth developing in Javascript ES6 and then just transpile to ES5? Thanks for your time
  23. [Construct 2] Basket Slam Dunk

    Hello again community, I want to show you this little success for me, Basket Slam Dunk, has been the game that has played the most of all that I have done. It has more than 100,000 games played, a record for me. It is a casual game, easy to play and playable on any device. You have to throw the player and put in the basket, very easy to play, and with unlockable balls. I hope you like it Link : https://html5.GameDistribution.com/1e114557c82349ffa04089dcbfb0605b/
  24. Hello, I want to show you my latest game created with Construct 3, a casual game designed for children. It is very easy to play, and playable from any device. We must prevent the Martians from reaching the earth, with one of our small and stubborn heroes XD. You can use the touch screen or keyboard arrows to play. Link: https://html5.GameDistribution.com/d450f69ec01248119ed50f202d09ab27/
  25. Hi, guys. I selling my html5 games templates: 1. Tap 10 Sec - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/tap-10-sec-html5-game-mobile-version-construct2-capx/20912414 2. Retro Speed - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/retro-speed-html5-game-mobile-version-construct2-capx/20912153 3. Save Rocket - HTML5 Game + Mobile Version! (Construct-2 CAPX) https://codecanyon.net/item/save-rocket-html5-game-mobile-version-construct2-capx/20907420