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Found 1,160 results

  1. melongaming

    MELON GAMING GAME DEV CONTEST

    The game industry is escalating rapidly with an ever-growing amount of players. It has been predicted that by the end of 2018, there would be approximately 2.3 billion active gamers spread across the globe. Seeing how big the enthusiasm for games is all over the world, Melon Gaming Ltd. brings you MELON GAMING GAME DEV CONTEST; an international game development competition. We aim to gather game enthusiasts, developers, animators and producers from all parts of the world, and give them an opportunity to enhance their creativity and showcase their own games to the world. By joining this competition, the chosen participants with the best games will get the chance to publish their game through Facebook Messenger. On top of that, the winners of this competition will earn a total of $15.500 of prize money. Unlike other game developing competitions, this particular competition requires all of its participants to use MelonJS—a HTML5-based game engine created by Melon Gaming Ltd.—to develop their games and make them as interesting and original as possible. This competition will be fully held virtually, where the participants have to submit their works online. There will be 3 main winners and 5 favorite winners chosen by the judges. Each winner will get their own prize as follows : • First-Place Winner : $ 10,000 • Second-Place Winner : $ 2,000 • Third-PlaceWinner : $ 1,000 • Honorable Mentions (5) : @ $ 500 Additionally, we will be publishing each winner’s games on Facebook Messenger, and the winner gets to keep 50% of the revenue gathered from their games. For those of you who are interested to join Melon Gaming Game Dev Contest, you can go ahead and register yourself or your team, starting from September15th 2018 until December 18th 2018. Meanwhile the chosen winners will be announced on January 12th 2019. To register, go to http://melongaming.com/en/GamedevContest and you will also find any additional information there.
  2. Hi There! I wanted to ask you if someone knows how to publish a HTML5 game on Facebook, as developer do we need any documentation for it? I've this information https://developers.facebook.com/ already, it would be great to connect with someone that has experience on it! Thank you so much
  3. Play Link: Monster Clean-Up Can you fight monsters with a mop? Thanks to player feedback, I've invested all my time in creating this huge update: - New Monster Types - Boss Events - Different Weapons - In-Game Shop - Score System & Online Leaderboard! - Personal Kill Statistics - And more Gameplay You are the janitor entering a monster-infested building. How many monsters can you clear? Find out in Monster-Clean-Up! Clear floor by floor, collect power-ups, buy new weapons and stack up on dollars to save your progress! Check the leaderboard to compare your score with other fellow Janitors! The game works on all mobile devices (phones, tablets). Art & Design All the sprites in the game have been hand-drawn by me, which is a first. I would love to hear all your feedback regarding the art style as well as the overall gameplay! Game Link Thank you for checking it out Play Link: Monster Clean-Up
  4. gonzos

    JiggyPuzzle-my new game

    Hi, I would like to show you my new game JiggyPuzzle. This game is also ready for licencing-exclusive and non-exclusive Features - 6 categories x20 images - possibility to upload custom images - possibilityto load images with different URL - save progress (game use http://www.shephertz.com/ service) - lock/unlock categories/features - multilingual (en, nl, tr, es) - external settings (XML)-possibility to add more categories etc. - responsive - 1920x1080 assets - desktop and mobile version on demand http://www.coffeebreakplayground.com/coffeegames/jigsaw/
  5. How can one create group sprite at intervals? Here is my code <code> function createPlate() { this.add.group ({ key: 'goodPlate', repeat: 4, setXY: { x: 70, y: 100, stepX: 120, stepY: 20 } }); } this.time.events.loop(3000, createPlate, this); </code>
  6. Nagval333

    FUNNY BUNNY LOGIC

    Some implementation of known logic. I have to fix sounds, maybe change some levels etc but overall this little puzzle is pretty playable Made by Construct 2 and Inkscape PLAY IN BROWSER: http://funnybunnylogic.netlify.com
  7. HTML5 Game Link: Snot Kid EDIT: The game is now also available on the Google PlayStore: Snot Kid Android App Hello everyone! I am super excited to share this game with you and I hope you give it a try and let me know what you think. You can also play it on your mobile phone Below is a descriptive overview of the game with more details. Summary: The game is a high-score game with increasing difficulty, with many achievements to unlock and a online leaderboard! What is it about? Throw the kid's snot at the insects and stop them from entering through the window crack. If you hit enough insects you can even charge up a powerful burp to scare the insects away! Controls: Click / tap anywhere on the screen to shoot snot at the crawling insects. Stop the insects from entering through the window crack! Main Features: Funny and beautiful drawings Many achievements to unlock Global leaderboard to compete for the highest scores Easy controls Mobile optimized HTML5 Game Link: Snot Kid Google PlayStore Link: Snot Kid (Is there a way to add the YouTube video in a smaller size?)
  8. Hi all! I made some improvements to my web games site 1 Pixel Army, now it has 4 games (all made with Phaser). I'd be happy to receive suggestions for improvement. You also have the option to place a free ad as well, to promote your game/project/whatever, you just have to sign in with your Google account. Hope you enjoy the games, and spread the word!
  9. Game Gurus is looking for experienced game developers to join our team. Your primary responsibilities would include: * Developing games and applications for iOS and Android devices * Accurately assess timings to deliver products on time * Experience making cross-platform games (Web/Android/iOS) and experience creating and submitting apps to the app stores. We`re looking for a hard working person who enjoys working on challenging and innovate games. The ideal candidate must present the following Professional experience in Javascript Good understanding of PhaserJS and/or PixiJS (or similar ) Strong awareness of different browser quirks and limitations Good learning ability Capacity to change scope and adapt Good communication skills Strong spoken and written English Skills You will be working remotely so you must be self directed and be able to check your own work before passing it to QA. Please submit your resume along with your rate and link to previous work to onlinejobs@gamegurus.com for consideration. Failure to include both will get you an automatic pass.
  10. Coding: HTML5/Construct2 Game: Bounce balls free-to-play arcade game enjoyment for all Balls Bounce fans. -Power Ups -Leaderboard Browser demo Google play android game App Store ios game
  11. Hello, I'm Kyriakos from OdiusFly Studio. I have 10+ years of experience working as a freelance game developer and graphic designer. If you have time please take a look at my portfolio: https://odiusfly.com If you are interested for game license or freelance work, please don’t hesitate to contact me via email: odiusfly [at] hotmail [dot] com Thank you!
  12. mrseo88

    36 puzzle game

    Coding: HTML5/Construct2 Game: 36 puzzle game Your goal is 36 ! Can you do it? place the frist number where you want! next sequence of numbers can be placed only skipping two pieces in one of 4 directions + another one on the left or on the right from lad number Youtube video Browser Demo Google play android game
  13. SOFTGAMES is looking for an experienced Game Developer - JavaScript / HTML5 who is goal-orientated and a strong team player. Join a team of super experienced people to build great games for Messengers that will entertain tens of millions of people around the world every month. You design, architect, test and implement game features into our live games. Further you'll work on upcoming Messenger Games from the scratch until global release and during post-launch. You will collaborate with producers, game artists and with other HTML5 Game Developers to share learning and best practices. You are passionate, ship robust and high-performance code, and act as a fount of knowledge when it comes to game development. As part of a small, high experienced and dynamic team you will enjoy a creative, challenging and collaborative environment. Your role… Develop HTML5 games for Facebook Messenger to expand our portfolio, with Pixi.js Maintain and optimize game features Write robust code to be used by millions of users Work on schedule, set clear goals Independently create complete solutions from scratch Share knowledge and help colleagues Your profile… Great passion for game programming 3+ years of professional software engineering experience Deep knowledge of: Pixi.js JavaScript / HTML5 As a plus: Phaser, TypeScript, Webpack, Reactjs, Node.js Shipped at least 2 mobile/social title, preferably on multiple platforms Ability to quickly get up to speed with existing code Deliver high-quality and well-structured code Open-minded and keen to learn Check out Cookie Crush on Facebook Messenger. Can you build this game? We offer… A spirited, inspiring, international and enthusiastic team The best and brightest company in producing and distributing Messenger Games The chance to craft games for millions of monthly gamers Valuable insights into global expansion, start-up scene and entrepreneurship Flexible working-hours and flat company hierarchy Inspiring company breakfasts, epic team events Perks: fresh fruits, cold drinks, tee, coffee, discounted local transport ticket, health package, lunch vouchers, maternity leave etc. About SOFTGAMES… Based in Berlin, the creative capital of Europe, SOFTGAMES together with its ROFL brand is the leading developer of games for Facebook Messenger and the developer behind popular titles like Cookie Crush, Solitaire Story, Candy Rain or Fish Story. Further SOFTGAMES is operating the world’s largest platform for HTML5 games distribution and monetization outside the Messengers. We’re delivering fun to tens of millions of players every month across 6 continents on the device of their choosing. Our vision is to help users to instantly discover and engage with games they like, while helping brands to reach their target audiences. Have we caught your interest? Then we look forward to your detailed application here: https://softgames.recruitee.com/o/game-developer-javascript-html5
  14. I am new to html5 games. I wanna know what LACKS in HTML5 games in terms of revenue ? Can you monetize html5 games with banners and interestitial ads as ANDROID GAMES DOES ? Is there a possibility of implementing IAP or rewarded videos like ANDROID ? Do u thing that using webview that host an HTML5 game in ANDROID and use all these forms of ads above is a good idea ?
  15. Play Cool Math

    Online Sudoku Game

    Hi I want to present new game Online Sudoku Daily mode (Every day new level) Classic mode (easy, medium, hard) Print Sudoku Facebook connect Top score for daily mode Backup (restore game if you close browser) Magic button (help) Pause Restrore progress system (if you logined, you can restore progress on other devices and browsers) Mobile Versions:
  16. The classic whack a mole game, but with typing. Another Panda2 game I've made for my typing test website to match my Balloon Popper game. Let me know any comments or suggestions, thanks! https://www.quicktypingtest.com/game/whack-mole
  17. Hi, I manage to figure out how to tween a button's alpha from 1 to 0.5, using tweenjs. Now I can't seem to get it to jump to a certain location after the alpha is 0.5: this.coverBtn.addEventListener("click", coverBtnfadeOutClick.bind(this)); function coverBtnfadeOutClick() { createjs.Tween.get(this.coverBtn) .to({ alpha: 0.5 }, 100, createjs.Ease.none); if (this.coverBtn.alpha == 0.5) { this.coverBtn.x += 100; } } I usually just use onEnterFrame for AS2 in Flash era. How do I do that for html5?
  18. in Animate CC, how do I make a global fadeOut function? In my canvas I have a Square and a Circle movieclip acting as buttons. I want to be able to click on each and have them fadeOut. Instead of writing the fadeOut code individually, is it possible to just usea global function? I don't really know what I'm doing. Found Adobe's page about Convert your ActionScript code to HTML5. I tried my hand at it, but I'm stuck at this: //Square btn this.square_mc.addEventListener("click", square_mcClick.bind(this)); function square_mcClick() { fadeOut(); } // Circle btn this.circle_mc.addEventListener("click", circle_mcClick.bind(this)); function circle_mcClick() { fadeOut(); } // Global fadeOut function function fadeOut() { this.addEventListener('tick', fl_FadeSymbolOut.bind(this)); this.alpha = 1; function fl_FadeSymbolOut() { this.alpha -= 0.01; if (this.alpha <= 1) { this.removeEventListener('tick', fl_FadeSymbolOut.bind(this)); } }
  19. Hello, I'm trying to translate this gotoAndPlay/array framelabel code from as2 into html5, but I'm not having much luck: frameLabel = new Array() frameLabel[0] = "repeat"; frameLabel[1] = "dontrepeat"; rand = random(frameLabel.length); gotoAndPlay(frameLabel[rand]); I got this html5 random array code from somewhere but couldn't make it work: var frameLabel = ["repeat", "dontrepeat"]; var rand = frameLabel[(Math.random() * frameLabel.length) | 0]; this.gotoAndPlay(frameLabel[rand]); Anyone can help?
  20. Hi! We're a mobile marketing company - Rocket10. We locates in Moscow, Russia and we work with mobile apps installing technologies. We need a specialist to join our company as a part of a team, who will create a playable creatives for our DemandSitePlatform - Bidease. https://www.bidease.com We can work on a remote base, but if you want to work in our office - always welcome! Requirements: Knowledge of HTML5 / CSS3. Experience with Git. Experience with PIXI / Phaser Experience with Photoshop / flash / textured packer The presence of finished examples of works on html5 with dynamics, not sites (games, postcards, banners, etc.) Let us know if you want to join our team!
  21. Hi, guys! I develop HTML5 games and Mobile games, in game engine Construct 2. You can buy my games here: https://codecanyon.net/user/gmsdev/portfolio If you purchase any of my items – you will have full support! You can write to me at https://codecanyon.net/user/gmsdev#contact and i will answer you as soon as possible You Can Export Construct Games to IOS and Android use next services: - Cocoon.io - Intel XDK - Monaca.io
  22. Check out my simple HTML5 game for this typing test website. Balloons with letters come up and you have to click the letter to pop it. There will be lowercase, uppercase, numbers and symbols with different points. You have 90 seconds, and the more you pop the faster it runs. Let me know any comments or suggestions, thanks! https://www.quicktypingtest.com/game/balloon-popper
  23. pixel pugs

    Ingrid and the Exalted Coven

    Starting in late April, my friend and I hatched a plan to start making games. We started small and this is the result. Ingrid and the Exalted Coven is our first game. It took us nearly three months to develop, and it was a wonderful learning experience for the both of us. Ingrid and the Exalted Coven is a simple card game, built in the Defold engine. It tells the story of Ingrid, a powerful young witch who has been challenged by a colorful pantheon of vile wizards, to discover who is the strongest magic user in the world. I hope you enjoy it, and look forward to your feedback. The game is playable for free on itch.io. There is also a link below. LINK TO GAME: https://pixel-pugs.itch.io/ingrid-and-the-exalted-coven
  24. Hi All! I'm a single indie game developer who has released games on steam, android, itch.io, gamejolt and kongregate etc. Though I felt like I hit a problem when it came to monetizing web games. I found with mobile games, advertising was the best way to earn. So of coarse earning from ad's with your small HTML5 games should be the best way to earn from web games but sites like kongregate only give you on average 25% of ad earnings. While even though I personally love Itch.io for selling games, you can only earn from donations when it comes to web games. Leaving you with the only option of hosting the games yourself, which means you are alone in driving traffic to your games. So I set out to not only design a platform that allows developers to earn from ad's (adf.ly ad's). So I set out to not only design a platform that allows developers to earn from ad's (ads from our own advertising network serving exciting gaming adverts players will want to see). A platform which is easy to use, quick to sign up and allows you to instantly publish your games online. A platform which is 100% mobile friendly allowing players to play your games on far more devices. Best of all, you will earn 100% from your game's players. https://play.idevgames.co.uk The play arcade is completely free and allows you to get your game online and start earning within minutes. It is the simplest and quickest way to start earning from your games with ad's. No need for API's, it's all built into the site. Also I want to make the point that I do not earn anything from the site currently, I built the platform originally for my own game's and because this was something that I wanted from a web based platform. I will also never charge for this service or forcefully take a percentage of your ad earnings in the future. The site is still being developed but is fully functional with some pretty cool features too, like: Embed your games easily on any site and still earn from every player Allow your players to give you donations through paypal Allow your players to subscribe to your patreon Turn off ad's at any time and turn them on again... Even choose the frequency your ad is displayed People can review your games Publish your games to the site instantly Keep your game private when testing The site is growing everyday and I hope you decide to take a look. Thanks, -iDev
  25. Gelbold

    Robo Rumble 1

    This is my new html5 game.. please play and give feedback http://www.gelbold.com/game/robo-rumble-1