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Found 348 results

  1. Hi everyone! I'm currently building a Phaser tap tap like game for mobile devices. Using Phaser for the first time, I digged into the hard topic of scaling my game for multiple screen sizes and pixel ratios. After looking at every available scale modes, I choosed to go for Phaser.ScaleManager.RESIZE which looks perfect for what I want (changes the Game size to match the display size). The game looks good on my desktop screen but seems blurry when using an iPhone or Samsung Galaxy S8. I looked at many forum topics but the answer to the question of making a game "responsive" doesn't look clear. Is there anything I can do to make my texts and pictures not blurry on devices where the pixel ratio is higher than 1? Like scaling my game according to the pixel ratio without distorting it?
  2. Hello, I want to create an action-adventure platform game (similar to Swordigo). I chose Phaser because I've been using JavaScript for 5 years and I feel prepared regarding the patterns to use. I'm new to game development and I have a question: Phaser is suitable for this kind of game? Or can it cause performance problems on mobile phones? The game will have to work on iOS and Android in a WebView widget.
  3. Description: "Spaceroids" is addictive arcade game which depends on Timing, Anticipation, and Luck. Use your hand to launch the space rocket to explore the solar system and travel between planets on the "Endless" mode, or control your spaceship and test your skill on the challenging set of levels! Details: App Name: Spaceroids Price: Free Developer: Qalamar Release Date: 8 July 2017 Platforms: Android, Web (HTML5) Press/Business Contact: contact@qalamar.comIcon:Screenshots: Features: • Addictive Gameplay & Simple Controls • Unique Levels & Endless Mode • Neat Theme & Breathtaking Visual Effects • Achievements & Leaderboards • Player States & Dynamic UI • 3 Supported Languages: English,Arabic and French Links:Google Play: https://goo.gl/8WN4hq Website: https://goo.gl/jqkfnA Trailer: https://goo.gl/R2ibEZ
  4. Hi, I'm Al, an experienced web and game developer which includes Phaser and Unity. I have worked with very large brands, including Justin Bieber, creating games for the web (desktop/mobile) for marketing purposes. I am currently looking for any paying business opportunities. While I will try to accommodate a variety of budgets, I feel like I can offer most value to established brands and businesses. I am based in the UK, but can adjust my work hours as necessary. The best way to reach me is to email contact@studiouniverse.co You can view my company website here: http://studiouniver.se Games that I have worked on in the past include: http://hungry5sos.com/ http://purposepro.justinbiebermusic.com/ http://gorgoncity.com/snakegame
  5. mobile

    Hi guys I've stumbled across Phaser which looks very interesting. Since there seems to be this strange desire for everything to work on a mobile phone (not particularly something I agree with), I did try loading some of the examples up from the phaser website. Although these look more than awesome on a desktop browser (Chrome), my Google Nexus 6P with it's speedy processor could not render properly and I have these concerns: 1. Failed to render the same as a desktop (darlek for instance looked very pixelated/loss of pixels completely or check wave example for instance stops rendering a smooth wave form and starts taking on a block apparence) 2. It also made my phone very laggy, I'd have uploaded a screen grab but the phone could not perform one due to the lag issue. (The phone also started becoming very hot which is an indication of high load on battery and CPU/GPU...actually don't phones even have gpu?) 3. the canvas element doesn't allow for dragging the page to scroll (something I've seen an issue with in other canvas related apps) As far as looking at this for desktop, I'd still be very interested in getting started with it as my previous browser games/tests fail to provide the capacity that I could use with HTML5 canvas (I haven't used much in the way of this) example of work done using only JQuery and simple HTML elements + CSS http://skyrocket.zombiesbyte.com/ I don't mean to start my first thread in a negative way, these concerns were simply to explore the communities thoughts and the direction of mobile support. Anyway, thanks for reading. Dal .. I managed to capture a screen grab on my phone in the end so file shows comparisons. FYI: Nexus 6P is comparable to Samsung Galaxy S6. probably also worth mentioning that I use Chrome browser on the phone too.
  6. Hello, Islands of Tribes is a turn-based single-player and online multiplayer strategy game inspired by my favorite turn-based strategy game, Advance Wars, and a really cool RTS game, Tribal Trouble. The game is under active development, and new features will be added in updates. Main features: - Single player campaign - Custom games versus AI - Online multiplayer - Different tribes to select from with special abilities - Map editor - Buy new units from shop with gold you get by playing Free to play! Download for Android: https://play.google.com/store/apps/details?id=fi.matias.stoneage
  7. I added to my game a button to activate fullscreen mode (by calling game.scale.startFullScreen(true);). Works great on the desktop. On android's built-in browser, the game just freezes up when I press the fullscreen mode button. Is there a safe way to call startFullScreen so it won't freeze up? Is there a way to reliably detect ahead of time that fullscreen isn't supported so I can simply not show the button.
  8. Hi everyone, I need to save an image from the game to the device. I'm using Phaser CE and I build it for mobile using Cordova. I tried using this plugin https://github.com/aaccurso/canvas-image-saver It works on web desktop and web mobile but it is not working on the cordova build for Android. How can I solve this?
  9. It's been a long time since I was able to finish a project of my own, but here it finally is: Tap Racer! Tap Racer is a mobile optimized game that combines rogue-lite elements with a racing game. While your car drives automatically you need to tap the arrow-buttons to switch lanes and find the fastest route as well as avoid obstacles. There are 10 race tracks from around the world and while they all have a unique layout they also have a different surface composition of: asphalt, sand, and dirt. You can preview each track, tune your car in the garage and then give it your best shot! Tuning your car correctly is crucial so you have the right suspension, wheels and body that give you the most advantage in the upcoming track's surface composition. Win 10 races in a row and you win the game on your chosen difficulty. But don't worry if you lose: you get to keep everything that you have unlocked to get an advantage on your next try! This is where the rogue-lite characteristic of the game comes into place. Controls: – Tap arrow buttons to switch lanes (if on a computer, you can use your keyboard's arrow keys) – Car drives automatically Features: – Rogue-Lite elements – Tune your car in the garage – Unlock new cars and hard difficulty Game Link: Play Tap Racer
  10. Hello, summer is here and so is my new HTML5 game Holiday Trouble. It's a skill based game where you try to free your float from tangled rope. Works on both mobile and desktop systems, supports different screen resolutions and lanquages. Play it online : http://www.jabadoogames.com/holiday trouble Google play store : https://play.google.com/store/apps/details?id=com.jabadoo.holidaytrouble Also try my other games at http://www.jabadoogames.com Have a nice day.
  11. i just had a problem to calculate the camera position to fit all kinds of size of meshes. this pg make the mesh in the center of the screen (you can change the ground size), but not working on mobile devices. don't know why. https://www.babylonjs-playground.com/#P6JAWE
  12. I want to put my game to Play Store, I googled it a bit and found Cordova and CocoonJS. I'm planning to use Box2D plugin and websockets for the game so my questions are: Which one is faster? I don't want to use CocoonJS if i don't have to since it adds a "built with Cocoon" splash. Is websockets supported? Is it possible to read & write files, show notifications? Can I use Google Play Games Services? How can I monetize my game? Is there an easy way to add ads? Thanks.
  13. can't see any shaodw on my mobile phone for this pg http://playground.babylonjs.com/#TM2NLD#7 but this demo works pretty good http://www.babylonjs-playground.com/?15 don't know why, would you guys please give me a hand?
  14. DA QUIZ Android: https://play.google.com/store/apps/details?id=com.donrifgames.daquiz iOS: https://itunes.apple.com/us/app/da-quiz/id1178665864 Hey everybody! I just released "Da Quiz" on the App Store & Google Play, it's a trivia / quiz word game with up to 900 questions to answer! There are 6 categories (Sports, Cinema, Music, Video Games, History and Geography) and I intend to make updates to add questions and categories frequently! It was made in Construct 2 and exported using the Phonegap build! Construct 2 is a very powerful tool and looks like Construct 3 will be a lot better! I hope you'll give it a shot and your feedback is highly appreciated! Thanks again and Quiz on!
  15. HTML5 GAMES SUPER BUNDLE №1 (CAPX) – a suite of 50 beautiful games, with excellent graphics and great sounds! All 50 games in bundle, all the sources included, HTML5 projects, Construct 2 projects, graphics, sounds and much more! Super price – 65% OFF!!! PC controls: Keyboard, Mouse. Touch Control works on all browsers and all mobile devices! Made in Construct 2. Enjoy the games! You can see what's included and download this #MEGA bundle at:
  16. -= Hero vs Square =- One of my old little game, kind a variation of classic Stick Hero series Pretty good performance on all browsers Built by Construct2 & Inkscape PLAY ONLINE HTML5: http://hero-vs-square.bitballoon.com Play Market: https://play.google.com/store/apps/details?id=com.SeventhReactor.HerovsSquare
  17. Hey there! Catacomb Chaos is an endless action arcade game where you try to survive against unrelenting waves of skeletons. You can loot gold and purchase potions for your next life. Let me know what you think! Play here: https://sambrosia.gitlab.io/catacomb-chaos/ I learned some neat stuff making this. Engine design, ECS, and steering behaviors are some of the cooler things I experimented with for the making of this game.
  18. Hi, I know this should not be BabylonJS issue, just intend to aware people that Lenovo Phab 2 Pro may have canvas rendering issue. I am using chome to open the webpage, while firefox and opera had no problem displaying the 3D scene. below are screenshots of webpage with webgl content: The Sponza Demo: www.babylonjs.com/demos/sponza/ The Espilit Demo: https://www.babylonjs.com/demos/espilit/ The Instances Demo: https://www.babylonjs.com/demos/instances/ And all ThreeJS projects I had viewed so far have this issue too: Lasertown: http://oletus.github.io/lasertown/ The Aviator: https://tympanus.net/Tutorials/TheAviator/ It looks like the major area of the canvas is covered, and leaving only a small rectangle area at the left bottom corner to be viewable, I am able to apply user input beyond the viewable rectangle area to navigate the scene(for example the Espilit demo). I had file an bug report to chrome and intend to file another one to lenovo as well.
  19. Hello, We are developing an HTML game using the Phaser framework with Javascript. We have run into some issues regarding the mobile usability for Safari on iPhones. At certain times the player's address bar appears, when this happens the game is moved down. Since the game is moved down, we lose access to part of the game. That leads me to our two questions: 1) How can we detect a swipe motion and then use that motion to hide the address bar? 2) How can we detect that the player address bar is open in the the first place?
  20. Hi, have someone noticed drop in render quality in 3.0 version especially in mobile? I have model exported from unity and it is sharp in 2.5 but in 3.0 on mobile safari it look like it would be optimised by default or upscaled from very small size.
  21. Hello. I'm trying to port for Android a game I made with Phaser , I'm using NativeScript but I have some issues. chromium: [INFO:CONSOLE(11)] "%c %c %c Phaser CE v2.7.5 | Pixi.js | Canvas | WebAudio %c %c %c http://phaser.io %c♥%c♥%c♥", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (11) chromium: [INFO:CONSOLE(21)] "Phaser.Loader - json[textProperties]: error loading asset from URL http://localhost/blackHoleGame/src/assets/textProperties.json?1494444486513", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (21) chromium: [INFO:CONSOLE(21)] "Phaser.Loader - image[hole]: error loading asset from URL http://localhost/blackHoleGame/src/assets/hole.png", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (21) chromium: [INFO:CONSOLE(16)] "Uncaught TypeError: undefined is not a function", source: file:///data/data/org.nativescript.blackHoleGamePort/files/app/blackHoleGame/lib/phaser.min.js (16) Trying to fix this I commented both the JSON file and png image but cannot get rid of the last error. I comment this because is the original problem. I quite new on this so I'm looking for help
  22. I have been testing my game on mobile using the chrome remote debugging for Android. With auto/WebGL I was around 48 frames a second. With Canvas close to 59 FPS. Preceived heat was lower as well. One annoying thing is a strange flicker, most notiable on text and buttons. See Gif for example, quality is kinda low, ignore that. Any idea how this could be fixed? It doesn't happen in WebGL
  23. I'm building a web app that allows the user to build a mobile app from their creations. I'm looking for a cloud service that allows me to send a zip file (or something like that), build the app and return a ID to me. With this ID I could access some app properties and download the generated file, like AWS S3 API does. I search in google and don't find nothing like that. Please could someone help me with that? Detail 1: This don't need to use cordova. I just put it in the title because I don't know how to call this thing that I'm looking for. Detail 2: I found the Phonegap build API, but phonegap only allows 25 private apps in the paid plan. Thanks for all, Cheers
  24. Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face to show how well you are doing in the game, the more you get wrong the more the face requires medical attention, it's a similar idea to the Ouch Face in Doom. The game will work on both desktop and mobile devices. It's been tested in various Android devices (Nexus 6, Galaxy S2, Nexus 7) and iOS devices (iPhones 6s, iPhones 5s) and I've not noticed any errors or anything. So please enable audio (which is OFF by default), play the game and let me know how you get on! P.S. if you win or lose, click/tap on the big face for an audible...surprise
  25. Loon Ride, the epic loon game, has received major updates on all platforms! Collect loons, shoot cacti, and soar through endless mode. This game was made using Phaser. Read more about the game here: https://loonride.com/about/loonride Play the game in your browser here: https://loonride.com/games/loonride Get the game on Google Play here: https://play.google.com/store/apps/details?id=com.loonride Promo video: