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Found 34 results

  1. Hello! My name is Brian and I'm the Developer Community Manager with Legends of Learning. Legends of Learning is a EdGame platform looking for HTML5, Unity or Construct 2 developers to build 500 short (5-25 minute) Math games. Payout ranges from $1000 - $50000 per game depending on performance. To date, $4 Million has been paid and 1000+ games have been built. Sprint open now with slots on first come - first serve basis. Average of $4000 per game. Creative control left entirely to the developer! To learn more about the company and opportunity and to submit your information, navigate here: https://www.legendsoflearning.com/interested-game-developer/
  2. Fantasma Games is seeking a game developer for the Stockholm, Sweden office. Full-time Position Location: Stockholm, Sweden Apply to: jobs at fantasmagames.com Game Developer Do you want to create innovative and visually stunning games that will shake up the casino industry? Our Stockholm Game Studio is looking for an experienced Developer who is passionate about gaming and enjoys the challenge of working in a dynamic and fast-paced environment. Our goal here on Fantasma is foremost to create a wonderful workplace where we together can laugh, thrive and spend our days deepening our passion for gaming. And in doing so we deliver awe-inspiring games to millions of people all over the world! Do you also want to be one of us? Game Developer at Fantasma As a Fantasma Game Developer, you will be placed in the vanguard to revolutionize the Online Casino Industry! Together with our talented team, you will get the opportunity to learn new technologies and skills, as well as our support in honing your current abilities to perfection. You need to have an open, playful and inquisitive mind, ready for all the challenges of the evolving casino landscape. We are a small studio with tight bonds and big dreams. This means that everyone in the team is an invaluable asset whose opinions matter and help shape the future of our projects. Who are you? A creative and resourceful individual who want to be more than a faceless cog in a machine. You are adaptive and face challenges and adversities with a smile. You communicate well and is and is not afraid to voice your good ideas. You make positive contributions so that ours is a workplace where everyone is happy and feel they belong. You want to work with people that like yourself take pride in and truly care about the games we are creating together. Your assignments: Make amazing games, from wacky ideas all the way to finished products! Game development using Javascript, TypeScript, HTML5 and CSS3 Maintenance of our existing games Contributing to our framework Building our products using PIXI, Phaser, Playcanvas We are looking for you with: 3+ years of prior experience of software development as an employee or contractor Understanding of object-oriented programming and design patterns Experience in structured software development An affinity for create stunning graphical effects. We also value Experience with Jenkins, Maven, NodeJS, GIT, SASS and Webpack Knowledge in TDD and automated testing techniques Skill in shaders and WebGL Any other creative skill, from sound design to 3D modeling Interest in computer graphics programming, animations, and effects Experience as a Java full stack developer Linguistic skills beyond Swedish and English Interested to join our studio? Send your CV to jobs at fantasmagames.com http://www.fantasmagames.com/job-developer/
  3. Hi! I'm looking for a pixel artist to draw the logo for a game titled Warp VII. As the game is web-based, a matching favicon is also needed. The game is a low-res, multiplayer tactical coop experience with a sci-fi setting. I want a wordmark/font-based logo that focuses on the game's title, Warp VII. The casing of the word Warp doesn't matter (both WARP and Warp are fine), but it has to be followed by the roman numeral VII. The logo should have a retro sci-fi look. Some modern filters or effects can be applied to make the logo look like it's displayed on an old-school screen. For inspiration please check the following links: - Seegson Synthetics Wallpaper: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-461329709 - Seegson Synthetics Wallpaper 2: https://www.deviantart.com/deimos82/art/Seegson-Synthetics-Wallpaper-2-461345504 - Just a few Cyberpunk inspired logos I designed: https://www.reddit.com/r/Cyberpunk/comments/9rjfng/just_a_few_cyberpunk_inspired_logos_i_designed/ - Stragglers - Trailer (the logo is at 1:30): https://www.youtube.com/watch?v=XZsDIKb0icM I'll leave the coloring of the logo up to the artist; reds, greens & blues would all be fine, as long as the logo looks good over dark backgrounds. Only the logo & favicon are needed, I am not looking for any other sort of graphical assets for the game at this time. I am only interested in low-res, pixelated drawings; no vector art or high-res work. My budget for this is 300$. Please leave me a message with a link to your portfolio that includes some other logos you've drawn. If my budget is too low I'd still like to see your work, so drop me a message with your pricing. Thanks!
  4. Hey, I'm Andrew. I've been making games for 7 years now and have experience on the programming and art side of things. I can do art for all aspects of the game - characters, backgrounds, GUI, logo, promo material or any other specific asset you may need. I can also do a range of art-styles to match your game's theme and design brief. I work at £13 per hour but can work at a fixed price too if you have an asset list. I'm a fast worker and good with deadlines and will do a few test assets for you before you commit to me so you know what direction I'm going in. Below is a collection of my art, If you have any inquires or want to see more examples you can message me on here or email me at andrewtidey@hotmail.com and I'll get back to you soon 😉 One of my games RabbitShark: Some free assets I made: And the logos from some of my games: Thanks for looking!
  5. Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser). With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payments are flexible and can be made in fixed, hourly or salary methods. Please note that first we will do a test work with you which will be a fixed pay job. Afterwards we can move to whichever method you would like. Good English speaking and communication is needed so that there is no communication failures. You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! However, Phaser knowledge is a must. We do not mind people with less experience, they are welcome to apply. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Our games are very small and simple. You will be provided with all the assets and straightforward logic of what has to be done. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! (We can help you achieve it). Once applied, I can explain it to you on what exactly we want here by showing you samples. The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. Its absolutely needed that work is always completed on time. Please mention your time zone when applying for the job. Please only apply if you are 100% sure that you can dedicate the time towards it. Please submit your portfolio and hourly wage requirements to jobs by mailing to vivekagrawal57 [at] gmail.com, thanks!
  6. We are a startup in the East of England building Instant Win and Slot games for the Online Casino industry. We're looking for HTML5 developers to help us get our titles to the demo stage. We're ideally looking for those with previous experience in the industry but will consider all applicants. We'd prefer UK based if possible, but as we would be requiring people to work remotely we will consider others also. Pop me a PM or reply here to get the ball rolling. Any questions let me know and I'll do my best to answer!
  7. Hi, I am looking for an illustrator to draw some graphics for a Solitaire card game, in vector. I have cards faces already designed. What I need: 1) Design back side of a card. It needs to match the existing cards style. Cards image is attached. 2) Game background. 3) Design some logos and banners for marketing purposes. That's basically it. The offer is paid. Please contact me at artjomvinnikov@gmail.com if you are interested or for more details.
  8. Hi Greetings! . I am Sumit representing Red Apple (www.redappletech.com, a Game design & development company) Presently looking for work/partnership, where we can give complete support to our collaborated company as an off-shore partner. Kindly, find below our Portfolios: Game: r/http://www.redappletech.com/download-brochure/?brouchure-slug=game-development 2D Art: r/http://www.redappletech.com/download-brochure/?brouchure-slug=2d-art-design 3D Art: r/http://www.redappletech.com/download-brochure/?brouchure-slug=3d-art-design r/https://www.youtube.com/watch?v=t_sHYu6EolE&feature=youtu.be You can hire dedicated Designer for 3d, 2d, Concept Art & Game Developer for any game Engine like (Unit3d, Cocos2dx, UE4 & HTML5) . Benefit of hiring dedicated resource from Red Apple Technologies: Resource will work dedicatedly for the project they are assigned by client. Resource will have an accountability to complete the work within deadline, as they work under close observation of an agile project manager. You will only pay the amount as per the resource hour. They maintain hour tracking sheet and you will pay only for the work hours as per freelancer hourly rates, which is very competitive. You can assign multiple projects as you will have an option to hire agile project manager on hourly basis. Please let me if you can support you to build your game. Looking forward to build a long term relationship. Thanks Sumit
  9. Hi everyone, I’m looking for a Phaser developer to help with the launch of a browser-based foreign language-learning game I’m working on. The game is in the style of a SNES-era RPG, but instead of battles you have conversations with NPCs in your target language, using Google’s voice recognition system. I’ve built a demo version that includes all of the MVP functionality, and has had some good feedback from learners, but need a more experienced dev to slightly improve the quality and help put it online. Potentially up to 100 hours (although could be less) at competitive rates. If this sounds interesting then I’d love to show you the demo, and talk more about the project - please send me a link to your previous games, and your contact details. Thanks so much, and look forward to hearing from you, Nick
  10. Hi! My name is Andrei and I am looking for a pixel artist to help with my hobby game project. The game I'm working on is called Feudal Tactics and it is a multiplayer turn-based wargame, similar to Advance Wars. You can find out more about Advance Wars on Wikipedia: Advance Wars - Wikipedia. Feudal Tactics will be a completely free browser game built on HTML5 & JavaScript, with asynchronous play mechanics. I am looking for a pixel artist that can draw low-res terrain tiles, military unit sprites (with animations), a logo for the game and a favicon for the website. The graphics must have an old, feudal period Japan look & feel. I can provide three sources of inspiration so that you can better understand what type of art I want: first, the pixel art of EyeCraft posted on the Pixelation forums, which is pretty much exactly what I'm looking for: GR#060 - Super Daimyo - Low Res Game Art; check his last posted images on the 4th page of the topic or open the following direct links: http://i188.photobucket.com/albums/z212/gastrop0d/shog_mock10.png http://i188.photobucket.com/albums/z212/gastrop0d/dai_mock_2_0-1.png second, Toen's Medieval Strategy Sprite Pack: a lovely graphics pack which I'm actually using as a placeholder for now and last but not least, the original Advance Wars graphics: a quick search for the terms "advance wars gba screenshots" will get you plenty of results (you can also find the entire spritesheet ripped from the game) I am looking to pay around 30$ per hour or I can pay per asset. Please note that I am looking for just one person for this job and it will not be full-time employment. If you are interested please drop me a message: pixelart@feudaltactics.com It would be great if you could provide me with a link to your portfolio and showcase some work in a style similar to what I'm looking for (low-res top-down tiles & sprites). If you can only work on the game graphics, or only on the logo, but not both, please state so in your email. Thanks for reading this and have a nice day!
  11. Hello We have signed a big distribution for mobile contents market we need to make more games as possible every month, we offer revenue sharing for every game done. For more info just contact us our company www.bitbuu.com For the list of our networks just message us
  12. Hi! We need to develop a short HTML game for a website and a small museum installation with 3 different activities and difficulty levels, for touch-screens (must be played with touch) with a base resolution of 1920x1080; our main priority is to have that game ready for the exhibition. Would be great but not imperative: to make the game responsive (scalable to display proportion) based on device. All the groundwork and design has been completed, and we have a first "test" developed what you could take or not as an advance. We are based in Guadalajara México and we have a very tight schedule for this project, please get in touch with me if this project matches your skillset and you are available for the next 2.5 weeks.
  13. I'am looking for experienced Phaser coder for minimum of 2 upcoming mobile game projects, and finish one that's half done. Its crucial that applicants are able to add interesting mechanisms to the games, very good understanding of making games for phones, to keep the performance of the games, make sure resolution is scaling properly, short loading times and so on... Being able to work on flexible systems and even add your own touch to the game. You should know that these projects, even tho majority of them will be small, might take even couple months to finish. Pay is per project, unless objected and explained why it should be different. Half upfront half at the end of each game developed. It is important for you to please send your applications to this email address: pivovarnik@outlook.com , and mention where have you found me on. Within the applications, include your portfolio of previous games you've worked on, and how long you've been working with Phaser. Also whats the longest project or series of projects you've been hired for, or worked at yourself and finished. EDIT: I FOUND A CODER, THANK YOU ALL FOR INTEREST.
  14. Looking for a freelance developer to build a Phaser typing game. There maybe opportunities for future typing game work as well. We have the artwork. Attached is the concept: Parallax scrolling background Type letters and words loaded form an external file Type the correct letter or word to collect the stars and score points Needs to work with a standard browser as well as a Safari iOS browser on an iPad with a Bluetooth keyboard. typinggameconcept.pdf
  15. Hey guys, I was referred here by some potential freelancers, and I am thrilled to find a community of passionate HTML5 Devs! Holy moly! Anyway: I'm working as a producer, hiring out funny creative all-inclusive talent or teams to make small micro-games in HTML5. I provide the concept, script, and money: you make it into a game! A great sample is this game a freelancer made for a political client; if that seems doable to you in terms of quality and style, let me know! I have money and work for you!
  16. I'am looking for experienced Phaser coder for minimum of 4 upcoming mobile game projects, preferably even longer. Its crucial that applicants are able to add interesting mechanisms to the games, very good understanding of making games for phones, to keep the performance of the games, make sure resolution is scaling properly, short loading times and so on... Being able to work on flexible systems and even add your own touch to the game. You should know that these projects, even tho majority of them will be small, might take even couple months to finish. Pay is per project, unless objected and explained why it should be different. Half upfront half at the end of each game developed. Within the applications, include your portfolio of previous games you've worked on, and how long you've been working with Phaser. Also whats the longest project or series of projects you've been hired for, or worked at yourself and finished.
  17. We are a mobile editor in the creation of automotive tools, as part of our expansion we are looking for Phaser developers, to help with brand new casuals game and to build projects as a full time job and to boost our team. For this specifical role we need someone who is used to keeping a clean code-base. You'll understand the need to maintain tidy commented code, exposing and designing a sensible API, and use GIT methodology Availability and communication is key, this sort of work doesn't lend itself well to part-time freelancers I'm afraid (i.e. those just working evenings), or those looking to multi-task themselves with other clients at the same time, as our projects are too demanding for that. What you will do with us: - We propose two idea for a (very simple arcade) casual game each month. - The developer creates a prototype than we validate ( the canvas and HTML is all standard in our git everything is already standard) - Then we provide with graphics and art elements -Developer are integrating the elements the skins for the same prototype that has been created. If your interested and suit our requirements please send us: -Your resume at our service phaser.dev@digitals-ventures.com -Availability -Contact references with name/company -Game developped We want to build personal relationships with professional developers, therefore absolutely NO AGENCIES. Agency emails will be flagged as spam in Gmail.
  18. UPDATE: Positions are still available as we continue to grow. This post will update when we are no longer accepting applications! Our team is looking for experienced HTML5 developers who are able to join our team immediately as remote freelancers. Duties will range from creating mini games, to full HTML5 games (using Phaser) in addition to simpler conversions. With this in mind, we need a developer who is dedicated, hard working, extremely knowledgeable and who takes pride in his or her product. The position will start with a few simple minigame projects, and has plenty of room to grow for the right candidate into more work, including full html5 games, conversions and more. Payment is based on hourly work, with payment delivered each week. Strong English speaking and communication is mandatory! You may be asked to work in some, or all of the following areas. Please note that you do not have to have experience in all of the areas, and that is ok! Flash: The native files and file assets you may be converting are in .fla format. Slack: With all projects, we do require a very open communication dialogue. We use Slack for our team conversations. HTML5: You will be converting and/or creating HTML5 games for mobile, tablet, and all platforms. Git Repository: Experience with GIT is a plus, but can train for this. Phaser: Phaser knowledge is a must! You should demonstrate a mastery with all of it’s features, and have titles in your portfolio using the framework. Additional Skills: Experience in other languages, libraries and tools will be useful, so please include any additional skills you may have in your initial contact with us.Our projects all require precise skills, a quick turnaround time, and an extremely high quality product. We concentrate on polish such as tweens, particles and little details that give life to each game. Having an eye for game design and well polished end results are critical! The three biggest things we look for are excellent communication skills, the ability to not only develop exactly what is given to you, but also contribute new ideas and creative thinking, and finally timeliness. You must be available between 11am to 8pm EST Monday through Friday. Our workload is heavy, so being available during these hours are critical! Please submit your portfolio and hourly wage requirements to jobs @ grimpanda.com, thanks!
  19. Hi all, my company Travian Games from Munich/Germany is looking for an experienced WebGL Developer to work in full time from our office in Munich. Travian Games is developing browser based games since 2004 and one of our latest titles is "Travian Kingdoms" for which I'm looking for a good developer who has experience with BabylonJs or similar: You can send your application here: https://traviangames.tms.hrdepartment.com/jobs/164/WebGL-DeveloperMunchen-Bayern?lcid=en-UK or just send me an email to: g.mueller [a.t] traviangames.com YOUR ROLE @ TRAVIAN GAMES: You will work for our browser based game Travian Kingdoms as a 3D WebGL developer (f/m) in a friendly international team in Munich, Germany. Our team language is English and our daily tools are JavaScript with AngularJS in our frontend and NodeJS, PHP, MySQL, Redis and MongoDB on our backend side. Jira, Git and Confluence are keeping our project organized. You will have the chance to define the transition of a 2D game into the 3rd dimension and share your knowledge with experienced, but "non-3D" developers. YOUR PROFILE: You have good experience in JavaScript and WebGL You have knowledge in a 3D Web Framework like three.js, babylon.js or a similar one You know how vertex and fragment shaders work on a GPU to get a great performance out of it You have worked on at least one WebGL project and can show some results Good command of English language You have some basic experience in 3ds Max, Blender or a similar tool You love strategy games and are passionate to create great worlds for gamers WHY TRAVIAN GAMES? A lot of freedom: Flexible work time (core hours 10:30am to 4pm). Bring in your own ideas Choose your favorite OS Choose own task within a sprint Free Coffee, Drinks & Fruits Located in Munich One of the most beatiful cities in Germany We have mountains and the Oktoberfest Easy to reach with public transport Open Company culture: Friendly colleagues, no secrets, less hirarchy
  20. Hi, We are looking for cocos2d-js freelancers that are looking for on going projects. We currently have a bunch of games that have already been created in cocos2d-js. We are looking for a freelancer to clone these games (all source code for the games is in git repos) and then make a new game using new graphics (we will provide), new sound effects (we will provide). The new game will have its own git repo and be its own game in its own right, it is just based largely on the code of another game. The games have bonus games in them, the game cloned will be the one that already has most of the bonus features / games in it and then normally just one more bonus game will need adding within the new game to give us a new game base. Kind regards, Rob.
  21. Hello All, We are doing some really exciting things at Mangahigh and are looking for an experienced game developer to help re-program some Flash games into HTML5. We are a UK based team that is changing maths education around the world. We have more than 3 million maths questions answered on our site everyday and have developed an engaging game-based teaching platform that has been adopted by over 5k schools. In your first project, you would work on one of our flagship game that teaches students about Angles, from basic rules to circle theorems. The game was originally created using Flash but in order for the game to be accessible for everyone it needs to be re-made in HTML5 following a mobile-first approach. We are looking for someone who is passionate about games that make a difference, fluent in Javascript and has a strong command of Phaser and HTML5. You would also be required to integrate the game with our teaching platform using a JSON API. Ideal candidate will be self motivated, will bring in fresh ideas and have a strong work ethic. Please get in touch with us at jobs@mangahigh.com, providing a link to your portfolio of HTML5 games. Thanks Bobbie
  22. This job is available again... Hello, I've got an HTML5 project [PAID] that needs doing, basically something I can use as proof of concept for a larger project idea. *************************** HTML5 Game Test Details: Two animated 3D rigged human characters on screen. 3D rigged clothing for each character. Two buttons which will switch animations on characters (both chars at once). Four buttons (two for each character) which will switch clothing on characters. Four buttons (two for each character) which will change skin color of characters. I will provide low-poly characters and clothing. Clothing will be rigged to the same skeleton the characters use. I will also provide two animations. All files will be provided in FBX format. Must work in all browsers including (and especially) iPhone. Preferably using Babylon.js. Can not be made in Unity as it needs to be all browser (including mobile) compatible. *************************** This is a proof of concept so I can see how it all works and performs on various devices. It doesn't have to look pretty, it just has to work. Send me a PM if you're up for the job. I'll need to know your price and a time frame, and we'll take it from there. Please provide link(s) your HTML5 work with your PM, and please only contact me for the job if you know how to do this without having to learn new techniques. Thank you!
  23. We are looking for HTML5 Game Developers who have experience in many different areas of software development and adapts easily to new technology. We are very flexible. If you live in Vancouver, Canada and are interested in a full-time role - great! If not, we'd still love to hear from you on a contract basis. If you are interested and already busy with other projects, please contact us and let us know your current / future availability. Your key responsibility is to lead the HTML5 (HTML5/CSS/JS) development, both for new games specifically designed for HTML5, as well as converting an existing casino, bingo and slots games portfolio into HTML5 Write clean, structured, object-oriented code with change and reuse in mind Ensuring that best-practices are followed and that code is optimized in order to ensure that the applications are operating as efficiently as possible under high load Participating in the software development process from design to release Working remotely with an existing experienced team (Project Manager, Artists, Sound Engineer and Quality Assurance testing, etc.) Skills and Qualifications HTML5 (Canvas) JavaScript developer (ES5 native) with Phaser experience to build new and convert existing high quality casino, bingo and slots games from Flash to HTML5 for mobile / tablet Ability to write OO code, organize that code efficiently and document it. Knowledge of CSS through Canvas, animation, jQuery and other JS frameworks. Knowledge of usability, user experience (UX) design, modern web standards and SEO best practices Solid experience in cross-browser development and testing, including mobile, while maintaining a consistent experience Ability to not only take initiatives and work independently but also communicate and be collaborative Agile approach to problem solving and passion for technical challenge Strong understanding of software development life cycle Strong analytical and problem solving skills Excellent written and verbal communications skills Detail-oriented, well-organized, quick learner with very strong technical aptitude and the ability to work concurrently on multiple projects Experience with Source Management (Subversion, Git or similar) A passion for gaming Desirable Skills and Qualifications Experience with PHP, C++, Flash/ActionScript3 and other languages We want to develop long term relationships directly with talented developers. No agencies or companies please. www.xanaduconsultancy.com
  24. HI, My company has planned to launch the development of six mobile games (one game every two months) based on Phaser / HTML5 / Javascript. We shall create 4 puzzle games and 2 arcade games. We are seeking an experienced developer for this mission. If you're interested, please email me with: 1) Links to games you made. 2) Your day rate (in US$). 3) If you're already busy working on other projects then let us know your estimated availability. Please send email to jawharbf@gmail.com with the above details. NB: We're want to build personal relationships with professional developers, therefore absolutely NO AGENCIES. Best regards
  25. I'm looking for a part-time coder to work with me on free open source turn based strategy game called Ancient Beast. The official website is https://AncientBeast.com with repository over here https://github.com/FreezingMoon/AncientBeast More details about the job are available in the latest blog post http://ancientbeast.com/blog/2016-02-1/ along with application form. You can also drop by the chat page, I'm around a few hours each day http://ancientbeast.com/chat/ Edit: You can register on bouty source and click the green button to become a bounty hunter and get notified when there is money offered to fix certain issues https://www.bountysource.com/teams/ancientbeast