Hi all. I'm a beginner Phaser user and game developer. I'm working on a game where I use the Phaser.Graphics class to draw a line. At some other point in the game I need to get the lines world coordinates, which I cannot seem to get in any simple way. I have probably missed something so I'm sure my workaround is far from the best way to do this. For sprites it seems like I can do mySprite.x but not with the graphics object. After debugging in Chrome I found that the only place I could find the information I was looking for was through myLineGraphicsObject.graphicsData. I'm using TypeScript and I had to add this to the definitions file in order to access it. var gd = myGraphicsObject.graphicsData;var x1 = gd[0].points[0];var y1 = gd[0].points[1];var x2 = gd[0].points[2];var y2 = gd[0].points[3]; I would be grateful if somebody could point me in the right direction. Thanks!