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Found 6 results

  1. Hello, How to save a terrain change. I used WORLDMONGER scene of example and I would like to save the terrain in a file .babylon, .json or other. How it is happening? This feature does not seem available. We can import a HeightMap but not export or save in a json file. Thank you for your help.
  2. Hi guys, I am coding a simple tiled terrain system. I load tiles with height map information when needed from my back-end. I am using, so far, the World Monger texture system. But between tiles (each tile is a different Mesh) I can see that the texture doesn't match. I understand why is this happening, but I cannot figure it out how could I solve this problem. Any ideas? Cheers!
  3. Hi, That is why I talked about the feature 'smooth' on the ground. I wanted to flatten parts of ground and the edges are in saw tooth. With a brush smooth, this lisserais the edges. You can see on my screen copy : This project shalt distribute freely in the future. Thanks
  4. Hello, How to display a gizmo of transformation when one selects an object (in local mode and global) ? This will be important for my editor of scene. Thank You
  5. Hi, When I put fog on my scene it is active only from the outer limit of the ground and not from the camera. If I have a terrain of 1000 * 1000 my fog begins very far from the camera if i am on the ground in the middle. It should be visible on the ground also, no? If I does not of ground it works very well. I've try the mode LINEAR, EXP and EXP2, same observation. and my shadows do not work.
  6. Is there a function to slick the ground with the passage of a brush (as the elevation of the ground of WORLMONGER)? for instance ground.setSubdivision or something like that. My ground presents several angle that I would like to smooth with a brush. What is to be done? Thank you
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