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Found 6 results

  1. Hello guys, So, I'm trying to implement the Google Play Services inside my game for the players challenge their friends with leaderboards scores and achievements. As I'm using Cordova, I have two ways: plugins or javascript libs. The first one is really old and limited, besides it not work well. And in the other hand we have the JS library of Google Web (REST) that you can find here https://developers.google.com/api-client-library/javascript/start/start-js and here https://developers.google.com/games/services/web/clientsetup. So, I'd tested both and the second is more interesting and complete than the first one. However, I can't load the OAuth2 to start using the REST calls and complete my game logic. Reading about this, I discovered that the webview don't save cookies, and when I have not set the parameter cookie_policy to "none" I get this error: And, when I set cookie_policy to "none", I have this error: I already have setup the lib in index.html <!-- google play games service api --> <script src="https://apis.google.com/js/client.js"></script> And in my MainMenu state, I'm doing the SignIn tests using this code: // google play sign in if (gapi) { console.log('GAPI is loaded'); gapi.client.setApiKey('<api_key>'); gapi.load('client:auth2', function () { gapi.auth2.init({ client_id: '<client_id>', cookie_policy: 'none', scope: 'https://www.googleapis.com/auth/games' }).then(function () { console.log('auth2 success'); }); }); } else { console.error('GAPI is not loaded'); } I would like to know if anyone knows about how to implement GPGS using Cordova?! I'd like to understand what I'm doing wrong! Any help will be great! Thank you!
  2. Hi Im Tomy owner of http://kiz10.com and http://m.kiz10.com I need games in HTML5, buy to Developers with good games, fos non-exclusive, pirmary or Exclusive licences, if is possible with API includes for scores and achievements for version desktop Let me know please PS: My mail is tomy.kiz10@gmail.com Kind Regards Tomy Kiz10.com sirg_kiz10 (api).rar
  3. Hello everyone, in my spare time project I'm actually developing a HTML5/JS platform game using the genius Phaser framework. I wanted to add a high score system which works in the cloud, so that players can compete against each other. I evaluated the most relevant game services API's from Google and Apple. The problem is that you have to pay for them and that might not be appropriate for a small game. So I tried to do my own implementation using the lovely parse.com service which has the following features: Manage players (Users) Player specific highscores Track players game time Manage achievements for players Leaderboard Store game specific values to the detail objects of achievement and highscore entities You will need to create a free parse.com account in order to use the Highscore Service. The little project is hosted on github at https://github.com/peer2p/parse-highscore-service. A documentation is also available there. A test application to evaluate JS Highscore Service with your own parse backend is hosted here. Maybe this could be useful for someone... Cheers!
  4. DavidMBJ

    New rewards feature that monetizes +

    Hello, We've created a new rewards solution that provides a value-added feature to personalize the user experience, thus help engage and retain players for longer, more frequent play sessions. MyBeanJar (MBJ) delivers targeted mobile coupons for game achievements and loyalty, which are saved in a mobile wallet allowing them to be redeemed at the right time & place. The coupons are for relevant real and virtual goods, based on each player's unique preferences and location. For example, by beating a level a player could win a free drink at Starbucks, or a power up from a new game, credited after install. It's a new way to honor and celebrate achievements, both in-game and post-game, without interrupting game flow. Here's a few of the amazing benefits MyBeanJar offers game devs & publishers: Monetization: publishers earn incremental income/ rev share via coupons distributed in games that won't conflict with other ad units,New player acquisition: publishers' games are listed in the MBJ games tab, including descriptions and links for MBJ users to discover,Cross-Promotion: publishers promote their other titles via MBJ offers for virtual goods, power ups, or other credits to drive installs.For more details, please see the HTML5 SDK link on Github, and/or contact me with questions. Thanks for your consideration! David Chodosh, Co-Founder David@MyBeanJar.com MyBeanJar.com Sample HTML5 game deployment MyBeanJar Google+ MyBeanJar LinkedIn MyBeanJar Facebook @MyBeanJar Twitter
  5. austin

    Clay.io (Distribution & Tools)

    Figured this would be a good place to post this. I'm one of the co-founders of Clay.io, a platform for HTML5 games. We primarily help with two things for developers: Distribution In addition to our own marketplace, we also make it much easier to get your games on many other marketplaces with much less effort. Each marketplace has its own requirements (SSL for Facebook, manifest files for the Windows App Store, Chrome Web Store, Mozilla Marketplace) - all of which Clay.io takes care of for you. We'll even tell you which marketplace is performing best for your games. Documentation can be found here. High Level Features Our API makes it easy to implement tedious features of game development, leaving you more time to focus on the game itself. These include: User Accounts Leaderboards Achievements In-game Payments Posting to Facebook/Twitter (and inviting Facebook friends) Analytics Persistent Data Storage Screenshots Multiplayer Rooms Each can be done with just a few lines of JavaScript - you can have a look at the sandbox here. The marketplace and API aren't tied to each other, so you can use the marketplace without using our API, and you can use our API without our marketplace. We're always looking to improve, so let us know what you would like to see us do! My email is austin@clay.io
  6. Hello guys, just a bit of backstory before I begin, I'm 17 and trying to prove to my parents that a career in game development is a real profession so I hope this goes well! Anyway, here is Killer Freaks. KILLER FREAKS Killer Freaks is a fun action arcade game whereby the protagonist uses a slingshot to keep themselves safe from the Freaks! The game features in-game achievements and in-game statistics. It has a fun game mechanic and I believe it's worth your time to try it out. I believe the game should do most of the talking though. I understand that the game is in need of some polishing but I'm hoping to strike a deal with a HTML5 sponsor two in order to buy a desktop PC. Please give me your honest opinion and criticize me as hard as you can. I have to improve in order to make a living out of this. Thank you for your time, Samuel. Direct Link: https://dl.dropboxusercontent.com/u/107475417/Killer%20Freaks/index.html MarketJS Link: http://www.marketjs.com/game/KillerFreaks Hope you enjoy the game