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  1. In this game you will use your special costume which allows you to transform into mechanical objects (Car, Rocket, Helicopter, Magnet, Motorcycle, ...) to avoid obstacles, collect Vortex Gems in levels and defeat the Assas (The bad guys who want to destroy the world). The Multiplayer mode allows you to participate in world championships with other players. With this game you will always discover a new way to have fun! Game link: • Web (HTML5) version (Gamemonetize.com) • Android version (Google Play)
  2. 3D first person shooter game. Your mission is to explore the enemy base and take down all the guards. Shoot enemies, pick up first aid kits and earn money to purchase various upgrades. Play Assault Time
  3. Hi, I hope you are doing well! It is with joy that I share with you the game GravytX The Gravytoid! (The game should have been released 4 years earlier but due to some technical constraints it was delayed!) Trailer (Click on the image below): About the game: Play as GravytX an alien who has the ability to control objects remotely and manipulate gravity. Travel the universe to save the peoples who are under the domination of the Vodouas (Malicious beings who want to conquer the universe) and bring peace to their Planets. • Here are some surprises that await you on your travels: - Several Planets to discover - Diverse and fun levels - Gameplay mechanics unique to each Planet - Fun puzzles to solve - Multiple Bosses and Mini-bosses to challenge! - And many other things to discover (We are not going to reveal everything to you anyway!) • Note that the game supports Gamepads! Get ready to experience adventures beyond human understanding! Game link: Web (HTML 5) version Have fun and have a nice day!
  4. Hi! It's been a long time since I've been around here, glad to be back! I really hope you have a good time playing Power Solenoid, your feedback is really valuable. Let me know if you wanna know more about development, tools or anything that I can answer and no, I don't know the meaning of life, sorry. *** Links: Play Demo! - Gamepad, Keyboard and Touch supported! 🎮⌨️📱 On Itch.io! On Newgrounds! Steam Page ⭐ Trailer 📼 *** If you're interested, you can check more stuff I did over the years: Check more games! Thank you for passing by. J
  5. Hi there! We recently finished a web game with friends, here it is: https://robostorm.io Less than 7 MB, play in your browser Note: only playable on desktop platforms at the moment. Rules: You control a robot and belong to one of 4 teams (marked by nickname color). There are 4 teams and 5 capture points on the map, and the aim is to help your team gain control over most of these points, while shooting enemies. You will gain XP by killing enemies and capturing points, and you can spend it on buying useful upgrades. Damaged robots can be repaired in small repair cabins at the corners of the map. Controls: Use W, A, S, D keys to move your robot. Aim with mouse cursor. Shoot left and right weapons with left and right mouse buttons. Press Space to sprint. Press Shift to activate shield. Press B to open shop menu. Press Esc to change sound/fullscreen/quality settings. Made in 6 months (not full-time) on PlayCanvas with friends (me and 2 artists).It was my first experience with networking and multiplayer. One of the reasons I registered here, apart from sharing, is to ask a monetization advice. I'm not greedy, but right now I have to pay for servers, and if there would be a way to at least cover that expence, I'd be happy Things I know/tried: - I'm using Amazon AWS servers. They're expensive. Gonna check Linode (sounds good?). - Google Adsense doesn't like us. "Insufficient content" (not too much text - but there's no reason to have text!), and they don't like iframes. Many game portals iframe the game (can't do anything about it). - Tried some affiliate banners from admitad.com. 500 clicks, $0, because they mostly pay for registering in advertised games, not for clicks. - Tried ad4game. They gave me amazingly terrible ads. Like, bright pink, blinking, stuff like that Can't add those, too annoying. Do you guys have better suggestions? I've been told about licensing the game to game portals. Does it mean banning it from unlicensed sites? They actually earn money by embedding our game and adding their ads on top, and they don't pay us, and that's not great.. however they also bring traffic, and that's good.
  6. Play Last Ball in your browser! Last Ball is a 3D, hyper-casual browser game, where you drive a ball on perilous roads. As you progress, the road will wind wildly, velocity will increase and enemies will become more dangerous. How far can you roll and...how high can you score? I've created this game using Unity 3D and C#, exported using the WebGL target. It's my first game with Unity and, I think, my first attempt at this genre (I usually do strategy and puzzle games). It's not original, nor perfect, but I do hope you'll have some fun with it. Thank you for playing!
  7. Hi all, Please check out Space Battle game, basically I used sea battle mechanics for single player in space setting. Made with VueJS, no canvas used - animation and isometric grid is made with CSS. Link to the game ? https://chpockrock.itch.io/spaceranger
  8. Game is at https://protop.link/rock-it-to-space/ AWSD or arrow key controls. Buying control fins allows steering, and buying valves allows throttle control. (slide in the direction you want to move on a touchscreen) P key or pause button to pause and unpause. (there is a delay to prevent pause spamming) Trailer on youtube and an android app with the same name. (Search pub:protop if you are having trouble finding it) If the controls aren’t working, make sure the game is in focus by clicking on it.
  9. Hello, I created a game about UFO that collects humans and animals for their experiments. Link to the game: https://www.construct.net/en/free-online-games/ufo-7558/play?via=mn The desktop browser only. Enjoy and comment
  10. Hi all ! I'm currently working on a bomberman-like game, full of traps and special items and up to 10 players (objective: 100 players) The game is currently under development and we have a lot of plans to enhance it: new mods and modding engine new heroes, skins, biomes manage your account, friends, group host your local games and much more... (made with pixi.js, react & howler for the frontend) Play right now here: https://beta.starbomba.io/ Hope you'll enjoy and feel free to discuss
  11. https://apollinaria-felix.itch.io/climbing-on-the-trees An interesting mix of the endless runner with the jumper. Control your character with the keyboard, and try not to fall down, by using the cloud platforms, branches, or by clinging to a tree on the left. Be careful - some of branches are begin falling, after you step on them. The cloud platforms are moving, but they stay on the screen. Along the way, collect coins and also the milk, which is needed to restore health, since there are many enemies on these money trees. ? If you have lost full four hearts or fall below the screen, game will be end.
  12. https://play.idevgames.co.uk/game/catch-the-fish/ You play for a very greedy bear who is ready to fish until his energy is over. When you catch the right fish, some of the energy is restored, but over time it will end. Your task is to score as many points as possible, balancing between the more valuable fish and more nutritious. It appears randomly and jumps in a random direction.
  13. Hi everyone. For the last few months I’ve been working on a simple HTML5 2D side scrolling action game called Theraxius. It's nothing new and revolutionary, it's more like an evolution of different technology. The game also includes a level editor so you can create your own levels. Engine (all game logic and level editor) is written completely in JavaScript, no download is required. Just load and play. Level data (stored in JSON format in the database) is exchanged thru Ajax calls. Server side is written in PHP. All images and sounds are preloaded from the server before play. The game uses HTML5 features like canvas, Fullscreen API, Pointer Lock API, Audio,… At this moment only Chrome and Firefox are supported. The game is meant to be played on PC, phones and tablets are not supported. In the next weeks I’ll try to post some videos, try to add registration (for newsletter and later for public test). Release date: when it's done Official page: theraxius.com Screenshots (for bigger images, please visit official page):
  14. Hi! My name is Yonghai Yu and I come from China, And I am an indie game developer. Sun Wukong VS Robot is my first game that saling online. And it's a mini retro pixel metroidvania game. Mobile version gameplay GIF : Cinematic Trailer : https://www.youtube.com/watch?v=QYTicb0GhuU Gameplay Trailer : https://www.youtube.com/watch?v=VWXRwKbhXTw Store Links : Steam : https://store.steampowered.com/app/1008830/ iOS : https://itunes.apple.com/us/app/sun-wukong-vs-robot/id1451432651?mt=8 Android : https://play.google.com/store/apps/details?id=com.bitca.svr Demo can be download on Itch.io : https://bitca.itch.io/svr Develop in Construct 3.
  15. Hi, This is my first time posting here. I hope i'm at the right place. So hello all! It's been a long time since I worked on a game. So I'm a little rusty (ok a lot). Last year I discovered Construct 2 and I thought I could revisit my top-down-zombie-shooter-obsession with it. So I started working on this game. It's been a year now and the time I spend working on this game is getting shorter by each week. I really want to finish this game and somehow publish it somewhere. I think having some feedback would make this process easier and result in a better game. So far I'm the only one played and tested it. So I really need your opinions! Here is the link to Game: https://frosty-haibt-5ee1e5.netlify.com/ About the game: It is a top down shooter. Player is limited to a small area and has to kill zombies until he/she is dead. The game-play is pretty much inspired by Crimsonland. I tried to keep the game as generic as possible. With a generic name and mostly generic guns and game-play. Although I tried my best to polish the graphics, sound (still working on most of them) and game play. You can access Dev Menu by clicking Show Dev Menu button on top right of the game screen. There are several buttons that will allow you to spawn weapons and bonuses. Also on the left side of screen, you will see some shortcut keys to spawn zombies, NPCs and other bonuses. You can press ESC to go back to main menu and start a new game. Also you can use Mouse Wheel to Zoom In and Out. Use WASD to move player and mouse to aim and shoot. Q and E to cycle weapons. For anyone interested in more: I wanted a dark and creepy atmosphere with lots of zombies to shoot. So the darkness is part of the game. There are bonuses and upgrades that will help player see better in dark. Please tell me if it is too dark for you to enjoy the game play. Player just runs around game area and zombies spawn, getting tougher and faster. I am still working on spawn algorithm but I think it works fine for testing. There are 6 type of zombies, 11 different weapons and 13 bonuses that will spawn in time. Also NPCs will spawn every now and then and they will be equipped with different weapons. There is an upgrade menu accessed by pressing Shift. Once the game is finished, upgrades will cost points to purchase. Still working on that. (also working on the UI part of it) But for testing purposes all of the upgrades are available without points. I would appreciate any suggestions about that. Currently red particles spawn when player kills zombies (like XP orbs) and they move to player when they are close enough. Then player will gain point (or XP perhaps). Then they will be able to spend them on upgrades. Those upgrades will only last until player dies. Much like in Crimsonland, player has to upgrade in each retry. (i'm seriously thinking about getting rid of those XP orbs and give points instantly instead... I think it would confuse players as the way it is now) Right now there is a difficulty multiplier that goes up by small amounts in time. I use it to multiply health, speed, damage and of enemies and max amount of enemies in game. You can change it in Dev Menu. At 100 things get crazy fast. I would like to hear your opinions about the difficulty setting. I still have some work to do with UI design, sound effects and need to find a fitting music. I'll keep working on them. In the meantime I would really appreciate any kind of feed back. It would be especially helpful if you could tell me about the FPS value that is located at the bottom right of the screen. And tell me how the game performs on your computer. Thank you all for your time!
  16. Now my platform game Classic Space Adventure is finished! It is inspired by the Classic Space theme by LEGO®, and is an action adventure game that you play in a browser on a desktop computer. Since it is based on LEGO® I am not planning on making any money of it, but I hope it will be played by many people. So if you got any ideas to share on how I can spread the game to a bigger audience, please let me know in the comments The game is written in Javascript without the use of any frameworks or libraries. The music I have composed in Famitracker. In total there are 6 bosses and around 70 different enemies and characters. I have a webpage for the game here, and a trailer which you can check out here. Any feedback is welcome! Play the game here! (Chrome is recommended)
  17. Hello! Our team glad to introduce you fresh baked game - Kage: Ninja's Revenge! The game is brand new and was never published before. Main features are: 1. Total cross-platform experience. Every possible resolution is OK! 2. Completely self made everything ! (music, sounds, UI, graphics, code, ideas) Gameplay features: 1. 25+ deisgned levels 2. Every type of enemy and obstacle needs different approach 2. Survival mode 3. 4 exclusive trap style tracks made by our in-house artist You better to check it out by yourself here: http://fluffyfoxgames.com/devninja/ PM me for licensing and rev share offers.
  18. I have created a platform game in 2D for the desktop that is based on the Classic Space theme by LEGO. It is still under testing so I will make a new post later on when it is finished, but here is a little preview of the game. It is written from scratch in Javascript without using any libraries (except for jQuery sometimes), and since it is quite big it probably takes more then 5 hours to finish. In total there are 6 bosses and about 50 different enemies. The graphical style is a mix between Nintendo 8-bit and C64. I also wonder if you got any tips on how I can spread this game to a bigger audience?
  19. Hello I am back I have one issue with removing the Actions. The problem is : when I am trying remove the actions from actionManager it takes 2 - 3sec. you can see here : https://playground.babylonjs.com/#VZRN2V#10 I am trying to make sci-fi display for doors to player shoud open the locked doors. When player is close to the display then display shows up and then player is able to click on display. If player move away from display distance then display disappear and player unabel to click on display but in my exampel it works with delay. Where is the problem ?
  20. I released my first Phaser project last week on Kongregate. I'd love any feedback anyone here might have about how to make this project (and future projects) better! Additionally, if anyone has advice for successfully releasing/shipping/marketing games, I'm all ears for that too. ? Solve challenging real time puzzles to unlock portals that take you to new more advanced worlds. Perfect your navigation of each level to unlock bronze, silver, and gold time trial medals. Play the game here: unstablegame.com
  21. Math Number Challenge In this game, you need be finding figures for speed. It looks quite easy for the first time. However, at every level new tasks appear complicating the search for numbers. In the game, you will learn figures in the decimal system. You will find out how to count to 10 with Roman figures. Moreover, you are going to learn to quickly search for figures matching the sides of the dice. Some figures (in complex levels) are represented as arithmetic expressions and you will have to calculate the amount or difference before to choose the right number. Play Online Version Play iOS Version Play Android Version
  22. Hi, everyone! This game was the second finished game I published. It is heavily inspired by Freeway and Frogger, but it does actually have an ending after you finish it. The game features 50 sequential levels, with increasing difficulty. It also has an auto save feature, so you can play a little then come back to it later. Here's the link: https://diogoschneider.github.io/cityscape/ This game was made with Quick, the game engine I've been working on since 2014 and was derived from my first games: https://diogoschneider.github.io/quick/ Thank you for your time! Cheers!
  23. Loopy Fishy, the swimming, bouncing, flip flappy, loop-the-looping fishy game. Be sure to swim through the hoops, if you miss three loops, or swim off the bottom of the screen the level will end. Dive through the Loops, or Loop-the-Loop and go through them backwards to be sure to collect the Golden ring bonus. Golden rings are the currency of Loopy Fishy, collect enough to purchase new fish, and progress to harder challenges. Available for Licensing for your HTML website, also available as Adobe Flash (Viral Primary and Site Lock Secondary Licensing) Get it touch through http://www.wigsgames.com ) Portfolio Page : http://www.wigsgames.com/loopyfishy.html Play it Now, Embedded HTML Page : http://www.wigsgames.com/playloopyfishyhtml.html Full Screen (and mobile web) : http://loopyfishy.wigsgames.com/ Google Play : https://play.google.com/store/apps/details?id=com.wigsgames.loopyfishy Amazon App Store : https://www.amazon.com/Wigs-Games-Loopy-Fishy/dp/B06Y1PFXZG
  24. Hi guys, We want to share our HTML5 game project Planet Of Kaz. Here's some of the game features: > GAME FEATURES>> Collectible skill card- Collecting skill card by finding and buying from npc and roullete.>> Customized skill- Bring wanted skill card only, and leave unwanted skill card.>> Outer space monsters- Prepare to fight many kinds of monsters.>> Rescue- Rescue as many survivor as you can, each of them have a unique role to help you. You can play the Planet Of Kaz game free at: http://www.littlegiantworld.com/games/planetofkaz/ or download the android version here: https://goo.gl/ppxRHi For publisher/ sponsor, Planet of Kaz is available for sitelock sponsorship. Thank you guys
  25. Hey guys, I just wanted to let you know about my first HTML5 game made with Phaser! It is an action-arcade game in which you control a jellyfish going through the space gathering shiny gems and avoid being hit by dangerous obstacles like meteors and rockets. Link to game: http://37dev.ga/jelly Quick Gameplay: https://youtu.be/nRIHGlr1X64 The game starts off slowly but it gets really fast paced as you purchase upgrades from the store which helps you survive much longer. Endless fun game with great performance. Optimized for mobile devices but fully playable in desktop as well. Audio support for all mobile operating systems. Easily localized as the texts are stored in a .json file. Saving/loading game with cookies system. Translated in 9 languages: English, Russian, French, German, Italian, Spanish, Portuguese, Turkish and Romanian. The game is currently looking for sponsorship and has not yet been published before. Let me know what you guys think! Enjoy!
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