Jump to content

Search the Community

Showing results for tags 'actions builder'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I have used the Actions builder on an item that has literally been cloned in my scene as a copy hundreds of times. Each one at a very specific location that can not change. Right now the only way I know how to remove the action manager from the mesh is to right click > Babylon > Babylon Actions Builder and select the nodes and delete them... one at a time. Is there a Max Script I could write to do this for me? The line recorded in the MAXScript LIstener window when I access the Actions Builder UI and delete the nodes is = "actionMan.executeAction 90 "2" -- Babylon: UI graph to build custom actions on selected object" I would be happy if I could just make a selection and apply this to the selection, even if it was still one at a time, it would save tons of time. Thanks all.
×
×
  • Create New...