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Found 30 results

  1. Point and click adventure games

    I grew up playing point-and-click adventure games and really love the genre. I was curious if anyone knows of any examples, even small ones, made using Phaser, or others using JavaScript. I have been able to find very little on this, which surprised me quite a bit. There are a few engines available such as JSGAM, but I kind of want to use this as a learning experience about creating more complicated games myself, how to structure them, rather than making an awesome game.
  2. Can you get out of hell? LATEST GAME BY DONTMIND8 GAME STORY The King of all terrorist died due to heart attack, His soul fall into hell. The King of all terrorist want to get out into the hell, but it’s hard! Can you help him? CONTROLS ARROW KEYS TO MOVE PRESS ARROW KEYS and SPACE BAR to DASH INSTRUCTIONS Collect diamonds and find the key to open the door to next level PLAY GET OUT OF HELL NOW!
  3. Composer available for hire. Competitive rates, easily the most bang for your buck. I've already started on my first few projects, with great satisfaction, and Im looking for more! I believe my work speaks for itself: https://m.youtube.com/channel/UCGMqdH7qN12A_Isip9HrAhg Contact by email: retrorenaissance04@gmail.com
  4. Phaser Quest

    I'm happy to present to you Phaser Quest, a top-down real-time multiplayer adventure made with Phaser and Socket.io. Explore the map, find better equipment, fight monsters and defeat the final boss, alone or with friends! It was for me a practice project, and is a reproduction of Mozilla's Browserquest. Hopefully the source code will interest you, as the project integrates of a lot of Phaser features together (such as tiled maps, text input, tweens, animations, sound, click handling, camera management, etc.), as well as pathfinding using Easystar.js. It is also an example of how a Phaser client can be made to interact with a Node.js server using Socket.io. On my website, I have written a few articles about some aspects of the game. They are mostly concerned with networking for the moment. If you'd like me to write an article explaining how I accomplished this or that in the development of this game, feel free to ask, I'm always happy to help. In addition, I'm interested in any feedback you might have, it's always valuable, especially with future multiplayer projects in mind.
  5. I'm developing point&click quest adventure (something like Machinarium) I have a background, for example, like on the bkg1.ipg I want to define some zone where the character can move. Example on bkg1-marked.jpg. Reaching the end of the red zone the character should stop. Also, it would be great to have ability to make it with some pathfinding like f.e. there are stairs on the background image and the character stays somewhere else on the "first floor". Player clicks on top of the stairs and the character goes there, according to the zone where he can walk Does Phaser have any tools for that?
  6. Let me introduce my first browser game called Erased. The plot is simple. The black eye monster overshadowed the sun and you must save it. While coloring the picture by the pencils, you are dragged into your drawing where you should jump from one scetch box onto another to reach the boss. Your solar blaster helps you to transform grey boxes into solid yellow ones. Good Luck! http://www.supercoloring.com/erased-puzzle-game
  7. [PHASER] Bayou Island

    Bayou Island is a Point and Click Adventure game I've been working on in Phaser for the last year and a half. It is now on Steam Greenlight, please could you vote? I would be ever so grateful. The link can be found here = http://bit.ly/2iwXKlV Description: Make your way through this thrilling old school style point and click adventure game and try to solve the mysterious circumstances plaguing Bayou Island. Help an unknown captain make his way through the mysterious Bayou Island and try to find a way back to his ship. Solve the various puzzles and talk with the island's inhabitants to uncover what is really going on. But is something sinister afoot? Who is telling the truth? Who can you really trust? Using your logic is the only way you're going to win. This has been made with the love and inspiration of the point and click adventure games of the 90s.. Features: - Easy to use Point and Click user interface - Gorgeous graphics - Beautifully composed original music - Easy to use controls - Rich storyline which progresses when each puzzle is solved PR movie trailer = http://www.andy-howard.com/bayou-island/trailer.mp4 PR screenshots = http://www.andy-howard.com/bayou-island/screenshots.zip Promo site = http://www.andy-howard.com/bayou-island/ All press enquiries email address: junior.howard.ah@gmail.com Many thanks for your time Andrew.
  8. Hey folks, wanted to share my upcoming Free HTML5 experimental game project GATHER you can now Follow On GameJolt! Discover the world, lead your minions, learn their language, and harvest sacrifice for the Gods. Free isometric adventure and exploration game set in an esoteric land. You control a Wraith sent to the idyllic land and must learn the rules of the world on your own. Powerless to affect the material realm, you must find arcane words to command and grow your minions, gather various items and discovering their use. The Krewski god demands sacrifice - but of what kind? And how will you appease them? Release Date: August 13
  9. Merc 0.4

    Please check out v0.4 of Merc - a slow moving, retro, 3d adventure game. (Think of it like a "lost" sequel to the 80s game "mercenary".) New in this release: - more/better game models - shader lighting - memory and frame-rate optimizations - bugfixes http://uzudil.github.com/merc Thanks! --u
  10. Here is the information http://jams.gamejolt.io/adventurejam2016. I want to start on my first game jam. However, I do not have anyone that I know personally that into game design. So I hope I can find partners here. I can only do programming and I learn my programming from self taught. Here is my GitHub profile (https://github.com/notalentgeek) (if relevant), but this is just for my personal project and all of it is not yet documented. Edit 1: I made a follow up thread on Reddit (https://www.reddit.com/r/gamedev/comments/4h8k0g/how_can_you_gather_team_for_game_jam_i_need/) asking for a guidance for online game jam. Honestly, this will be my first game jam so I am little bit overwhelmed. Edit 2: So far from the threads I made in these sites. GameJolt Forum (http://gamejolt.com/f/i-want-to-gather-up-a-team-for-gamejolt-s-adventure-jam/22432). Phaser Forum (http://www.html5gamedevs.com/topic/22247-looking-for-people-to-work-with-for-gamejolt-adventure-jam/#comment-126725). Reddit (https://www.reddit.com/r/INAT/comments/4gsuda/i_want_to_gather_up_a_team_for_gamejolts/). TigSource Forum (https://forums.tigsource.com/index.php?topic=55537.0). Here are some contacts. Artist. Loudviscous (from Facebook). PCGS_Russ (pixel artist) (from Reddit). Composer. avinance (from GameJolt Forum). diatonicnerds (from Reddit). Ted Wennerström (from TigSource Forum). Programmer. binkiklou (from GameJolt Forum). Edit 3: At this moment I am not looking for a composer anymore. You can ask me for Skype and other contact details by private message me. Link of threads: http://gamejolt.com/f/i-want-to-gather-up-a-team-for-gamejolt-s-adventure-jam/22432 http://www.html5gamedevs.com/topic/22247-looking-for-people-to-work-with-for-gamejolt-adventure-jam/#comment-126725 https://forums.tigsource.com/index.php?topic=55537.0 https://www.reddit.com/r/gamedev/comments/4h8k0g/how_can_you_gather_team_for_game_jam_i_need/ https://www.reddit.com/r/INAT/comments/4gsuda/i_want_to_gather_up_a_team_for_gamejolts/ Links related to the game jam: The game jam homepage (http://jams.gamejolt.io/adventurejam2016). The previous year game jam homepage (http://jams.gamejolt.io/adventurejam). The previous year game jam winner (http://jams.gamejolt.io/adventurejam/games). Software used: I will use Dropbox to share assets and documents (https://www.dropbox.com/). I will use Phaser to make the game (http://phaser.io/). I will use Slack for team based immediate communication (https://notalentgeek.slack.com/). I will use Trello to manage the project (https://trello.com/).
  11. Just a quick post to let you know about a new Phaser.IO adventure game that went online on April 1st (no joke! ) The URL is http://www.fsmgame.com Synopsis In the game you play the italian pirate Al Dente, who is out on a Holy Quest, trying to find gold, rum and fabled relics. The game has a progressive Arrchievements system built in ("A" to toggle), where the players can track their progress towards the much-sought title of Master Pirate! Technical info It features a procedurally generated world, which is validated for playability using the astar.js library, until a valid world is created. There is a minimap as well, which shows more and more of the world as it is discovered It is possible to play the game using keyboard or mouse/finger clicks, making it usable for both mobile, tablets and desktops It is possible to toggle music on/off and fullscreen on/off I am working on a highscore list using localstorage. Later I will add an online highscore list, to make it possible to compete against friends Feedback and ideas/bug reports are very welcome! Kind regards - Jakob
  12. Merc

    Take a look my slow-moving, retro, 3d adventure game "Merc". It's an alternate sequel to the 80s game "mercenary" for the commodore computers. Play the game: http://uzudil.github.io/merc/ And if you feel like contributing: https://github.com/uzudil/merc The game can be completed and has various endings depending on your choices. Thanks! --U
  13. Hi everyone, I'm starting to work on a new game that will be open-source with a blog component sort of coupled together with the game, and I was wondering if people take similar approaches to developing games as they do more general software. With games (in this case an adventure-RPG platformer), there's a ton of stuff that needs to be done, such as: Plot development Character profiles and world design Making actual assets such as sprites, tilesheets, and (although I think this can be added last) music & sfx Designing special gameplay mechanics (which I think can be inspired by aspects of the plot, ie: cool items that give you powers that make align with the context of the story) Implementing basic gameplay stuff, ie: maps, preloading, physics, menus, inventory system, tilesheets, world travelling, etc. (MADE WAY EASIER by awesome frameworks such as Phaser ) Implementing the special gameplay mechanics There's certainly more than what I listed above, but the point is there's a lot to do. While a waterfall development approach would work, wherein you do everything step by step ordering stuff by what depends on what, I've found in past experiences that it's pretty easy to get bogged down in this approach. There's a good chance that this is because my favourite (and I'm guessing a lot of your favourites as well) part of the whole process is the development. That's why I've been thinking that a more agile workflow might be a good way to keep yourself engaged with your own project (instead of jumping around from new project to new project, without really getting much done). An example of this might look like: Not 100% sure what the entire plot is yet, but I know what the main character should look like The MC is going to need to walk around in a 2D sidescroller environment, let's code that w/ some dummy sprite Alright! Working well with a dummy sprite, time to animate a decent sprite of our character (3 weeks later) Phew, those 20 frames were tough, but we've got it! Look how awesome that MC looks!! And you continue to sort of compartmentalize different parts to keep up your velocity. As I'm writing this I'm starting to realize it might be kind of nuts to go it alone. Maybe I should rename this thread to "anyone wanna collab..?" TL/DR: What design-development approaches have you taken when creating a game? How did they work out? How have you kept yourself organized & engaged while creating a solo project with many components?
  14. Cucurbita's Halloween - An HTML5 Turn-based Action Adventure

    You were warned not to venture into the dead forest on Halloween… You didn’t listen. Please check out my game Cucurbita's Halloween on Kongregate. A small 20-day HTML5 game production. http://www.kongregate.com/games/bbastudios/cucurbitas-halloween?sfa=permalink&referrer=bbastudios * Recently updated with better AI, gameplay mechanics tweaks, and bugfixes. If you've already played, PLAY AGAIN!
  15. Super Chibi

    Add this fun cute little adventure "Super Chibi" game on your website.
  16. Once Was a Hero - Released on itch.io. Play it free tell me what you think. Feedback is welcome. It's a minigame only 2 levels. Now working on next project which will also be a small game. Controls Arrows keys to move. Collect energy to energize the key. Hint: Some things will have to be collected in a certain order and be very careful around pitfalls. Play first level here. Updated! 3 May 15.
  17. [WIP] Isometric Action RPG

    Hello, this is my first try in making an isometric game. It's more a graphic test playground than a game, but who knows? If i am happy how everything works out, maybe i will turn it into a full game... You can try the demo here (move character with mouse): http://chupup-games.itch.io/isometric-action-rpg
  18. Peeti’s Kingdom is an adventure platform game created by my friend and I as a school project. As you can probably guess, there are no school projects without a survey. We would be very grateful if you could try the game and fill out the survey! Direct Link To The Game: http://spel.michaelrehn.se or read the information at the survey page first (not really necessary though!) http://goo.gl/forms/jhEC7EdCQsI tried batch resizing our screenshots but there were some visual artifacts, if you want to look at the screenshots without those artifacts we have a mirror to the screenshots on imgur! http://imgur.com/a/maWSV Details The game is still in progress, so you’ll probably notice the lack of details like fancy animations or background art, you can comment about this in the survey or in the comments! Many thanks to the community of http://opengameart.org and http://freesound.org Additional details: - This is our first ever time creating a game. - We use the magnificent Phaser framework. http://phaser.io - It took us about 15 weeks of passive work to come this far, as is visible our GitHub repository. http://github.com/witchcrafterz/spel - All content was created by ourselves, except the sound effects, the music played when facing the very mean ornithologist (that’s right, there’s a very mean ornithologist), which can be found here: http://freesound.org/people/13NHarri/sounds/251334/ and some of the textures, which were based on the works of Andrew Gleeson: * http://andrio.me
  19. Hello, i want to introduce you to a new game i am working on. Labyrinth - Quest for Gold is a maze game, where you play a little adventurer, who searches for treasures in a large labyrinth of caves full of enemies (like snakes) and dangerous traps. Try it out here: http://www.chupup.com/games/labyrinth/ Play with cursor keys, press 'R' to reload level. On Mobile you play with the buttons at the bottom (until now not optimized/tested). ToDo: - adding more levels (finished game will have 50 - 100) - adding more types of enemies - adding music and sfx - title screen - menu screen . optimizing for mobile devices Tell me what you think! All Coding and Graphic Art by Chupup Games
  20. [CocoonJS Android] Key & Shield

    We have adapted our html5 game Key & Shield for mobile and created the Android version using CocoonJS. We have published a stable release and the result is very good, i like the Android version even more than the Keyboard only one. Try it out, it's for Android 4.0+. Play Store https://play.google.com/store/apps/details?id=com.firetotemarena.KeynShield It's free and without ads, of course. Enjoy it!
  21. [Complete] Key & Shield

    Hi guys, this is our contribution to the html5 game community. A little fun and beautiful platformer . Enjoy it! Key & Shield A lazy guardian angel has released you from your metal cage. You’ve been granted the key and shield, which you’ll use to traverse the island and unlock all your friends. Play the game (Kongregate) http://www.kongregate.com/games/firetotemarena/key-shield Follow Gorliks on Facebook https://www.facebook.com/FireTotemArena Screenshots
  22. Hello fellow HTML5 devs! I'd like to present you my first canvas game. It is a fantasy Action-Adventure called 'Ridane'. The project is still work in progress and in a very eary development state, but I think it's never to early to gather some feedback. Currently there is only one level available but it is filled with zombies only waiting to get beaten up . I know that the gameplay isn't that exciting by now, but I want to finish the first level, do some polishing and get rid of any remaining bugs before I continue with the next level and more features. In the following levels the player will be able to choose between a melee, ranged or magic equipment and they will also get some active skills depending on their class choice. I will also work on a 'block' feature for melee fighters, an 'aim' feature for ranged fighters and some kind of 'focus/channel mana' feature for mages. Thus the gameplay will be more diverse and the three classes will differ a little more. Preview of some unit graphics: I'm looking forward to your feedback and I very much appreciate every suggestion, found bug or criticism . But enough talking, you try out the game here. Don't forget to turn on the ingame sound! You can also take a look at the code on GitHub. One additional note: Unfortunately the game does not support mobile devices. The features I have planned and the therefore needed controls are not possible on mobile. I'll be supported by a frontend colleague very soon (I'm also a frontend dev), so the game should make some good progress in the next weeks and I will update you guys if there is interest for that. Cheers! Nico
  23. Marty the Martian Maintenance Man is an HTL5 keyboard or touch based browser game that works on any device. A word of warning to those IPad and IPhone users, as the game works fine the music doesn't play because as far as I can gather Apple is a bugger about browser games that play music. I am a bit new to the Game Development HTML5 arena, so any advice is welcome. I have developed a couple of games over the course of about six months and the latest I am especially fond of. Marty tMM is a game that I have been wanting to make since I first played Mario Brothers in 1989. It is in a bit of Beta as the five levels currently will expand to many more in the next couple of days. However those five levels are a real pain in the ass to get through unscathed. I was going to go with the 3 lives and you have to start over, but decided it is not the days of Ghost 'n Goblins anymore and made it a little more forgiving with unlimited level restarts. So, thanks for taking a look and let me know what you think, or if you find something that needs a fix'in. Two versions of the same game exist, one in its native 800x500 and the other fullscreen version at VioletGaming.com
  24. Courier - RPG (First Trailer!)

    Courier is a non-combat RPG where you play as a mail-carrier trying to unravel a plot to enslave the land of Veilend. Courier is placed in a fantasy setting, but you don't play as the sword-weilding hero out to save the world. You are a mail-carrier who stumbles into circumstances that set you off on a grand adventure.After a lot of data, metrics, and testing, Courier has moved to node-webkit to deliver a better experience for users. With that, I've pushed the game further graphically and have decided to release it as a completed game later instead of progressively. Click for full size By the way, you can play as either a male or a female. Click for full size After a brief introduction, you start the game with your first assignment of delivering a package to the mayor of a forest town, but the entrance to the town is blocked off by a mysterious rock slide soon after you arrive. Once it is cleared and you can get out to explore the rest of the world, you'll discover many similar events have happened all around. Bridges have been knocked out, town entrances have been blocked, lifts have been shut down, and travel routes have been disrupted. Someone or something wants to hold back communication throughout the Kingdom, and it can't be for a good reason. Uncovering these paths lets you gain access to more deliveries to build up your career, and open communication can slowly be restored. But there still must be a sinister plot underlying these events, and that is your task to uncover. Courier features a large world, nice visuals, and a fully interactive and high-quality soundtrack. It will release via Node-webkit on Windows, Mac, and Linux.