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Found 1 result

  1. Hi, I was wondering, is it possible / could it be possible to create multiple animations for a single mesh but have them as separate animatables so you can pause and play etc each individual animation applied to that mesh? ive tried to create a new BABYLON.Animatable each time i create an animation but then the _runtimeAnimation is empty and .pause() .play() doesnt work. any help is much appreciate and if anything else needs explaining just let me know! many thanks, John