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Found 9 results

  1. Hello Everyone! I'm a freelance pixel artist looking to work on small to mid-sized projects. I'm open to working along side other artist, as well. My portfolio can be found here - https://caleidosymmetry.wixsite.com/portfolio If you have any questions, or would just like to follow up with me, my email is caleidosymmetry [at] gmail [dot] com. I'm really looking forward to working with you! - Feral Pixel
  2. Hi. My name is Michał. I am 2D graphic designer based in Poznań, Poland. I have 5 years experience in making art and animation for games using various techniques and styles. Pixel art is my favorite and works for me like meditation I'm interested in paid jobs. 12$ per hour is good for me. email: stalomirkishov@gmail.com my portfolio with more works: http://www.stalomir.pl
  3. Hello all, My team and I are looking for the best way to animate things and bring them into Phaser. For simple stuff we can tween things to different positions, but for more complicated animations what do people typically use? I'm the designer in our group and I usually export animations from Adobe After Effects and put the sequence into Texture Packer. But wondering if there's a better way to animate characters with bones for instance because frame by frame animations are not ideal most of the time. Any ones have any tips please? Thanks!
  4. Hi! My name is Nadia, from Argentina. I´m a 2D Game Artist (cutout and traditional animation, character design, UI design, backgrounds, etc) with 5 year of experience, and I´m currently available for freelance work. My portfolio: http://nadiarodil.wix.com/portfolio http://nadiarodil.tumblr.com/ Please feel free to email me at: nadiarodil@gmail.com Thanks!
  5. Hey folks, I've compiled a Animation Package for sale on Gumroad with 100 animations as PNG sequence, GIF, Video and Source (PSD or Krita). There are around 90 walk and run cycles in it. I could imagine it could be a great resource if you want to quickly animate a walk cycle and don't know where to start. You can use the resources for whatever you want commercially or not when you buy it on Gumroad. Below is a trailer of what's inside. It's 20$. Here's the link: https://gumroad.com/l/walkcyclepack PS: Also I'm on the lookout for a new job right now. I'm an experienced JS dev, worked a little with PhaserJS. And I'm also an animator and 2D artist, but with not much professional experience in it. (Maybe I should post this in a seperate thread.)
  6. Adam Foreman, digital artist for hire. If you feel my art style suits your project, get in touch! Email hello@a4man.com for a quote. Full portfolio: a4man.com Portfolio Example: Beyond Gravity Released on iOS, Android and Steam. Thanks!
  7. Successful candidate will demonstrate speed, quality and ability to negotiable reasonable fees. Great character and solid work experience are both a must. Work experience and skills to be demonstrated with examples of work. NO PORTFOLIO, NO INTERVIEW! Please include links to your portfolio, do not email us attachments. 1. About us FuseHive Interactive Media (FHIM) is a young and dynamic company specializing primarily in providing quality audio services such as music production, sound effect design and audio engineering to our clients. Our focus until now were video games (slot, casual games and mobile apps) with over 500 produced for the past few years! FHIM is currently expanding to other areas of entertainment industry, as well as development of our own multimedia products. To achieve this, we are looking for talented artists to join the team. Successful candidates wouldn’t be just “making a transaction” with us, but rather develop a lasting relationship and grow together with FHIM. If this sounds like you, please find the position requirements and benefits below: 2. Profile 2.1. Skills and Experience Ideal candidate will demonstrate strong skills in graphic design, illustration for apps / games, as well as corporate productions;Expertise in branding, packaging design and marketing will be highly valuable;At least 4 years of paid experience is a must (both, full time or as an active freelancer are acceptable);Any additional skills and experience in animation, 3D modelling, photography, web design, programming and video editing will be considered a massive advantage. 2.2. Technical Requirements Must own a computer and all of the accessories needed to perform work sucessfully;Adobe Photoshop, Illustrator and all industry standard software and plugins;Stable and fast internet connection;Skype ID, bank account / PayPal and active email address. 2.3. Other Passionate for video games, movies and cartoons; Motivated, ambitious and able to work independently, as well as part of a team; Solid understanding of media related product development and publishing process; Creative with visual approach to projects in discussion with the team; Able to communicate professionally and respectful of other team members; Punctual with sense of urgency + committed to meeting all deadlines. 3. Why Join FuseHive 3.1. Benefits Opportunity to work with veterans of the industry; Negotiable compensation; Flexible working hours and negotiable project deadlines; Opportunity for a permanent position. If this still sounds like you, please send your CV with links to your work and a short bio to the email form the signature below. Please do not contact us in regards to this application after submitting the CV and portfolio. We will email only short-listed candidates to arrange the interview. Application Deadline: Sunday 1 November 2015. We look forward to hearing from you! FUSEHIVE TEAM. hr@fusehive.com
  8. We have an immediate requirement for an animator/artist to repurpose a large amount of flash vector graphics and animations into bitmap animations for use in HTML5 (spritesheets/texture atlases) There’s a lot of min-games that need converting – approximately 300 (TBC). The original flash anims were authored over a period of about 10 years or so and there’s multiple authors, so styles vary a lot. The activities/games are all very simple, but because of the nature of the players they tend to have large graphics. Some things we’re particularly looking for: Essential skills:FlashPhotoshopDesirable skills:dragon bones/spriter/other skeletal animation system experienceZoeTexture PackerGit/BitbucketNice to have CreateJSPixi.jsunderstanding of HTML5 game development processesexcellent knowledge of creating artwork in Flashmust be able to create optimised sprite sheets from existing flash assets within tight specificationsknowledge of mobile and html5 restrictions
  9. Hi ! My name is Ludovic, I'm a freelancer from France. I make illustrations, animations and graphics. My portfolio: http://www.quickeyestudio.com/ Feel free to contact me for any question : contact(at)quickeyestudio.com Regards, Ludovic