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Found 5 results

  1. First of all, sorry for my english Hello! I'm trying to make a Arkanoid game on android Phaser. When the ball hits a brick, the brick disappears and the ball bounces well. Now I have two types of bricks, a normal brick, brick and TNT brick. I've implemented that when the ball touches a TNT brick, kill adjacent bricks too, but when one of those adjacent bricks is a TNT brick, it must call the same function recursively, but something does not work ... any idea? here is my function:
  2. Hi, in past days we finished our game Shards - the brickbreaker. Game was originally for Android / iOS, but with help of Phaser box2D plugin we made web version, so everyone can play in browser. Shards features are: 80 levels, each level has its own original stunning fractal background, glassy bricks are of arbitrary sizes and rotate to bring you interesting patterns to destroy, ten power-ups will help you to clean the board, two types of glassy enemies, listen to an original soundtrack, play through three difficulty levels You can play the game here: https://play.famobi.com/shards/
  3. Hello, Nervous Breakdown is a free breakout game (like Arkanoid) with the ability to activate slow motion effect (bullet time) to save your ball until the last moment! 60 levels to unlock and several bonuses to discover. For html5 version, you can use the left / right keys to move the pad. The space bar to throw the ball and activate the bullet time mode. You can play HTML5 version here : http://www.savestates.fr/us/html5/nbd The Android version : https://play.google.com/store/apps/details?id=fr.savestates.nervousbreakdown (Sorry for my English) Edit (screens from 1.0.3) :
  4. As with all breakout/brick breaker type games the whole point is to break all the brick with the ball by bouncing it off of a paddle. The more bricks you break the higher your score. What makes this game unique is the that the game board is round with all the bricks at the center. The players paddle follows a path 360 degrees around the bricks. This can be quite tricky as there are no walls to protect your ball from leaving the playing area. You start the game with 5 lives and the game features 40 different levels. Various different power ups are dropped from random bricks, however not all of them are beneficial to the player. The power-ups include: +400 bonus scores 'Super ball' - ball penetrate all bricks on his way for 5s. 'Big paddle' - makes paddle bigger for 10 seconds. 'Extra life' - adds one extra life. '-400 penalty' - decreases scores by 400. 'Ghost ball' - makes ball transparent and not effective by 10 seconds. 'Small paddle' - makes paddle smaller by 10 seconds. 'Death' - kills current ball (-1 life). Controls: mouse or touches. Press 'ESC', 'P', space or button 'Pause' to pause the game. Link: http://gamejolt.com/games/arcade/round-breaker/23878/ This is my very first HTML5-game. Game is oriented on desktop and also is playable on tablets. I made it on pure JS without third-party engines and frameworks. Screenshot:
  5. This is what I made: http://www.html5gamedevs.com/topic/2276-breakout-phaser-version/ play here: http://mihail.ilinov.eu/games/PhaserBreakout/ And I want to make other version with absolutely new graphics, sound, and extended game play It's going to be based on this game, but with: - new graphic - new dimension and scale support - more levels and more bonuses - better sound effects I'm not going to start it alone since I have to other game projects with graphic artist but I'll love if someone wants to make such a game: check arkanoid and breakout. For now the game is supposed to be free and non commercial but if in time we invest and make a good product I'm open to release a commercial version with some additions or completly transfer the game to some sponsor... But the main requirements to join the project are: 1. You got to love making such a game 2. You have to be: graphic artist, js coder or sound artist 3. contact me on mail or skype: so we can brainstorm some gameplay things together and make a working plan and so on. So contact me on mail: [email protected] or skype: mike86bgtsubasa
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