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Found 5 results

  1. Add ChatScript, a rule-based engine for natural language understanding and processing, to your game design and to automate game development in our completely script-able editor.
  2. Hello everyone, I'm developing an AI-focused book for Phaser similar to this one, but a shorter (more like a Handbook, instead). However, some of the techniques and patterns that Phaser makes me use have given me the idea of probably expanding and improving these ideas and convert them into a Plug-in, or work directly on the Phaser repository in order to have a basic AI module similar to arcade physics in terms of scope (keep things really simple, yet functional and friendly to developers). Would you be interested in supporting this work via IndieGoGo? If so, would you rather have the book, the component, both? I was thinking in working on the Phaser AI module as a stretch goal from the book, so later the whole community can benefit from it. Looking forward to hearing from you.
  3. P2 Space Shooter Dogfight AI Rotation

    I'm trying to make a 2d space game involving a sort of space dogfight between the player and some ai bots. I need help with the enemy ship automatically rotating towards the player, but not being exactly pointed towards the ship 24/7. I want the enemy ship to have some "lag" in its response to the player's movement so it's more realistic. Right now I have a model which is not realistic and would probably be too hard for the player to win: update: function(){ //blah blah var tempAngle = Math.atan2(fightSprites.player.y-fightSprites.enemy[i].y, fightSprites.player.x - fightSprites.enemy[i].x); //gets angle between player and enemy fightSprites.enemy[i].body.rotation = tempAngle + (3.141/2); //too precise }
  4. Hi, Recently, I was working on this artificial neural network that read emotion from human drawing in real time. Here is an interactive demo link. It evolves everyday. You can also teach her, currently over 10,000 people have their drawings to teach her. I made a small library of it.
  5. Behaviors

    Hi guys, how are you doing? I'm new in phaser and in game development with JS. Anyone has implemented some kind of behaviors logic like flocking? I tried to "Port" this example in processing.js into phaser, but i didn't have any luck. Can someone show me some light and give some guidelines? Thanks!