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Found 3 results

  1. Hi , I'm back with a new cool experiment. I'm actually porting an open source cpp physic engine library to js/typescript with emscripten/asm.js (it's not not bullet) . I'm on it since 5 days and here is my first result. It sounds promising, So here is a short video preview. Online demo soon ! I hope ... https://www.youtube.com/watch?v=c-qPc61BmqY sam A new one : https://www.youtube.com/watch?v=BILt4V3CPJM above the 2 first working demo
  2. PhaserEditor2D

    Replacing components with asm.js

    Hi I was reading about asm.js and it is very interesting. My first question was... well, if it is doing so good why are not everybody (engines) going to compile to it? I would like to see languages created with the main purpose to compile to asm.js... Let's call them X languages. I see for example PlayCanvas uses critical components compiled in asm.js (here in section Need for Speed, http://blog.playcanvas.com/playcanvas-goes-open-source/), but I think they are just a port made with emscripten of third party C libraries. Maybe it is a good idea if some critical components in Phaser can be re-written in the X language and then compiled into asm.js. I don't know if that X languages exists...
  3. rich

    Unreal JavaScript - demo now out

    "At the 2013 Game Developers’ Conference, Alon and I from Mozilla and Josh Adams from Epic Games presented a talk called “Fast and Awesome HTML5 Games”. We surprised people by showing off Unreal Engine 3 running in Firefox — compiled from C++ source with Emscripten, running smoothly and efficiently. Today, Epic is making the Epic Citadel demo available, so that you can try it out for yourself. For best results, it needs a recent Firefox Nightly (Firefox 23 or better). However, because the core technologies are just standard web technologies, it will run in Firefox 20 (the current released version) — but with some performance degradation and a lack of Web Audio-dependant audio effects. We’ve had success in running it in other browsers, but it’s somewhat hit and miss – it heavily depends on the quality of the WebGL implementation, memory management, and JavaScript engine. Now that the demo is available, we expect that they will fix any remaining issues quickly." http://blog.bitops.com/blog/2013/05/01/unreal-javascript/