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Showing results for tags 'asm.js'.
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Hi , I'm back with a new cool experiment. I'm actually porting an open source cpp physic engine library to js/typescript with emscripten/asm.js (it's not not bullet) . I'm on it since 5 days and here is my first result. It sounds promising, So here is a short video preview. Online demo soon ! I hope ... https://www.youtube.com/watch?v=c-qPc61BmqY sam A new one : https://www.youtube.com/watch?v=BILt4V3CPJM above the 2 first working demo
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Hi I was reading about asm.js and it is very interesting. My first question was... well, if it is doing so good why are not everybody (engines) going to compile to it? I would like to see languages created with the main purpose to compile to asm.js... Let's call them X languages. I see for example PlayCanvas uses critical components compiled in asm.js (here in section Need for Speed, http://blog.playcanvas.com/playcanvas-goes-open-source/), but I think they are just a port made with emscripten of third party C libraries. Maybe it is a good idea if some critical components in Phaser can be re-written in the X language and then compiled into asm.js. I don't know if that X languages exists...