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Found 4 results

  1. Hi indie developer friends You already published a game at the Google PlayStore? Then you know the pain of updating the store information in all different languages. As a start, we published a small tool for translating and creating the release notes automatically. That means: Your turn - Enter your release notes information in your favourite language Our turn - Automatically translate your release notes in up to 66 languages (languages that are recommended in the Google PlayConsole) Our turn - We will provide the "xml-like" format that is required in the Google PlayConsole Your turn - Copy the formatted result to your app in the Google PlayConsole Finished! Saved a lot of time and get a better visibility of your app in the PlayStore. We often used terms like “Bugfixes”, “Performance updates” on each release for all languages.Now you can provide your real update information (up to 500 characters per language) and hopefully get more downloads with better App Store Optimization. Just try it here: http://translate.iwantanelephant.com Here is another explaination how the Release Notes Translation Tool can help you.
  2. Hi guys and girls I'm an indie developer of a gaming website related to desktop, mobile, console and web games. It's free to add your games with direct links to official stores (even if you don't get much traffic it's good for your SEO/ASO probably). Besides, I have a simple API for web games, with methods for authorization and payment processing. However my web category right now is almost empty, and I my minor goal is to make it more populated with games. I'm making this project in my free time, and mostly doing some dev things, however I'm also trying to grow it's rankings and doing some marketing. Is not going very fast and hard to compete with existing sites, but I love to do that. So, basically, I'm looking for game developers, who doesn't mind publishing their games on an indie and yet-to-be-grown project. Everything is discussable If you feel like we can give each other a hand of help on this tough way to success - let me know please. Thanks for attention!
  3. I see many people asking for reviews in groups on facebook, only for have many good reviews.. But, if you think just a moment, I know that google ASO depends on many variables like: quality and quantity of reviews, how many installs actually have, how many total installs, etc. It's seems to me that asking for a review it's worst, because someone write a review of 5 stars but never used your app/game and then they just delete it. This has an impact in the value of the app. I think that Google knows this. What do you think?
  4. I'm blogging consistently about Game Development, Publishing and giving out free experienced tips to help developers earn a living from building games. I try to write a new blog every friday, and you can check out the latest posts at: https://gamebrokerage.com/blog/ I figured I'd post this ASO article here because I've heard many HTML 5 developers lately deciding to test the native app market by wrapping their games and building them for iOS and Android. Feel free to contact me about anything game related, and I'll try my best to respond to all comments! App Store Optimization (ASO) Tips Whether your self-publishing your game or partnering with a Publisher, you’ll need to know a thing or two about ASO. App Store Optimization (ASO) is SEO for the App store. Don’t know what SEO is? Go read this wiki. The ASO process starts by understanding how the App Store algorithms rank apps. What happens when you press that magic “release app” button? It’s simple, in theory. The app store tests your app. How? By matching you up against other apps recently released in your apps designated Primary Category. The app store then tracks and calculates the performance of just about everything. From the number of installs, to reviews, down to the number of people who have scrolled through alternate screenshots! In addition to this, the app store will try to understand the relevancy of your app based on keywords specified by definition & description. There’s quite a lot of details in the process, but I’d like to focus Part 1 of the series, ASO Tips & Tricks: for launching a brand new app. The ASO process and techniques can be refined, and each app should be maintained over time. Don’t let your app get stale on the market! By the end of this post, you’ll be able to improve your games app store & play store rank by using these three fundamental ASO techniques. Tip #1 – Keyword Research List out the top 10 keywords that you think make sense for your app. Then ask someone else to come up with an additional 5 keywords, preferably someone who is not involved in your project. Do a live test these keywords. Type them into the app store and see what auto populates. Was there a better suggested keyword that might be more relevant? The auto suggestions are based on volume of searches, so your goal here is to identify BIG keywords. Ideally, find keywords in the top 6 position after pressing just 2 or 3 letters. Need clarification? Here’s an example. If you have an infinite runner game, let’s test the keyword “infinite runner” After pressing I-N Infinite runner isn’t in the top of the list, but rather instagram, instasize, etc Going 1 letter more, I-N-F… STILL doesn’t yield infinite runner, but rather infection, infinity blade, etc So the conclusion on this particular keyword, is that there really isn’t enough volume to warrant targeting. Instead, I’d look at “R-U” – and there’s a keyword in the top 6, Running Games. Running Games is great candidate. Go through this process with all 15 keywords, identify at least 3 “candidates” and narrow this down to 2 target keywords. If you'd like to continue reading this post, head over to https://gamebrokerage.com/blog/?p=33 and if you're looking to buy/sell html5 games, check out our market at https://gamebrokerage.com
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