Jump to content

Search the Community

Showing results for tags 'assets-manager'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 1 result

  1. I am using the `AssetsManager` to load a glb file to my scene. I am basically replicating this: https://playground.babylonjs.com/#Y7XMAR#0 Now, after the glb is loaded, I give it a parent so that I can manage the overall mesh's position/rotation. Here's what I have done: https://playground.babylonjs.com/#Y7XMAR#1 This technique works well for most meshes, except some where it rotates the mesh in a weird way or moves the individual components around. I wasn't sure how to upload a custom mesh on to the playground, so I have the glb file on this url: table_tennis.glb Any idea why this could be happening?
×
×
  • Create New...